Player Solos All Payday the Heist Maps On Hardest Difficulty

While Payday 2 is certainly the more popular of the two games, Payday the Heist is indisputably harder. With seemingly endless waves of punishing aimbot police officers, the hardest difficulty “Overkill 145+” has remained the domain of only the most skilled teams of heisters. Until now. Yesterday, Signor Tromboncino uploaded his playthrough of No Mercy, completing his playlist of soloing the entire game. For four of the heists he had bots and for the remaining five he was completely alone against the best the Washington PD had to throw at him. His loadout of choice is the Bronco revolver, M308, and Grenade Launcher, though he doesn’t hesitate… [Continue Reading]

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Scouts are prissy little babies who get whatever they want

You know what? I don’t hate Spy. He works hard to do his job, with so much threatening to screw him over. Even when Spy is strong, he has plenty of weaknesses. I don’t actually hate Sniper the most either. He’s got a good personality. He has somewhat defined weaknesses. I brought the bastard back to life. He’s somewhat bearable. But Scout? Fuck him. Actually, no, don’t fuck him. Scout doesn’t deserve to lose his virginity. Plus, rule 34 messes with Scout enough as it is. But Scout is so fricking hateful. In fact, the only similar character I hate… [Continue Reading]

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PD2 – Practical Uses for the Hitman Perk Deck

Before August 2015 there were a lot of perk decks that sucked in Payday 2, but none of them sucked as much as Hitman. The only perk deck in the game with negative consequences for equipping it, and providing only meager armor regeneration bonuses and the ability to dual-wield pistols (but not as well as the Akimbo skill in the Fugitive deck), it’s underwhelming and only used by complete noobs like this guy. Then the Perk Deck rebalance came and Overkill buffed a bunch of weaker decks into truly awesome stuff. The only one they missed was Hitman, meaning there’s… [Continue Reading]

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Random Crit Balance

Random crits favor not just the people already doing well, but also certain classes, or more accurately, they don’t favor certain classes. It will never feel fair to drop a hype bar, banner, mmmph, heads, ubercharge, while moving a sentry, while being spychecked, or just die in general to a random crit in general, but some classes get more use out of random crits than others. Information on crits in this article come from the 2009 TF2 Blog Post on the same, and the TF2 Official Wiki entry on crits. Random crits scale from 2% to 12% as a function… [Continue Reading]

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On League of Legends and its Lore

The other day, the new revamp for one of League of Legends’ least popular and hardest to balance champions was announced, and bloody hell, it really is a revamp. The new Poppy looks both amazing and much easier to balance. Because sadly Ubercharge-style abilities don’t work in LoL. This is following the release of Illaoi, the second of the tentacle-using champions and someone who can rip your soul out and use it as a punching bag. Of course, with new characters comes new lore, but League of Legends hasn’t been doing great on that mark. A while ago, before the… [Continue Reading]

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Killing Floor 2 Disappoints Again

Tripwire has announced that its upcoming content pack will include a crates and keys system completely lifted from Counter-Strike: Global Offensive, a move that is becoming increasingly popular with similar models now existing within Payday 2, Dota 2, and Team Fortress 2. As you play you’ll receive cosmetics (that you can sell on the Steam Community Market) and crates (that you can open by buying keys). Said cosmetics come in six shades of rarity (Common, Uncommon, Rare, Exceptional, Master Crafted, and Precious) and while they’re currently cosmetic-only, Tripwire says: “In the future we may be adding weapons with new gameplay for sale, but this will appear in… [Continue Reading]

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What if Pyro had a shotgun primary?

This article is dedicated to Yert, one of the winners of the 900th Article raffle. What’s so interesting about the Pyro is that he’s a dedicated short-range class in a midrange game. Flamethrower, Shotgun, and Fire axe are all heavy hitters up close but rapidly run out of steam the further away your opponent is, and that’s kinda weird in a game where most secondaries are designed to fill a niche where the primary weapon is weaker. But that leaves open the tantalizing possibility of replacing the Flamethrower with an incendiary shotgun of some sort. Pyrophoricity Level 1 Incendiary Shotgun… [Continue Reading]

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Colourblind Mode is Useless

In a game where everyone’s a specific colour and and you need to shoot everyone not wearing the same colour as you, it’s important to know who you are supposed to be shooting and where you’re supposed to be going. This isn’t always possible if you have some form of colourblindness. Some games feature a option or setting, in order to accommodate those who can’t see colours as well as we can. Now, I’m definitely not colourblind. I used to look at those coloured, “can you see the number?” things and easily point out what number it is. I am… [Continue Reading]

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On Crits

Yes. That thing that’s the sparkling rocket. That thing that’s the Sniper (or the Spy’s) headshot. That thing that comes from a Flare Gun or the prenerf Axtinguisher. That thing an Engineer gets on a Frontier Justice when his minisentry dies. Today, we will talk about the crit. Crits tend to be very annoying, random or not. It feels very aggravating to die to one. It does not help if it’s completely random and could not have been one, ending up with you cursing your luck for the rocket that manages to take off 360 of your health. Crits were… [Continue Reading]

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On Ladders

Abandon all gravity ye who enter here. You think you’ve tackled the toughest foes first-person shooters have to throw you? Do you evaporate bullet sponges, quickscope flying speedsters and melee tanks to death without thinking? Then I present to you the one enemy who doesn’t care. The foe whose only strategy is to use your own weight against you, the foe who can morph the game into a platformer at the worst possible time. Not only is it seemingly impossible for any shooter to make ladders that don’t suck, they also can’t agree on the mechanics. Do you latch on by facing… [Continue Reading]

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