A Week of Love and Hate 3 – WINNERS!

Hi everyone! Just a quick 500-word announcement about this glorious week! It’s been a really nice week filled with tons of love and hate, and lots of conversation about video game maps. We’ve discussed hated classics like 2fort, we’ve looked at the superb design of Portal 2 maps, we’ve even looked at some weird as heck community maps. In the next few days, we’ll see a few more articles, aabicus’s least favourite L4D2 map, as well as my own stupid opinions on lovable and hate-able maps. Although we didn’t get a lot of entries (I understand, writing articles is hard),… [Continue Reading]

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I Love de_dolls

Sometimes I wish we saw more bonkers maps like this as official maps in games, just to see what the devs would conjure with no restraints on conventional map making, at least in terms of aesthetics. I love the silly nature and tone of this map, but I also¬†genuinely¬†enjoy it as an actual map to fight in. The scale (and what’s done with it) makes for some incredibly unique fights. You can snipe across the floor, run’n’gun on the inside of the bed, climb and brawl inside the drawers, hide behind the thin plaster walls, fly up the vents, it’s… [Continue Reading]

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I Love Community Maps

Where do I start, community maps have been around for a very long time, my first foray into multiplayer source games was on a community map. Specifically on TF2 of all places, all i remember was it had a LOT of orange and was called cp_orange, in fact a fair amount of any source engine based community map used this colour, along with a bunch of grey. I’d like to think this is because valve used the colour orange in their source engine logo, but I think a more logical answer is that it provides a very good contrast between… [Continue Reading]

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