Robocraft: Now in Beta

I’ve had a long relationship with Robocraft.  It’s been in early access alpha for years now, and the game has morphed and grown in so many ways.  Wayyy back in the day, the game was built in tiers kinda like World of Tanks, there was only about three movement types (wheels, hoverblades, and thrusters and helium for flying), and three types of weapons, SMG laser spam, arcing AOE blasts of plasma, and railgun snipers.  Your craft was piloted by a goofy little spaceman, whom you had to protect to survive.  The only game mode was a 10v10 last man standing… [Continue Reading]

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Concrete Jungle

Concrete Jungle is a random game that I got from that Clickteam Fusion humble bundle that Aaby shilled out a couple weeks ago.  Its basically a puzzle game built around cards and deck building with a vague city building theme.  It’s fairly good, better than I thought it would be, and is currently the game with the most playtime out of the whole bundle.  Then again, half those games apparently don’t run on Windows 10, but that’s a rant for another time. CJ starts you off with a grid and a small deck of cards.  Each card is a building… [Continue Reading]

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Spractured Face

Fractured Space is a 5v5 team based space capital ship battle game with vague MOBA influences.  Its also an “early access” game (ew).  Normally the game runs for 10 US Bucks, plus micro transactions, but there was a sale a few months ago where the game could be gotten for free, permanently.  So naturally I got it and proceeded to never actually install it, much less play it.  Until Today… The game’s progression follows a World of Tanks sort of model.  You get tech points when you use a ship, and you spend those points on a tech tree to… [Continue Reading]

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Skins, Skins, Skins!

I told you about the crates, bro, I told you.  It just keeps happening.  Now, its even oozing into non-Valve games.  As you may know, Payday has recently implemented a crate system, full of colorful (and gaudy) gun skins, and Killing Floor 2 now has cases to open as well.  Although those only have hats, how unfortunate.  Let’s take a look. Counter Strike: Global Offensive was the first game to implement these gun skins.  These skins serve as the only thing to find in the crates, indeed they are the only way to personalize your particular character, unlike TF2 and… [Continue Reading]

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Heavy Robs a Bank

So over the past summer, they released a big handful of DLC packs for Payday 2, including a pack with a minigun and a character that happens to be Russian.  Me being me, I had to put them together and be Heavy Weapons Heister.  And you can, too.  As the Heavy, you become a powerful tank that can slow the advance of the police forces, and possibly bring other utility on the side. The only DLC you really need is the Overkill Pack, which gives you access to the minigun.  The Gage Courier and Shotgun packs can help customize your… [Continue Reading]

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An Attempt to Explain Metal

Keys risen up to eleven refined metal!  Oh Noes!  The price of keys relative to metal has risen rather steadily over the past couple of years or so.  Apparently every time the price goes up by a refined, someone has to make some sort of thread about it.  Honestly, I don’t really care that much, dealing with the traders is too much of a pain for me anyway.  Nonetheless, I will make an attempt to theorize what is going on in the market of metal as a currency. In standard macroeconomics there are a couple formulas used to estimate the… [Continue Reading]

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On Love and War Class Nerfs

The Love and War Update handed us some neat stuff, like a neat-o short film, server-wide conga events, parachutes, and bread.  Also with the update shipped three (now two) serious nerfs for three classes.  This, I feel, was the weakest part of the update.  They were not thought out well, and were in some ways too strong, and in others too unnecessary in a game with bigger problems. Let’s get demoman out of the way.  Spuf has probably read ten thousand words on the controversial nerf, so I’m going to make this one short.  The sticky launcher needed a nerf,… [Continue Reading]

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“Its Unfair That Soldier Keeps Getting Unlocks”

This is a statement that often gets flung around the forums around big update time.  With solly’s new parachute being hinted at last blog post, it was no surprise seeing that statement arise once more.  Is this opinion that unfounded, though?  Let’s think about it. Related posts: Why you really, really should not be a Battle Medic. TF2vOW: Scout versus Tracer Is Scout really a “Generalist” class? On The Direct Hit The New Popper-Cola Combo

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How to Impersonate Scout in Loadout

Loadout’s been one of those other games I’ve been getting into these days.  One of the main gimmicks is that you build your weaponry out of a bunch of gun parts and chassis, and shoot bad dudes on the other team in a way reminiscent of older twitch shooty games.   It’s actually a good bit of fun once you can get past some of the crude humor.  Today we are going to try and replicate a TF2 class and see if its any good in a completely different game.  Let’s make the scout. So what will we need?  First, a… [Continue Reading]

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Liberty Launcher Design

Its the king of crutch, the faster blaster, the green machine, everyone’s favorite(?) rocket launcher, the Liberty Launcher!  Its stats have been manipulated several times over its life, and pretty much has always been disliked by someone or another.  Today we’ll examine its history, and its faults. Related posts: Why I Hate the Half-Zatoichi On The Direct Hit The New Popper-Cola Combo SOLDIER BLOG POST CONFIRMED! Passive abilities

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