A Tenno’s Thoughts on Destiny 2

Going from new light to trials of osiris, this has been my experience with the game. The Good Solid gunplay, interesting enemies, excellent teamplay. This game understandably feels like halo, and that’s a great thing. Good team interactions, cooperation, great boss fights and core gameplay loop of shoot-to-loot. Armor and customization is through the roof, and you really can play how you want. Great art, music, landscapes, the game is beautiful and runs well. It rewards consistent fighting and it makes you really feel like you’re part of a war effort, and there’s always something to do. The voice acting,… [Continue Reading]

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TF2 weapons vs Fallout weapons Part 2: The destructive powers of jars of urine verses dismembered mutated body parts

Howdy partner! Part one is that way! Otherwise, continue on the road to Madness.    #5. Sasha vs K9000 cyberdog gun What does a person look for in a weapon? Firepower? Good looks? Being fear inducing? Being financially viable? How about companionship? Yes, the wiseman knows that during the periods of time he isn’t killing foes, it can get lonely. Medic isn’t nearby, your companion is stuck in that doorway again, so who will listen to your terrible poetry? Well at least you have your gun… Now just take Occam’s razor to this situation and POW! A new friend who will… [Continue Reading]

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TF2 weapons vs Fallout weapons Part 1: Guns that make holes in people

Team Fortress 2 and the Fallout series are both well known for having a dizzying selection of firepower to command, and while the choice can be overwhelming, there is a gun to suit all manners of tastes. Yet the universal truth is no two weapons are created equal. To answer the ultimate question of which game has the better quality of create-dead-people-emitters, I will examine 18 weapons from both the TF2 and Fallout universes. There will be 9 comparisons; 1 for each TF2 class. Some quick rules for fairness; All Fallout weapons will be assumed to be fully upgraded and… [Continue Reading]

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How to think like a spy: The Art of War from behind the cloak and dagger

Note: This applies less to playing the spy in small-sided competitive games, as there are different mechanics in play all together, this is a piece on the spy in regular format TF2 play. Battle is not a concrete, straightforward thing. Many people believe that winning games is all about numbers; kills, deaths. Victory is not merely a body count. In TF2 you can fight battles all day long, and slay hundreds of enemy combatants, and unless that’s your explicit goal (such as in arena mode), they will always return to fight that same battle over the same point or the… [Continue Reading]

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