Airstrike/Classic changes

We all know that Airstrike and Classic are interesting concepts but suffer from decreased viability. Airstrike does literally everything the rocket launcher does, except less efficently and punishes the team for having potatoes that die to that launcher. Classic discourages headshotting and makes sniper generally less effective compared to Sniper Rifle. The ClassicLevel 1 Sniper RifleCharge and fire shots independent of zoomNo headshots when not fully charged-33% headshot damage when not fully charged -10% damage on body shot TFC sniper rifle did 2 times headshot damage all the time. And in TF2? It just deals 3 times damage only when… [Continue Reading]

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TF2 Artsyle: The Good, The Hat and The Ugly

TF2 has it’s own cartoony and contrasting artsyle, and everyone knows that. In the last years the art direction of TF2 has changed a lot, with the simplicity of early hats being replaced with all the different items, hats, boots and things like that. The robots arrived and then the world behind our beloved/hated pyromaniac’s eyes was revealed… The people agree that TF2 has become basically a clustertruck of hats nowadays. Is it good or bad?

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Sniper Versus Machine: The Post Dualcity

Valve have recently rolled out an awesome MvM update – Two Cities. For most part it’s great – Medic and Soldier buffs, killstreak weapons (that don’t look too good in most occasions but some are really awesome), Rottenburg. On the downside there is Empire Escalation Wave 4. But that’s later. Since it’s a blog, it’s kinda logical for someone to get their opinion here, or maybe a story, if they have anything to share, so I’ll do exactly this thing.

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