The Tide Turner nerf is far too harsh.

Under the recent compound backlash that Valve went through after the End of the Line update, I honestly cannot blame them for hastily assembling anything that would resemble new content, regardless of a new mode, unfinished in beta, or even if that new grenade launcher’s model was sitting around in the workshop for at least a year. (Regardless of which, it is still a very pretty launcher.) Among the crowd pleasing game changes, there will be an inevitable trampling of a subset of players who are complained about. I represent the entirety of that subset. Or at least the people… [Continue Reading]

Read more

Why you shouldn’t demoknight in MVM

As an enthusiast of the demoknight well past the joysticking days who knows the strengths and weakness of our beloved and equally loathed pick subclass; I can say that the knight subclassing is based on the sole fact that the playstyle preys on on the variable that is human perception. Humans are flawed- Many of us are sluggish compared to robots, we are easily distracted and often inebriated. We are big dumb stupid apes who require fuel, rest and shelter to contribute to an overall well being. We aren’t well oiled, finely tuned machines that can home in right away… [Continue Reading]

Read more

Why moving turning to the booties would be a terrible idea

By Reima As a confirmed enthusiast of the knight, I want to put my official opinion piece on the pseudo-controversy that is the turncharge and the potential use of booties all together. Although turning has been recently recently green lighted, it currently remains under a conditional equip. I believe it’s a fair compromise, albeit a temporary fix. Still a step in the right direction. The public gets the equivalent of Vjoy being injected into the coding, and Knights are universally nerfed as they make that trade for maximum control. Turning knights are stripped of their heavy resistances and super shield… [Continue Reading]

Read more

A Plea From a Broken Sword

To the Developers of Team Fortress 2 and the player fanbase. Hello. As a figurehead in the Demoknight community (Yes, that’s a thing), I have been vetted by a few other Knight enthusiasts to make an official statement on the status which is our beloved demoknight. It appears the community has gotten mixed responses from the backlash of the changes to the Chargin’ Targe turning bypass involving a joystick. Probably leaning towards positive since our methods of execution were nothing short of exploiting. For a lot of people it was a cheap way to get a kill, the next best… [Continue Reading]

Read more

Bush Sentries: When Man & Machine team up with Nature to ruin your day

Being one of the elders of tf2 at nearly the age of thirty, I’ve been around since the release of the Orange Box, before the game was stuffed to the gills with trickle content and inevitably released for free to the public as a means to extend it’s life, Before the Beggar’s Bazooka and it’s inevitable sky flying nerf; Before the Axtinguisher’s reign on close quarter encounters and it’s inevitable demoknight contenders and even before before The Mini Sentry and it’s widespread loathing and unavoidable slandering towards one’s sexual preference for choosing to use it liberally on King of the… [Continue Reading]

Read more

The Art of Voucher Ringing

Team Fortress 2 was released initially as part of the Orange Box, which fulfilled the minimal multiplayer requirement to make that package feel worth purchasing. For the longest time, I feel that I’ve made that 49.99 dollar purchase stretch for years, making it worth its while until Keys, and overall, The Mannconomy came out. Once there was a defined path for my wallet to siphon into my all-time online timesink, the game’s metagame evolved. It was no longer about gunning each other down, it was about obtaining the prettiest, shiniest crap that you can don upon your visually self-proclaimed elite… [Continue Reading]

Read more