Papo & Yo

Papo & Yo is one of those great games I never hear anyone actually talk about. You play as Quico, exploring the beautifully authentic South American favela with the twist that it can be manipulated and transformed in any way Quico likes via the power of his imagination. Suddenly this downtrodden environment bursts into life with the whimsical, upbeat charm it so desperately needs. This makes for such a unique space to play in and it’s so far from anything I’d ever seen or explored previously that it was automatically magnetic to me. Then there’s the big fella you’ll be… [Continue Reading]

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Transmissions: Element 120

I almost didn’t pick this game up because someone out there tagged it as “horror”. While I don’t mind horror games, I prefer not to have my time wasted by petty jumpscares with no effort to build up any kind of atmosphere, but this game wasn’t that. I’d say it was creepy, but in the same way ALL Half-Life games are. Unnerving, for sure, but it never tries to exploit the player for a cheap thrill which I appreciate immensely. Instead, it uses the properties of light and dark in interesting ways as well as providing new mechanics not seen… [Continue Reading]

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Lowglow

After a run of bad multiplayer matches in several games on my PS4, I looked for a calm, stress-reliever type game… Which is when I realised I didn’t actually have one. My friends I’d played with had all jumped on Stardew Valley, understandably, considering it’s so soothing and addicting that it borders on being illegal. Meanwhile, the closest thing to that for me was Darkest Dungeon simply due to it being turn-based. Don’t let that name trick you though. Staggeringly, it isn’t about gentle strolls through meadows filled with fluffy creatures. But on STEAM, I found this dusty, uninstalled gem.… [Continue Reading]

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I Move Like They Do

Okay, okay, enough with the references. But seriously, this game is awesome. It’s amazing how even with the entire world in slow motion, the gameplay still feels as frantic as it does. Bursts of speed combined with the agonizingly slow-moving bullets makes for a teeth-grittingly tense shooter. But it kinda plays like a puzzle game as well, as you’re always trying to stay one step ahead at the very least. It’s strangely methodical in its gameplay. Superhot. The game where “time only moves when you do”-ish. Time actually does move if you stand still or move your mouse, just so… [Continue Reading]

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Refunct

Refunct is, by design, simple. Astonishingly so. But that’s all it needs to be in order to be fun. It’s a first-person 3D platformer at its most pure. The objective of the game? Colour everything in and bring the world to life. It’s a giant blank colouring book you can freerun in. What’s not to love? The red beacon leads to a big red button, which when you step on it, reveals more white squares and another button… And another button… And another- But the game is happy to let you loose in the world and let you go where… [Continue Reading]

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Soul Searching

Dark Souls was hailed as the return of the hard-as-nails, but rewarding single player experience. Harkening back to a time where games would be developed to be hard as hell as to pad out game time, due to storage space limitations. I remember the hype everyone got wrapped up in upon its release, the endless praise it received. I had also grown tired of the relentless, insistent, hand holding that had started smothering games. Power fantasies are great and all, but being a nigh-indestructible killing machine loses its edge pretty quickly. Occasionally, we like to have our teeth kicked in… [Continue Reading]

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Malicious Multiplayer

Rainbow Six Siege is a game I picked up on the promise of tactical, slow-paced gameplay and then I sold it for lying. But I’ll save my quarrels with its gameplay for another time, because instead I wanted to focus on a few things that curse multiplayer titles in general, and Siege is the perfect scapegoat for demonstrating those points. So without further ado~ Player Visibility and Colour Simply put, a player should NEVER fade into the environment. They should pop against their background, but with more games leaning towards the duller, realistic washed out colour palettes, this becomes an… [Continue Reading]

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Handgun Safety Course Simulator

With games only getting bigger and more refined as the years go by, it’s unsurprising we’ve gotten used to certain luxuries always showing up in our games. Taken for granted. Reloading is one of those. We press a button and our in-game avatar reloads their weapon perfectly each time. But Receiver is the game where that convenience goes to die. Each part of the gun is operated using different keys, meaning being able to reload efficiently is half the battle. For some, to reload at all. “Pffft… How hard could it be?” You retort, arms folded confidently, perhaps an eyebrow… [Continue Reading]

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Cumbersome Rounds

I still haven’t beaten this game, but it’s a damn lot of fun. Essentially, it’s a procedurally generated rougelike (a bunch of words I usually avoid like the plague) twitch-shooter (two words I’m very much fond of!) and strangely, they go together pretty well! You’re simply dumped in the game with one objective: “Reset the mainframe.” Unfortunately, the electrician who installed it left it behind eight rooms of deadly enemies and two bosses. Bloody typical. Edit: I went into the game to get a screenshot of Level 1 and forgot I was at Level 4. I then continued and won… [Continue Reading]

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Grapple Goodness

There’s one complaint I hear more than any other: “Man, I wish there was a game where you could play a gooey space blob, that flies around the stars by latching itself onto magical floating platforms and also sticks to them in order to reach a black hole at the end.” Well… As oddly specific as that wish is, today I’d like to show you a game that FINALLY caters to you poor space-blobless souls! Grapple, a 3D puzzle platformer where you swing around a lot. Like Spiderman, minus the brooding and angst. The goal is simple, reach the black… [Continue Reading]

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