MeeM’s random SPUF article

Now, I get that as a medic main I meet a bunch of friends (perhaps more than any other class main) just from playing the game. Indeed, many of them I become really good friends with and we get along great. But, as with most friendships, eventually people drift apart. (And yes, mopey post ahead.) Now my steam friends list is full of people I’ve met from a bunch of different games. From guys I spent hundreds of hours to guys who randomly decided to help me through the first part of that game I got yesterday and spent a… [Continue Reading]

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A Match-Made Future?

You’ll probably have noticed that, while the rest of the TF2 community is going mad for matchmaking, here at the Daily SPUF, we’ve been rather quiet about it. Really, we should have been all over competitive matchmaking like a rash, what with being a TF2 blog and all, but there’s reasons why we’ve not been that keen, the main reason being that not a whole lot is actually going on with the beta. Yes, I know, we’ve had patch notes every few days. Which is a good thing because some bugs are being fixed. But there’s no actual changes. The… [Continue Reading]

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Thoughts on Matchmaking

While I missed the first matchmaking stress test, I was awake and ready for the second one! Sorry EU fans, maybe one day Valve will have one at a time that’s not horrible for you guys. I don’t have enough to do commentary on 16 minutes of footage, so I’m just making an article. I loved how easy it was to queue up; just click the button and you’re off to the races. I played 6 matches and won 5 of them, so the players seem really competent for the most part. There were usually 2-3 people with mics on our… [Continue Reading]

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Help me! The importance of knowing where everyone is…

Let’s face it, I am a spastic twat with all the coordination skills of a donkey wearing ice skates. I’m bad. And in organized play, this is multiplied tenfold in my awfulness. No seriously, poor old Jensen so rarely gets healed because I can’t damn find him. Okay, to seem less cruel to myself, Jensen is a good old Scout who never stands still, which makes even just locking onto him very tricky, but you get what I mean. Knowing where everyone is could be considered the second most important thing in the entire game, the most important thing being… [Continue Reading]

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Confusing Comms: Health Callouts

An important part of competitive TF2 is communication. Being concise, clear and understandable are vital, especially as the environment you will be speaking in could have anywhere between 3-8 others all speaking at once while each listener is distracted by what is happening onscreen. It is no secret that the SPUF EU 6s and 4s team require improving with their co-op skills, so today I will talk about a simple aspect that is often overlooked: friendly health callouts. Enemy health callouts are well known, and the skills well practised. The term “lit” has entered even the vocabulary of non-competitive TF2… [Continue Reading]

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Froyotech wins i55

Congratulations to Froyotech, who just beat Nerdrage TF2 3-1 in Insomnia 55. The final scores were 2-3 Sunshine, 3-1 Product, 5-0 Snakewater, 5-0 Process. It was a bit of a shock to Nerdrage, who’d beaten Froyotech in Saturday’s matches. More information is available on teamfortress.tv Also, a big round of applause for everyone involved. i55 was absolutely amazing. Related posts: SPUF does Competitive – 6v6 Week 1 Medic Does Competitive – 6v6 and 4v4 Week 3 Retrospective 2, or what little I saw of it… Help me! The importance of knowing where everyone is… Team Fortress 2 Competitive Beta Sign-Up

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Why I’m Bothered By The New Medigun-Dropping Mechanic

It’s actually not very often that me and aabicus disagree on things, but somehow we’ve found something to argue about. Possibly. It’s not really arguing, more like politely putting down our opinions and compromising with one another. I don’t think we’ve ever really argued. But the sudden implementation of Medi Guns keeping Uber when dropped is certainly something to discuss between two Medic players who spend a lot of time running a blog together. Weapon switching does very much spice up the meta, which, when you look at it competitively, often gets very stale. Heck, even Valve servers get stale… [Continue Reading]

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6v6 – I might as well play Highlander…

Well, my first ever 6v6 season is finally over, and good fucking riddance. We won a single match, and that was at the beginning of the season, on Viaduct_pro, a really easy map. Every other match was either a forfeit or a complete steam roll. It really is not much fun, unless everyone’s dedicated on improving and is willing to scrim a billion times a week. Sixes is far too meta-y for my liking. “But Medic, what do you mean by it being meta-y?” I hear all three of you ask. Simple. If you don’t go along with the two… [Continue Reading]

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Medic does Competitive… or not…

At the start of UGC season 5 of 4v4 and season 18 of 6v6, I had a plan. The plan was to document my time playing through two seasons. It’d be full of ups and downs, interesting things and stuff I learned. The story of a Medic going from pub server nobody to competitive game nobody. And a bit of fun. As you can plainly see, that hasn’t happened. Originally, the reason I stopped writing was because I didn’t really want to write about our awful 6v6 losses. 6v6 was supposed to be the main focus of the series of… [Continue Reading]

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Retrospective 2, or what little I saw of it…

Retrospective 2 is a TF2 tournament, more like one we’d recognise, with eliminations and things like that. Normally, I see all these things advertised on the News section of the Team Fortress 2 website and I don’t honestly pay much attention to them. They’re tournaments I’m not skilled enough to play in, or they’re LANs which I’ll never be able to play in, or it’s an announcement about ETF2L. That’s pretty much it. I wouldn’t have given Retrospective 2 any further thought if it wasn’t for W0lk, the SPUF 6v6 roamer and 4v4… thing… asking me about it. You see,… [Continue Reading]

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