Control (2019) Review

When I bought Control back in 2019, I told myself I wouldn’t release a review until I’d completed the game. This wasn’t an unusual stance for me, as why would I review a game I hadn’t finished? However, 3½ years later and after countless attempts to revive my playthrough after taking multi-month breaks, I’m giving up. According to the Wiki I’m on story mission 7 of 10, and that’s where I’m calling it. Sorry. I want to add a large caveat that my complaints with this game are extremely subjective. Most of my friends enjoyed it, and you’ll probably like… [Continue Reading]

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Dark Spooky Forest Week: Alan Wake

This is not my first article to mention Alan Wake. (You’re gonna see me say that a lot about the games this week.) It’s one of only two games that I enjoyed enough to finish replaying on the hardest difficulty, and I’ve played a lot of games so that’s really saying something. (Though admittedly I did have developer commentary on). Alan Wake was released in 2010 by Remedy Studios, who are most well-known for the Max Payne series, and if you’ve played them you’ll feel quite at home with Alan Wake’s movement/shooting mechanics. The plot is unashamedly inspired by Stephen… [Continue Reading]

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Alan Wake Is Getting Removed From Steam

Alan Wake is one of my favorite games of all time, as evidenced by the number of articles that reference it despite me never explicitly dedicating one to it or its sequel Alan Wake’s American Nightmare.  The story-driven narrative is exciting and suspenseful, with a cast of memorable characters and a plot that feels like living through a Stephen King novel, interspersed with Twilight Zone-style twists and framed around a flashlight-based combat system that never lets you fully feel in control of the situation. Well, if you’re hoping to buy Alan Wake for yourself, don’t dally because at the end of this weekend… [Continue Reading]

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