Random Crit Balance

Random crits favor not just the people already doing well, but also certain classes, or more accurately, they don’t favor certain classes. It will never feel fair to drop a hype bar, banner, mmmph, heads, ubercharge, while moving a sentry, while being spychecked, or just die in general to a random crit in general, but some classes get more use out of random crits than others. Information on crits in this article come from the 2009 TF2 Blog Post on the same, and the TF2 Official Wiki entry on crits. Random crits scale from 2% to 12% as a function… [Continue Reading]

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On Crits

Yes. That thing that’s the sparkling rocket. That thing that’s the Sniper (or the Spy’s) headshot. That thing that comes from a Flare Gun or the prenerf Axtinguisher. That thing an Engineer gets on a Frontier Justice when his minisentry dies. Today, we will talk about the crit. Crits tend to be very annoying, random or not. It feels very aggravating to die to one. It does not help if it’s completely random and could not have been one, ending up with you cursing your luck for the rocket that manages to take off 360 of your health. Crits were… [Continue Reading]

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The Isaacing of Binds

I’m a royal pain in the ass when it comes to trying out new games. It’s very easy for them to annoy me and for me to stop playing, assuming I even get started. Elder Scrolls Online for example pissed me off early on by making lockpicking, stealth and archery all a real pain in the backside. No, I wasn’t expecting Skyrim Online, but I expected, I don’t know, something better, especially since it costs so much just to play the base game, and they had subscriptions and now they have an in-game shop. The Binding of Isaac though is… [Continue Reading]

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Let’s talk about the Sun on a Stick

The Sun-On-A-Stick is a very queer weapon. It was released alongside the Sharpened Volcano Fragment when RIFT came along, and it’s remained fairly unused ever since its first ever appearance. It’s not a sun on a stick at all, more like a wonderfully crafted ball of lava on a stick, certainly one of the more detailed and pretty weapons in TF2. Unfortunately for the Sun on a Stick though, it’s a victim of awful stats, rendering the poor thing nigh unused. Why? Well, it’s obvious really. The idea behind the Sun-On-A-Stick is simple. You team up with a Pyro to… [Continue Reading]

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One Night on Orange

It was around 7:30 P.M, Eastern Time. I was bored and in need of something to waste a perfectly good evening. That I immediately started TF2 should come as no surprise. That evening, I was in a feisty mood. Upon entering the title screen and selecting “servers”, I entered the “crits” parameter. I was promptly presented with several servers. After some deliberation, I selected cp_orange. Who doesn’t like oranges? ‘Twas my first time on an allcrits server, and it wasn’t pretty. Shortstop Scouts, Enforcer Spies, and Sniping Snipers were several of the more frustrating opponents. After stints as Spy, Scout,… [Continue Reading]

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Randomness you can’t see…

It’s been a while since we last talked about randomness. Generally this sort of conversation dives to horrible depths, going over the same arguments over and over again until either one side gives in, it starts getting nasty or the thread goes off topic. Either way, the thread dies a horrible death. It keeps on happening. What’s interesting though is that the majority of these arguments are about random critical hits. The other random factors, random bullet spread and random damage spread, often lurk in the shadows, untouched. Why? With random bullet spread, there is rarely an argument for that.… [Continue Reading]

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