Payday 2 – Breaking the Stealth/Loud Dichotomy

Was Skyping with Medic the entirety of editing this video, and we were talking about hypothetical heist designs that wouldn’t fit easily into either the “stealth” or “loud” category. Payday has steadfastly maintained those two categories of heists for the entire six years of the franchise’s existence, but at this point there’s so much content in Payday 2 that I think they’ve got the resources and the options to branch out from either “hordes of cops filling the building in waves” or “sneak around and avoid the security guards and cameras.” My first idea for breaking the mold was a heist… [Continue Reading]

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Robocraft: Now in Beta

I’ve had a long relationship with Robocraft.  It’s been in early access alpha for years now, and the game has morphed and grown in so many ways.  Wayyy back in the day, the game was built in tiers kinda like World of Tanks, there was only about three movement types (wheels, hoverblades, and thrusters and helium for flying), and three types of weapons, SMG laser spam, arcing AOE blasts of plasma, and railgun snipers.  Your craft was piloted by a goofy little spaceman, whom you had to protect to survive.  The only game mode was a 10v10 last man standing… [Continue Reading]

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I miss Mystery Heroes. – [Overwatch]

So I  was going to write an article on how annoyed I was with the system Blizzard currently has for unlocking the new Summer cosmetics, since they can only obtained in summer loot boxes, which only have 1-2 summer cosmetic slots and 90% of the summer unlocks are worthless voice lines and sprays. There’s absolutely no way to increase your odds of landing something you actually care about, and here I’ve got 1600 credits just wasting space on my account because I’ve already bought everything I could possibly want except the awesome new Widowmaker summer skin. I understand why they did… [Continue Reading]

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Arena Mode needs urgent fixing

Bundled up with the Invasion update was something almost miraculous. For the first time in goodness how long, Valve added a new Arena map to our already-bulging map list. This is highly unusual because normally maps for unplayed game modes never get added. We generally only see KOTH, Payload or Control Points of some sort, or someone brings out something completely new that gets abandoned soon after. Arena was considered one of those things, but here we are, with a brand spanking new Arena map – Byre. But unfortunately, despite the niceness and simplicity of the map, people are soon… [Continue Reading]

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WE ARE IN DAH BEEM

There are a host of things I could say about tdm_watergate, but nothing compares to that damn voice. Actually the “WillFromAfar” emotive text-to-speech voice synthesizer from Acapela, probably used because the current voice actor’s strike makes it too difficult/pricey to find a real voice actor, much less Ellen McLain, it nevertheless succeeds at being completely obnoxious and out of place. First time I heard it I went to the mute menu to find out which person on the server needed to shut up forever. I’m not even sure why the mapmakers decided it was necessary for an audio file to… [Continue Reading]

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Early Impressions and Strategies for the Beta PASS Game Mode

Let me start by saying that PASS is a hell of a lot of fun. It’s one of the first beta modes that feels like it should be in beta; it’s bizarre and completely different from anything TF2 has tried before, but it’s addicting and condones itself to all sorts of strategies and playstyles that really makes it stand out as a game mode. I genuinely hope this develops its own tournaments and things because it’s just as much fun to watch as it is to play. Everybody is still learning the ropes of this new game mode and there… [Continue Reading]

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PASS Time – Pass, or Worth The Time?

I almost heard the collective groans and sighs from TF2 fans all over the world when the update notes dropped. Another Beta gamemode?! Not even a single map has been completed since the Beta started, yet Valve has apparently been busy at work creating yet another thing to be “tested”. What are they thinking? Well, simmer down there. Valve works in mysterious ways – At this point, are you still surprised at Valve making yet another mind-boggling, logic-defying decision? But let’s move on to the topic at hand. What is PASS Time? Think American football – with guns. There is a single ball… [Continue Reading]

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A Comprehensive 100 Tour Review of Mann vs Machine

$429.84 Over the past 3 months, I’ve spent over $400 on Team Fortress 2: Mann vs. Machine. I want to provide an honest and accurate reflection of Mann vs. Machine, in addition to clearing up some of the misconceptions about the game mode that many of the newer players have. For those of you that are looking to continue or start playing MvM, this guide will lay out the basic details that you’ll need to determine whether or not MvM is right for you. You will not profit A lot of players start playing MvM in hopes of turning a… [Continue Reading]

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Retrospective 2, or what little I saw of it…

Retrospective 2 is a TF2 tournament, more like one we’d recognise, with eliminations and things like that. Normally, I see all these things advertised on the News section of the Team Fortress 2 website and I don’t honestly pay much attention to them. They’re tournaments I’m not skilled enough to play in, or they’re LANs which I’ll never be able to play in, or it’s an announcement about ETF2L. That’s pretty much it. I wouldn’t have given Retrospective 2 any further thought if it wasn’t for W0lk, the SPUF 6v6 roamer and 4v4… thing… asking me about it. You see,… [Continue Reading]

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Breaking TF2 in a different game mode

Mannpower always attempted to screw over any sense of balance, particularly class-based. Most games are generally decided by who can get the best powerups first, with little hope for one team once things get steamrolling. Alternatively, things just grind to a halt while everyone goes around killing each other. Most people think the game mode is rather unbalanced and all that. It’s pure chaos, even more so than normal TF2. But it doesn’t have to be this way. Not when we already HAD a chaotic, nonsensical, semi-finished game mode already available. The last few years, Halloween has brought us fun… [Continue Reading]

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