Combat Engineer, Part 2

Playing Combat Engineer is essentially a giant balancing act for me. I still have a Dispenser and a Teleporter Exit to take care of, but I need to juggle my combat role as an anti-flank and a harasser as well. I need to apply pressure on the enemy team, make a few picks against stragglers and lone-wolf flankers, and hold off a choke or a key area. At the same time, I need to make sure that the Teleporters are up so that my teammates can get to the point quickly, and my Dispenser is able to provide resources for… [Continue Reading]

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Combat Engineer, Part 1

I never like playing classic Engineer. I mean, if I need to defend last and I get to set up properly, I’ll take out the Jag and start building my Level 3 Sentry Nest, but I much rather play anything else except Sniper. On Offense or just whenever I can get away with it however, I love playing as a Combat Engineer with the Gunslinger. I know it’s possible to run a Level 1 Sentry with a rather offensive playstyle, but I personally like using the Mini Sentry since I really like the quick deploy. Being able to rapidly slam… [Continue Reading]

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Tips on how to defeat Minisentries

If anyone hasn’t noticed yet, I’ve been making a bunch of articles based off my very old posts. I never realised how many threads I used to post on a regular basis. But one that stood out was a thread I made when the Gunslinger hatred first started up and really got going (and when _Star used to go around saying how evil they were), back in 2012. It was about how to defeat minisentries. Maybe it’s worth looking over some of these tips? First things first, the Gunslinger DID receive some changes. The hitbox is larger and the minisentry… [Continue Reading]

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