Scarecrow

One of my most favourite Spy cosmetics, the Scarecrow, came out during the 2012 Halloween update. It turns the Spy’s head into a voodoo doll head. What I love about this is just how unsettling this looks. The button eyes with some of the stuffing poking out from the back of the buttons, the stitches across the mouth, the seams and patches on the Spy’s head (or rather, his balaclava), it just gives that uncanny valley vibe to the Spy. And it also reminds me of Coraline. Must be the eyes. To be honest, I’m not entirely sure at first… [Continue Reading]

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Rings (3) – A Review

Today, we’re going to talk about something slightly different. A movie. I actually watch quite a lot of movies but I don’t often review them because I forget to. Rings, or Rings 3 as it was marketed here in Cyprus, is an attempt to break that forgetfulness. But also because 1. I saw Rings on Valentines Day with my siblings and 2. there’s something off about the whole thing. Also the fricking subtitle “Evil Is Reborn” gives away the entire film. Nice one, marketing people. That being said, I’m going to try and avoid spoilers, but if you want to… [Continue Reading]

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How to Design Enemies That Are Truly Scary

There are many, many enemies in video games designed to be scary, and I wanted to take some time to talk about ways to make enemies that fulfill this trope without resorting to “cheap” tactics like jumpscares or making them speedy OHKOs. Note that this article is mostly interested in “normal” enemies, not single boss-like monsters (like Spider from LIMBO) or full-fledged NPCs (like Pyramid Head from Silent Hill). Also I’m not an art major so my focus is on game mechanics and AI behaviors, and less on appearances. One of the scariest monsters I’ve had to fight in any game was… [Continue Reading]

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