On Pre-Match Paralysis

The Pre-Match freeze is something that every TF2 player has experienced, something that you encounter every single match you play, and something that’s been in the game from the very beginning. And yet I think it may be one of the least-discussed facets of the game. I know I thought about making an article on it twice in the past two years and both times abandoned the notion due to lack of content. Why does it happen? When I first wondered about it, I wasn’t even sure if it was intentional. Maybe the map’s loading, or something in the background has… [Continue Reading]

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A really simple way to fix class classification.

Everything is argued about and scrutinized in Team Fortress 2. Whether it’s new hats, new weapons, new maps, old maps, old weapons, old hats or the classes themselves, they get picked over by us ravenous bastards. Even how the classes are classified and laid out is a problem to some people. There is actually a genuine argument to be had with class classification. Does each class actually fit in its given classification? Most wouldn’t really give it more than a passing thought, but there are issues with the current classification system. Let’s take Demoman as an example. Like Heavy and… [Continue Reading]

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Mixed up Valve Timelines and You

Valve are known for their strange, confusing story telling, with mixed up, confusing timelines. The question that has bothered many is whether our favourite first person shooter series is connected to the other popular first person shooter, the fps storytelling cliff hanger, the puzzle game and the zombie survival game. Are Valve’s games all connected to one another? Sadly, right off the bat, the world of Team Fortress is not connected. The catch up comic starts in the 1800s, predating really any other game. Unless Dota 2 is set in the past, but the variety of magics and technologies, plus… [Continue Reading]

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Stupidly Simple Changes – Quality of Life Fixes Edition

Originally, I was going to call this article “A bunch of fixes for weapons that totally don’t need it”, but two problems cropped up. Firstly, it’s a stupid idea, no one wants to read about purposefully overpowered weapons, secondly the idea kinda fell flat on its face because there was too much to talk about and thirdly, it’s just dumb. So why not turn to fixes that we could actually do with. You know, like those two Stupidly Simple Fixes articles I did. You know, this one and this one. A Quality of Life fix is basically what the Spy’s… [Continue Reading]

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Medic’s Pre-Birthday Wishlist

It’s my birthday tomorrow. Instead of asking for a pony or something, I’m going to ask for TF2 stuff. Not items, just some small things that would benefit us and that I’d like. Of course, none of this will happen, but it’s worth mentioning. Or just idly talking about. Talking is nice, right? Thing the first: A little bit more conversation between us and Valve. I’m not actually asking for constant updates and blog posts and stuff. Back when Left 4 Dead was more of a thing, the people who wrote the L4D blog would do the occasional history lesson,… [Continue Reading]

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The Ubervitatator Vow and Other Beta Weapons

I was browsing around the official TF2 wiki when I remembered the old TF2 Beta. Originally, the beta was a separate, 12GB download, in which Valve occasionally tested stuff like the Overdose, a bunch of pocket Soldier weapons and the Detonator. A lot of stuff that happened in the beta stayed in the beta, never to be seen again. One of those things was a souped up Vita-Saw. Yes, a Vita-Saw. One of the beta patches gave the Vita-Saw the ability to see enemy health. I never got to try this ungodly combination, but it must have been somewhat amusing.… [Continue Reading]

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Design a weapon for TF2! (part two!)

I asked this question before, but there were only three staff members then. No reusing weapon concepts, you three! ———————————— John Caveson: A modified 1903 Springfield rifle for Soldier that’s a replacement for the shotty and basically a sniper rifle that can only no-scope. It would probably do around a 40-50 damage pershot. It will give Soldier better long-range capabilities while sacrificing the meatshoting and spread capabilities of the shotgun for close range protection. aabicus: You know what I’ve always wanted to see? A Medigun that kept the invulnerability Uber and tampered with the other stats instead. Just because the Kritzkrieg… [Continue Reading]

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A Medi Gun for every situation

When you play Medic, everyone’s relying on you. In the competitive scene, people rely on you even more. They scrutinize you, right down to your weapon choice. What Medi Gun you take will make or break a game. Assuming they’re allowed, since both the Quick Fix and the Vaccinator are currently unfavourable for numerous reasons. Not because they’re both bad… But anyway, that’s beside the point. With any normal Medi Gun, you’re stuck with it until you die. If you pick the wrong Medi Gun for the situation, you screw up everything. So what if there was a Medi Gun… [Continue Reading]

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Are Three Weapon Slots Not Enough?

One thing that makes Engy and Spy unique are their PDAs (fourth and fifth slot tools). It gives them a unique role without pigeonholing their main weaponry. Imagine if Spy could only have a revolver, knife and cloak and Engy could only have Construction PDA, Shotgun and Wrench! It would severely limit their role and their combat effectiveness. I believe the same is true with the Heavy, the Pyro and possibly the Scout, the Sniper and the Medic. Wouldn’t it be amazing if they had an extra ‘PDA’ slot for an extra weapon or consumable? If you look at the… [Continue Reading]

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