An Awkward and Possibly Rather Lame Look At A Single Grineer Shipyard Tile Set

The Grineer Shipyard Defense/Interception tile is a funny one. It’s a very small map and it’s the one that’s always used when you visit Seimeni for those sweet 20k credits for 5 rounds of defense. But it’s a small map that has changed a few times, not always for the better. The gimmick on the Shipyard Defense tile is that the Cryopod you need to protect is on a platform, and this platform has a chance to move from one place to another. It’s a bit like the Cryopod on Helene or Hydron except this moves on a rail. This… [Continue Reading]

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Minecraft and the Power of the F3 Key

Fun fact: If you press the F3 key while playing Minecraft, you get to see the Minecraft Debug Overlay or Menu. You might need to press the FN key as well if you’re on the laptop, buy by pressing the mighty F3 key, you are given this all-powerful, horrifically messy bunch of numbers and letters that cover the top of the screen. Well, it may seem like a horrible mess, but this overlay gives you critical information that you can take advantage of. The most important information on the Debug Menu are your exact coordinates. You can see exactly where… [Continue Reading]

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The Old Wheel Map

One of the unique things about the Daily SPUF is our ability to write very detailed articles on very small, specific things. Sometimes multiple articles, if the very small, specific things become big enough. Today, I’m going to do that again, not for a Team Fortress 2 thing or a Warframe thing, but for a map in Gang Beasts. The Wheel map has been around for a long time in Gang Beasts. It is a Ferris Wheel on a platform in the middle of an ocean. The wheel has 8 compartments and constantly spins round in one direction. The platform… [Continue Reading]

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Bad Badwater

You play enough of a map, eventually you become good at it. You learn all the nooks and crannies, all the secret little hideouts, the best places to do X and Y and Z. And maybe eventually you’ll realise you’ve wasted a ton of your life on one single map and should probably move on and learn about the vast number of other maps out there. Or maybe you’re all normal people who, unlike me, play more than one map at a time. Maybe, maybe not. One of the many maps though that pops up on a regular basis is… [Continue Reading]

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The Forbidden Love

CP_Junction is a horrible, horrible map. As in, super horrible. As in, if it pops up on map rotation, I recommend ditching immediately. It’s a disaster of a map for anyone who isn’t playing Engineer. The first thing you notice about Junction is how boring it is. Junction is indoors. It’s dark, gloomy, and overly grey. It’s cramped and tight. There are tight spaces everywhere. The whole thing just doesn’t work. It’s not appealing to look at in any way. The other indoor map, Turbine, makes up for it by having the large middle room which looks somewhat interesting, and… [Continue Reading]

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Left 4 Dead 2 – The Sacrifice

Love and Hate 3 is themed around favorite and least-favorite maps, and even though I’m not eligible to win, I can’t resist an opportunity to talk about Left 4 Dead 2, especially since I can’t do TF2 because I’ve already written about my favorite and least favorite maps in the game. And while I’m going to need time to pick my least-favorite map in Left 4 Dead 2 (they’re all fun in their own way), my favorite is an easy pick. ‘The Sacrifice’ is so different from the other maps that it’s the only map I can replay immediately after a previous run… [Continue Reading]

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The Unfinished Campaign – Dam It

Dam it is, as the title suggests, an unfinished Left 4 Dead map, made for the original game, not the sequel. According to the site where it was released, this three-part campaign was supposed to fill in the gaps between Dead Air and Blood Harvest. After all, at the end of Dead Air, the finale involves you filling up a plane with fuel so you can take off and fly to safety. Knowing Left 4 Dead, that never lasts. This campaign is designed to have its own unique bits, that required their own scripting in the Source engine to work.… [Continue Reading]

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Tiny Little Arena_Byre

Byre. It’s a little map. A forgotten map. A lonely map. An Arena map. It’s actually a map I had completely and utterly forgotten about for a loooooong time. Unfortunately for the people behind the Invasion update, the whole thing was forgotten about since it was released just before Halloween, had very little going for it and had most of its items left unadded. There was also controversy in various payments and stuff but that was sorted out apparently. But yes, for some insane reason, an Arena map was made and added to the game officially, in a time where… [Continue Reading]

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So, that TF2 update…

I said I would write about the February 29th update, so I am. Luckily there was also a March 1st update which I can also write about, although most of that was bug fixes and the un-fucking-up of CP_Foundry. The important matchmaking stuff that you’re all interested in is available in video form here. Go on, watch the video! The biggest thing to point out was a very random Matchmaking Stress Test that happened late on the 1st of March. People of all sorts of flavours could suddenly go and play matchmaking. Unfortunately (and typically) I managed to miss it,… [Continue Reading]

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2fort could be saved, yet somehow we still haven’t managed it

Note: I wrote this on my mobile. You should be impressed. Do you know how many variations of 2fort there are? Tons of them. Far more than any other official map. You don’t see them on the TF2 map workshop because Valve nor us want them there, the workshop is for brand new stuff, not fixes and modifications. Valve will do their modifications in their own time, and you can always sell map stamps with new maps – community fixes are harder to make money from. But you visit tf2maps.net or gamebanana, the 2fort variations will flood you. 2fort night,… [Continue Reading]

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