Bad Badwater

You play enough of a map, eventually you become good at it. You learn all the nooks and crannies, all the secret little hideouts, the best places to do X and Y and Z. And maybe eventually you’ll realise you’ve wasted a ton of your life on one single map and should probably move on and learn about the vast number of other maps out there. Or maybe you’re all normal people who, unlike me, play more than one map at a time. Maybe, maybe not. One of the many maps though that pops up on a regular basis is… [Continue Reading]

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The Forbidden Love

CP_Junction is a horrible, horrible map. As in, super horrible. As in, if it pops up on map rotation, I recommend ditching immediately. It’s a disaster of a map for anyone who isn’t playing Engineer. The first thing you notice about Junction is how boring it is. Junction is indoors. It’s dark, gloomy, and overly grey. It’s cramped and tight. There are tight spaces everywhere. The whole thing just doesn’t work. It’s not appealing to look at in any way. The other indoor map, Turbine, makes up for it by having the large middle room which looks somewhat interesting, and… [Continue Reading]

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Left 4 Dead 2 – The Sacrifice

Love and Hate 3 is themed around favorite and least-favorite maps, and even though I’m not eligible to win, I can’t resist an opportunity to talk about Left 4 Dead 2, especially since I can’t do TF2 because I’ve already written about my favorite and least favorite maps in the game. And while I’m going to need time to pick my least-favorite map in Left 4 Dead 2 (they’re all fun in their own way), my favorite is an easy pick. ‘The Sacrifice’ is so different from the other maps that it’s the only map I can replay immediately after a previous run… [Continue Reading]

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The Unfinished Campaign – Dam It

Dam it is, as the title suggests, an unfinished Left 4 Dead map, made for the original game, not the sequel. According to the site where it was released, this three-part campaign was supposed to fill in the gaps between Dead Air and Blood Harvest. After all, at the end of Dead Air, the finale involves you filling up a plane with fuel so you can take off and fly to safety. Knowing Left 4 Dead, that never lasts. This campaign is designed to have its own unique bits, that required their own scripting in the Source engine to work.… [Continue Reading]

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Tiny Little Arena_Byre

Byre. It’s a little map. A forgotten map. A lonely map. An Arena map. It’s actually a map I had completely and utterly forgotten about for a loooooong time. Unfortunately for the people behind the Invasion update, the whole thing was forgotten about since it was released just before Halloween, had very little going for it and had most of its items left unadded. There was also controversy in various payments and stuff but that was sorted out apparently. But yes, for some insane reason, an Arena map was made and added to the game officially, in a time where… [Continue Reading]

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So, that TF2 update…

I said I would write about the February 29th update, so I am. Luckily there was also a March 1st update which I can also write about, although most of that was bug fixes and the un-fucking-up of CP_Foundry. The important matchmaking stuff that you’re all interested in is available in video form here. Go on, watch the video! The biggest thing to point out was a very random Matchmaking Stress Test that happened late on the 1st of March. People of all sorts of flavours could suddenly go and play matchmaking. Unfortunately (and typically) I managed to miss it,… [Continue Reading]

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2fort could be saved, yet somehow we still haven’t managed it

Note: I wrote this on my mobile. You should be impressed. Do you know how many variations of 2fort there are? Tons of them. Far more than any other official map. You don’t see them on the TF2 map workshop because Valve nor us want them there, the workshop is for brand new stuff, not fixes and modifications. Valve will do their modifications in their own time, and you can always sell map stamps with new maps – community fixes are harder to make money from. But you visit tf2maps.net or gamebanana, the 2fort variations will flood you. 2fort night,… [Continue Reading]

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What the KOTH?

I love me some King of the Hill. It’s a very simple game mode, it’s seen in a lot of games. The concept is incredibly basic, you hold a specific area until time runs down or a certain event happens. KOTH maps are generally smaller than your average map and can fit anything from 8 to 18 players. KOTH also gets played in almost all competitive forms apart from dodgeball and basketball. It gets played in Ultiduo, 4v4, 6v6 and Highlander! Alright, not so much in the latter two, but seriously everyone, koth_Viaduct_pro is carrying all the weight. Good map,… [Continue Reading]

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TF2 Update – Map Workshop Beta

Hey, look, an update! With a blog post to go with it! It’s only been three months since we had the last announcement on the front page! Except that one was for the fricking Taunt workshop, and while that’s fun and all, we’ve not seen a single new taunt released. But now Valve have decided to one-up themselves while at the same time destroying the community-driven tf2maps.net site by announcing a map workshop! Yeah, a map workshop. In beta. It’s basically like the Garry’s Mod workshop. You find a map you like, you download it. If enough people download a… [Continue Reading]

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Fighting Back against those Metal Bastards!

Mann VS Machine is nice. It’s a twist on normal gameplay, where you can make yourself an ultra strong monster of a mercenary, while defending a hole in the ground from a horde of robot monsters. Normally, you’re defending a control point from the enemy mercenary team, who are approximately the same strength as you, unless you’ve gone and stacked 7 sentries and a bunch of Demomen on Snakewater Last. The thing is though, Mann VS Machine is RED defending from BLU, because Gray’s robot army is weirdly tinted blue. So where is our game mode where BLU attacks RED,… [Continue Reading]

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