Tin-1000

The Mann vs. Machine Update of 2012 brought us a lot of new content. A whole new gamemode, a new series of reskins, a new comic, a new video, and of course, new hats. And among all the hats, the one that I like the most is the Tin-1000. Aside from the Soldier’s Stogie, Archimedes, Robro 3000, and the Operation Steel Trap Badge, the cosmetics are roboticized hats, one for each class. They’re based off some parts of the mercs’ robot counterparts, or in two cases, robot version of the Officer’s Ushanka and the Fancy Fedora. I can’t find anything to back… [Continue Reading]

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The Soldier’s Sparkplug

The Soldier’s Sparkplug is one of the many roboticised cosmetics added into TF2 during the Robotic Boogaloo update. It is, as its name suggest, a spark plug owned by the Soldier, which for some reason he kept in his mouth like a cigar. And also, said spark plug is smoking according to the TF2 Wiki. Before we talk more about the narcotic car component, can we first talk about the cosmetics introduced in the update in general? To me, while some are pretty good, like Filamental and the Byte’d Beak, some are just… odd. Stuff like this and Electric Escorter on… [Continue Reading]

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What’s up with Levels on Items?

One of the first weapons I got was an Ubersaw. I’m pretty certain I don’t have it any more, as it wasn’t the achievement one. Most of the other first weapons I’d found were for classes I wasn’t playing – Scout, Sniper, Spy, Heavy, Soldier, the classes that I found genuinely hard (or too slow) early on. So I was mostly playing Medic, Engineer and Pyro and I didn’t really have any weapons for the other two. One of the first things I noticed on my brand new weapon was a level, level 10, compared to my level 1 Bonesaw.… [Continue Reading]

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It all dies in the end…

When was the last time you played something other than Payload, Attack/Defend, Capture the Flag, King of the Hill or Control Points? Was it a while go? Probably. You might not have touched some of the letter game modes in years. Not that I blame you, there’s a lot of excitement right now for matchmaking, everyone’s all geared up for it. The chosen maps are mostly 5CP, with the odd other random map thrown in. Apparently Viaduct is in there somewhere. I like Viaduct, always been a fan of King of the Hill. Normal Viaduct isn’t the greatest map, the… [Continue Reading]

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On Medics and Machines

Hi everyone, Phovos here. Today, I’d like to discuss Mann VS Machine. If you ever played Mann VS Machine before the Two Cities update, you might remember how bad playing Medic was. Medics were essentially useless, which was a stark opposite to normal gameplay. The only vaguely effective loadout relied on getting Kritzkrieg Ubers as fast as possible, but even then, people would prefer another Heavy or Demoman instead. Thankfully, the Two Cities update made it so Medics were actually useful again. The ability to reanimate people and bring them back to life speeds up otherwise quite slow gameplay, and… [Continue Reading]

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MeeM’s Thoughts on Camaraderie

As seemingly the norm with the short articles I write, they start with an anecdote then use an example and close with a final thought. So, let’s not delay. The other night, I had a most wonderful hour and a half playing MvM with Medic and her friends. Although there were a few problems setting up, once we got everyone there the game started. Because it was Medic’s birthday we were doing medic only. Logically, we couldn’t do many hard waves like this so we started off by doing decoy. So, first round, six medics versus what 40 scouts(?). Pretty… [Continue Reading]

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My Favorite Moments in TF2 History

TF2 was the first game I really immersed myself into, meaning that a lot of my earliest internet memories come from this game. And through all the years, all the updates, all the thousands of hours of playing this game, there are a few memories that stand out to me the most. In the spirit of Love and War Part 2, I thought I’d take an article to recall my fondest memories as a TF2 fan. Especially since my more traditional “what I love most” article already exists. In no particular order: 5. STAR_ wins Mixup 2013. It was possible for you to… [Continue Reading]

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I hate Mann Up Mode

One day, a robot-building mechanic was invited over to Mann Up mode by his friends. He found the mode very enjoyable, with new bots to think of and newer lineups to consider. It was like paradise for him, where he could experiment around for the good of all humanity. Then suddenly, he decided to play Mann Up by himself. There, he was met with discrimination of all kinds, mostly regarding his tour count. He tried to negotiate against their request of his leave, which fell on deaf ears, thus going into protest. A kick vote was made, and he was… [Continue Reading]

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Giant Snipers

Hello there, this is Dr. Odoroki talking to all of you. I am here to give you the lowdown on how my army of robots are built and ordered. Not that it’ll mean anything to you. Ahahahaha! So if you haven’t seen Reima’s video on my missions, I suggest you see it now right here. Medic’s blog post also works, over here. It’s the closest thing to a summary that is at current. You can see how some of these robots strike fear, and especially one player’s frustrated comment on that robot. One thing that irked me was how the… [Continue Reading]

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Valve Hype: The Long Game

Companies have different ways of generating hype. From the dregs of astro-turfing to the apex of ARGs, there are entire industries dedicated to stirring interest in a product and spreading a social media net as far as possible. Valve is in the lucky position of owning a number of long-standing franchises that have years and years of development time invested into them almost entirely in-house, and this lets them splurge on the most niche level of hype: the hidden foreshadowing. Whether intentionally or for testing/convenience’s sake, Valve has a number of  cases where they’ve added something into a game that seems innocuous… [Continue Reading]

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