MeeMs Thoughts on Difficulty… Again…

So recently, I’ve been thinking about what exactly makes games hard. And, unlike my previous discussion on the matter I’ve been thinking more about this problem from a developer perspective. Particularly the notion that if you make a game too easy people will skip over it, too hard and people will ragequit (before someone mentions it, Dark Souls and similar don’t count – they’re meant to be hard). I was thinking more along the lines of simple, progression-orientated fighting games. In many games to be found there is always a few constant elements to keep said game interesting and fun… [Continue Reading]

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Do What Makes You Happy

Being a person on the internet who visits video game forums, I see a lot of recurring stuff. Not quite the same as the things I mentioned in my article about arguments between Team Fortress 2 and Overwatch, but the idea is similar. No matter where you go, you see similar trails of complaints, criticisms, jokes, memes and more. You get tons of new people (hopefully) asking for tips and you have tons of veterans either giving them tips or complaining that there are too many newbies in the game and that they just want to play Sniper in peace.… [Continue Reading]

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Carnival Kill the Noobs

Alternatively titled “Breaking the backs of wicket and aabicus”. On Saturday some residents of SPUF managed to meet up online to play versus against each other. However, some of us got practice before this. Namely, aabicus, wicket, owels, and me (majer63). Since wicket (known as hugthebed2 on the forums) wanted a challenge, we loaded up the carnival campaign of Expert difficulty. I don’t want to show off, but I’m absolutely, positively, 100% TERRIBLE and this. That’s not to say I’m just bad the game, far from it in my mind anyways. However, I’m able to recognise my shortcomings, one of… [Continue Reading]

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Modding Skyrim

Here’s a question for everyone. How many of you have modded Skyrim? Going along with that, how many of you have actually beaten Skyrim (i.e. the main questline)? I have a feeling that the number of people who’ve done the latter is smaller than the former. Why would this be? Well simply, Skyrim belongs the mods! Going into more specifics, there are tons of mods out there to customise Skyrim to be how you want it. Whether that’s playing as a new species, changing the environment to a tropical paradise, or downloading those 18+ mods (and you people know who… [Continue Reading]

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Refunct

Refunct is, by design, simple. Astonishingly so. But that’s all it needs to be in order to be fun. It’s a first-person 3D platformer at its most pure. The objective of the game? Colour everything in and bring the world to life. It’s a giant blank colouring book you can freerun in. What’s not to love? The red beacon leads to a big red button, which when you step on it, reveals more white squares and another button… And another button… And another- But the game is happy to let you loose in the world and let you go where… [Continue Reading]

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Soul Searching

Dark Souls was hailed as the return of the hard-as-nails, but rewarding single player experience. Harkening back to a time where games would be developed to be hard as hell as to pad out game time, due to storage space limitations. I remember the hype everyone got wrapped up in upon its release, the endless praise it received. I had also grown tired of the relentless, insistent, hand holding that had started smothering games. Power fantasies are great and all, but being a nigh-indestructible killing machine loses its edge pretty quickly. Occasionally, we like to have our teeth kicked in… [Continue Reading]

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Malicious Multiplayer

Rainbow Six Siege is a game I picked up on the promise of tactical, slow-paced gameplay and then I sold it for lying. But I’ll save my quarrels with its gameplay for another time, because instead I wanted to focus on a few things that curse multiplayer titles in general, and Siege is the perfect scapegoat for demonstrating those points. So without further ado~ Player Visibility and Colour Simply put, a player should NEVER fade into the environment. They should pop against their background, but with more games leaning towards the duller, realistic washed out colour palettes, this becomes an… [Continue Reading]

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Handgun Safety Course Simulator

With games only getting bigger and more refined as the years go by, it’s unsurprising we’ve gotten used to certain luxuries always showing up in our games. Taken for granted. Reloading is one of those. We press a button and our in-game avatar reloads their weapon perfectly each time. But Receiver is the game where that convenience goes to die. Each part of the gun is operated using different keys, meaning being able to reload efficiently is half the battle. For some, to reload at all. “Pffft… How hard could it be?” You retort, arms folded confidently, perhaps an eyebrow… [Continue Reading]

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Cumbersome Rounds

I still haven’t beaten this game, but it’s a damn lot of fun. Essentially, it’s a procedurally generated rougelike (a bunch of words I usually avoid like the plague) twitch-shooter (two words I’m very much fond of!) and strangely, they go together pretty well! You’re simply dumped in the game with one objective: “Reset the mainframe.” Unfortunately, the electrician who installed it left it behind eight rooms of deadly enemies and two bosses. Bloody typical. Edit: I went into the game to get a screenshot of Level 1 and forgot I was at Level 4. I then continued and won… [Continue Reading]

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Grapple Goodness

There’s one complaint I hear more than any other: “Man, I wish there was a game where you could play a gooey space blob, that flies around the stars by latching itself onto magical floating platforms and also sticks to them in order to reach a black hole at the end.” Well… As oddly specific as that wish is, today I’d like to show you a game that FINALLY caters to you poor space-blobless souls! Grapple, a 3D puzzle platformer where you swing around a lot. Like Spiderman, minus the brooding and angst. The goal is simple, reach the black… [Continue Reading]

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