A thing about MMOs

I’ve been trying to like Elder Scrolls Online. Like a lot of things, I always end up not liking something for some reason and I can’t explain why. I’ll sit there for ages, playing a game and not knowing what makes me hate it. But with Elder Scrolls Online, I think I have finally put my finger on it. It’s because it’s an MMO. My first introduction to an MMO was a brief stint in Runescape. This was back in 2007-08, so it may have been a pretty good game, or it might have been shit, I don’t really remember.… [Continue Reading]

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Looking at Elder Scrolls Online

In this video, we’re playing Elder Scrolls Online, the MMO based in the second era of the Elder Scrolls universe, a long time before the events of Morrowind, Oblivion and Skyrim. Molag Bal, the daedric prince of domination and incredibly nasty things, is tag-teaming with Mannimarco, a necromancer, to merge the real world, Tamriel, with his own realm, Cold Harbor. You are one of many people sacrificed in their attempts to do this, but through sheer luck, you get saved during a rebellion and find a way back to Tamriel… without your soul. The story follows you throughout a gigantic… [Continue Reading]

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Review of Costume Quest 2

So I recently came across Costume Quest 2 as a result of Xbox Live Games with Gold (Free for Gold Members May 16 of 2016) It’s an RPG based on saving Halloween from a dentist. A bit of a cliche theme, but it adds a few elements that change it up a bit to make for a decent overall game. It’s a fairly short game. I managed to complete most of it within 5 hours, and that was with taking the time to complete a number of the side quests. I probably could have gotten all of them completed with… [Continue Reading]

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Followers in various video games

Most games with a story, whether they are single player or multiplayer, have a habit of dragging someone with you for a while. How games do this, well it varies greatly, so I’m going to talk about the few games I’ve placed recently. Sometimes, followers, companions, whatever you want to call them, are bloody awful. Sometimes you forget they’re there. Often the game developers want you to have some sort of attachment to the morons you generally have following you around. One of my favourite examples of a follower done right is that of the security guards and scientists in… [Continue Reading]

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