Team Fortress Comics #6 is out!

It’s only been forever (okay, nearly a year and a half) since the last issue, but woo boy, this one is a biggie! And by biggie, I mean it both in actual size and in content. Issue 6 comes in at a lovely 270-something individual panels and a LOT of new lore, as well as an ending that makes you want more but also makes you willing to wait for two and three quarter years for issue 7. Before we start, be warned, there are spoilers ahead. Although this is just an overview, so I won’t be discussing every detail… [Continue Reading]

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Things that are Annoying to Play Against

Over in Warframe, I’ve recently begun to encounter Nullifiers. Nullifiers have the ability to create shield-like bubbles which prevent them being damaged from outside the bubble. These enemy units are typically a bit of a nuisance to deal with, because they protect other enemies inside their bubbles. On the plus side, these bubbles shrink and power down, and there’s a clear way of dealing with them – you need to get into the bubble and punch them in the face. It’s not the best, but Nullifiers make for a somewhat needed roadblock to stop you completely steamrolling everything. Back here… [Continue Reading]

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Why the Back Scatter may be best Scout weapon

Something has intrigued me. Simple put no one on the Daily SPUF has written a single article on The Back Scatter and the only time it is mentioned at all is as a passing reference in the article Stop saying I’m a good medic! Of course one may be inclined to say that “the Daily SPUF hasn’t posted content about many things” and “what makes the Back Scatter so special”. I will tell you what makes the Back Scatter so special and article-worthy. The Back Scatter sucks… like really sucks and The Daily SPUF has a penchant for writing about sucky things,… [Continue Reading]

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New PASS Time updates!

The recent update is finally live, and there are so many new changes I don’t even know where to start! So for lack of better ideas, I decided to begin with PASS Time, in part because I know it’s not super popular, and I want to encourage people again to try it out. It’s really really not a bad mode, certainly it’s better than capture-the-flag, and the new update pushed a lot of very cool changes I can totally get behind. One of the major problems affecting PASS Time was the extreme emphasis it placed on a single player. Whoever… [Continue Reading]

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Wrap Assassin updates

The updates hardly did anything, but I’m still immensely satisfied with the changes Valve made to the Wrap Assassin. Since my last article on this weapon, there have been two buffs. The first turned the ornament into a pseudo-explosive that deals area-of-effect but only bleed on a direct hit, which was driving me nuts because I didn’t actually know that when I recently picked the weapon back up, so I couldn’t figure out why I frequently got a hitsound but no resulting bleed hitsounds. But now that I understand it, I’m 100% okay with the entire concept. After all, previously nothing happened… [Continue Reading]

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Turning the Beat Up with Overwatch’s Lucio

The previous four classes I’ve described are all derivative of tried-and-true playstyles from other games. Mercy is a Medic, Junkrat is a grenadier, Widowmaker is a sniper, and Soldier 76 is every rifleman ever. But while he’s not nearly as easy to pin down, Lúcio quickly became one of my favorite classes to play because I can’t think of a single shooter with somebody like him. He feels like a support unit out of a real-time strategy, to be perfectly honest. With his boombox loudspeaker thing, he can either passively heal all the teammates around him (including himself, completely subverting No Self… [Continue Reading]

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We should nerf Soldier and Scout

No, this article isn’t about any personal bias of mine. As much as I truly loathe Scouts, I’m a Soldier main when I’m not playing Medic, so there’s no bias here. Well, maybe a little. But still. But if I’m truly honest, Medics could probably do with a little nerf as well. More on that later. Back when early competitive TF2 started, the community quickly worked out that having too many Demomen slowed down the game, so he was limited to one. Same as Heavy, Medic, and Engineer, but with way more power. Demoman was always a troublesome class, and… [Continue Reading]

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Medic, Oh Medic, Please Rescue Me

Medic, oh Medic, please rescue me I don’t like it here; I long to be free Medic, oh Medic, will you not save me? Save me from his antics (and misery) Medic, oh Medic, am I forgotten As I’m right next to a heart quite rotten? Medic, oh Medic, I hate it in here His brain is just full of chicken and fear Medic, oh Medic, how he tires me Despite warning, he dies to a sentry Medic, oh Medic, tell him not to taunt When he kills spies whose Dead Ringers they flaunt Medic, oh Medic, will he ever… [Continue Reading]

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Five Things Valve Didn’t Intend for the Sandman to Do

When the Sandman debuted during the Scout Update, Valve broke new ground regarding ranged melee weapons. Not since the Direct Hit has Team Fortress 2 been given a more spammable immediate-range weapon that crits like crazy, since the Sandman’s baseball shares the bat’s increased melee crit chance. However, perhaps because of its unusual design, there have been a number of bizarre exploits associated with this weapon over the years and a few of these are still in the game today. 5. Hitting the ball through thin walls. Setup gates, windows, just random walls that happen to be narrow enough; the scout… [Continue Reading]

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Heavy Sorrow

It was a quiet Sunday. The enemy had been bloodied and beaten over the past few days, having finally given up the ghost on Friday. With BLU gone, the dusty Egyptian lakeside ruins were incredibly quiet. Despite the dusty terrain, the air was incredibly cold and crisp. Still, it was pleasant enough to annoy other mercenaries. Scout quickly realised that he’d crossed the line as Heavy lunged at him. “I didn’t mean, it, man! Come on, it’s just a gag!” The Bostonian dodged and weaved around the giant, before ducking away to safety. Heavy gave up and went back to… [Continue Reading]

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