Planetside, too

In the interests of expanding our horizons, Medic and I are doing an exchange where we take turns picking a free-to-play multiplayer game that one of us hasn’t tried. Last week we played Warframe, which Medic wrote about, and this week we were gonna try my old college love, Planetside 2, but then the game didn’t work on Medic’s computer. (Update: It eventually fixed itself, and our co-op adventures will be chronicled in Medic’s upcoming article!) However, this did cause me to reinstall again, and soon I was teleported back to my 2013 dorm room–running through Auraxian landscapes, solo-capping control points and constantly reviving corpses. I don’t… [Continue Reading]

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M1014 – The Ubiquitous Shotgun

I’ve written two articles on several guns that make very frequent appearances in games I enjoy playing: The SCAR rifle and the Mac-10 SMG. This almost requires that I write third third article on the final member of the triumvirate: The M1014 shotgun. (We’re not counting the AK47, its popular enough that nobody’s surprised it appears in every game ever). In most games, the M1014 fills the role of the balanced upper-tier shotgun; there’s nothing wrong with it in particular, but some other gun might trump it in certain stats. In the original Counter-Strike, the XM1014 was one of only two shotguns… [Continue Reading]

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Shotgun heavy is an odd beast

Shotgun heavy is an odd beast. While he’s a valid and viable subclass, he’s also decidedly a joke because he’s forgoing his ultra-powerful minigun. Not to mention his signature weapon, the Family Business, is completely unremarkable, serving only as another basic shotgun with one of the few examples in TF2 of boring stat alterations. But really, because of this Valve is free to do more of the same just because it couldn’t possibly hurt. No heavy shotgun’s coming anywhere near the Sandvich in terms of viability, even if it were a Widowmaker that also healed Heavy for the amount of… [Continue Reading]

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What if Pyro had a shotgun primary?

This article is dedicated to Yert, one of the winners of the 900th Article raffle. What’s so interesting about the Pyro is that he’s a dedicated short-range class in a midrange game. Flamethrower, Shotgun, and Fire axe are all heavy hitters up close but rapidly run out of steam the further away your opponent is, and that’s kinda weird in a game where most secondaries are designed to fill a niche where the primary weapon is weaker. But that leaves open the tantalizing possibility of replacing the Flamethrower with an incendiary shotgun of some sort. Pyrophoricity Level 1 Incendiary Shotgun… [Continue Reading]

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Cops & Zombies 3: Shotguns

On one side of the spectrum, we’ve got the long-range super-accurate sniper rifles, in the middle we’ve got the midrange medium-accurate assault rifle, now to round things off here come the short-range screw-accuracy shotguns. Not that these guns can’t hold their own in mid-range combat; horde games always give players some of the best shotguns that can wreck the enemy even outside their favored range, and keep the damage coming indefinitely due to the quick single-shell reload system. Left 4 Dead 2 has a larger variety of shotguns available to the player, with the Chrome Shotgun and Pump Shotgun among the earliest… [Continue Reading]

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Holy Grappling Hook, Fatman!

So, Smissmas came and went, and in my honest opinion, I thought it was a bit of a disappointment, to put it politely. The new weapons were meh, the Festive weapons(aside from Bonk and Shotgun) sucked and we only got 7 of them, most of the cosmetics weren’t really that interesting, and they nerfed the Tide Turner. Say what you want about End of the Line, but at least it didn’t ruin a well-established weapon. Oh, and we also got Mannpower, perhaps the most casual gamemode in existence despite nocrits. The powerups are so overpowered it’s ridiculous, not to mention… [Continue Reading]

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Beginner’s Guide to Loadouts in Left 4 Dead 2

It has come to my attention that very few people on TF2 SPUF play Left 4 Dead 2. This is a real shame because the game is very, very fun and in recent months I’ve found it consuming far more of my allotted game time than TF2 does. So I basically thought I’d just write a quick guide detailing two of my favorite loadouts in the hopes that this info might help you if you ever decide to pick the game up. Left 4 Dead 2 has a wonderful array of weaponry, and the best part is that all of it… [Continue Reading]

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Flaring Up

Poor Pyro can’t seem to catch a break. Ever since his Team Fortress Classic days people have derided him as underpowered, unbalanced, gimmicky, over-reliant on newb opponents…the insults are as varied as the tools Valve has bestowed upon the poor unintelligible merc. Plenty of people have written opinions on why Pyro is underpowered (here’s mine) and even more people have written theories on how to fix that problem. Before I go into that, I want to try and sum up some fundamentals that are often brought up. Firstly, Pyro’s short-range emphasis is seen as one of his major problems since… [Continue Reading]

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A Shotgun Update

I adore the Team Fortress 2 shotgun. Sturdy, reliable, and intuitive, it’s the only weapon shared by four different classes and until the BASE Jumper was added, the only weapon to occupy different slots on different classes. I consider the shotgun TF2’s tenth signature weapon due to its ubiquity and recognizability. There is a sort of elegance in the fact that Valve has never added any sort of reskin or retexture for the shotgun. Every player since 2007 who’s wanted to make use of its six-clip buckshot backup has used the same simple gun; no golden, festive or botkiller variants… [Continue Reading]

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Why you should heal Shotgun Heavies

Most gag classes are not getting any sort of love from my Medigun. Trolldiers can go find their health somewhere else. Demoknights usually are in charge of taking care of themselves, what with the medley of health-returning swords at their disposal. Gunspies will get the same treatment as regular spies, i.e. a spritz behind friendly lines or a long-range crossbolt if I have a split-second and line-of-sight. And don’t get me started on so-called combat medics. But shotgun heavies, on the other hand, are always treated by me as lovingly as any other legitimate class, and they can look forward… [Continue Reading]

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