Shoot whoever’s wearing a different coloured shirt!

Team-based games, be it the UEFA Champions League or FootLOL: Epic Fail League, do the sensible thing of having the teams wear team jerseys of different colours. After all, as a spectator sport, it makes sense to do this since the audience can now easily tell who’s on what team. For the players, it allows them to immediately tell whether to pass the ball to the person in front of him or to try and knock his teeth out with the ball. And this concept, of course, goes into video games. For example, in TF2, the teams wear team-coloured clothing. Just… [Continue Reading]

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Colourblind Mode is Useless

In a game where everyone’s a specific colour and and you need to shoot everyone not wearing the same colour as you, it’s important to know who you are supposed to be shooting and where you’re supposed to be going. This isn’t always possible if you have some form of colourblindness. Some games feature a option or setting, in order to accommodate those who can’t see colours as well as we can. Now, I’m definitely not colourblind. I used to look at those coloured, “can you see the number?” things and easily point out what number it is. I am… [Continue Reading]

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Autobalance Hell

Autobalance. It’s something we all hate. Some more than others. Often not as much as we hate random crits. But still, it’s a fucking bastard. And not just to Medics and Engineers, to every single class playing the game. You often don’t get any sympathy from your now former team mates either. Hence why comics like the one above, made by my dear friend Baxcaber, really hit you in the feels. It’s happened to pretty much anyone who’s played Team Fortress 2 for more than 10 hours. Probably less actually. Thing is, it’s a necessary evil. Team Fortress 2 has… [Continue Reading]

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Maybe we do need deathmatching after all?

Team Fortress 2 has a LOT of game modes, not all of them successful. Territory Control, Arena, Special Delivery, Medieval, all rather tired and ignored, lacking in maps or players or both, while King of the Hill, Capture the Flag and Attack/Defense flourish. 5CP and Payload play along, trailing behind slightly. The most popular servers around have always been 24/7 Dustbowl or Teufort or something like that. Why? Because we all really like deathmatching. That’s the one thing Team Fortress 2 has never really had – a pure killing game mode. While every single game mode requires you to kill… [Continue Reading]

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