TF2 and Competition

The title’s a double entendre; I plan to discuss two different aspects of Competition in TF2. The first is competition as a league. We had a very interesting conversation on SPUF recently where we discussed the definition of an e-sport and whether TF2 even qualifies. Fundamental aspects like random crits need to be turned off, classes and maps and weapons need to be restricted, even certain cosmetics and sprays need to be blocked in order to balance the playing field. Can TF2 really count as a competitive game when it needs to be so heavily adjusted that it’s almost a different game?… [Continue Reading]

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TF2 is in palliative care, and the signs are all there…

Original article by Sud, as seen here. As much of a downer subject that it may be, I get the feeling reading through threads around here that people are a bit in denial as far as hope for TF2 to receive significant future support, and I just wanted to sound out a bit about the topic. TL;DR is at the bottom if you don’t like words. Unfortunately, Valve is no longer the happy little company that it was when it was developing Half-Life, and Steam was a twinkle (or the beginning of a cataract) in Gabe Newell’s eye. Valve has… [Continue Reading]

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