A Theory on Samurai Jack

Been a while since we had a SPUF of Legend video that came with a Daily SPUF article! We were supposed to make these transcripts for every episode, or write a tie-in article that incorporates the latest episode, but we kinda never do so we’re looking for any suggestions on better ways to integrate The SPUF of Legend with the blog proper. Got any suggestions? Let us know in the comments! This week we’re doing something a little different because my recording software has been a finnicky little twit for about two weeks now, and I can’t figure out why so… [Continue Reading]

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MeeMs Thoughts on Difficulty… Again…

So recently, I’ve been thinking about what exactly makes games hard. And, unlike my previous discussion on the matter I’ve been thinking more about this problem from a developer perspective. Particularly the notion that if you make a game too easy people will skip over it, too hard and people will ragequit (before someone mentions it, Dark Souls and similar don’t count – they’re meant to be hard). I was thinking more along the lines of simple, progression-orientated fighting games. In many games to be found there is always a few constant elements to keep said game interesting and fun… [Continue Reading]

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Concepts

Valve doesn’t like adding new concepts to the game, which is why there are so many +/- weapons, even the ones that don’t look like they are. The Airstrike for instance, is entirely +/- but the description doesn’t show it as such. Anyways Valve occasionally figures out they can change around a concept for new weapons and balancing, and then do it to a bunch of weapons (cough, switch speeds in tough break getting added to like 30% of melee weapons, cough). This seems like a new thing but switch speed has been around for ages in the Degreaser and… [Continue Reading]

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MeeM’s random SPUF article

Now, I get that as a medic main I meet a bunch of friends (perhaps more than any other class main) just from playing the game. Indeed, many of them I become really good friends with and we get along great. But, as with most friendships, eventually people drift apart. (And yes, mopey post ahead.) Now my steam friends list is full of people I’ve met from a bunch of different games. From guys I spent hundreds of hours to guys who randomly decided to help me through the first part of that game I got yesterday and spent a… [Continue Reading]

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We should nerf Soldier and Scout

No, this article isn’t about any personal bias of mine. As much as I truly loathe Scouts, I’m a Soldier main when I’m not playing Medic, so there’s no bias here. Well, maybe a little. But still. But if I’m truly honest, Medics could probably do with a little nerf as well. More on that later. Back when early competitive TF2 started, the community quickly worked out that having too many Demomen slowed down the game, so he was limited to one. Same as Heavy, Medic, and Engineer, but with way more power. Demoman was always a troublesome class, and… [Continue Reading]

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MeeM’s Thoughts on Camaraderie

As seemingly the norm with the short articles I write, they start with an anecdote then use an example and close with a final thought. So, let’s not delay. The other night, I had a most wonderful hour and a half playing MvM with Medic and her friends. Although there were a few problems setting up, once we got everyone there the game started. Because it was Medic’s birthday we were doing medic only. Logically, we couldn’t do many hard waves like this so we started off by doing decoy. So, first round, six medics versus what 40 scouts(?). Pretty… [Continue Reading]

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MeeM’s thoughts on difficulty and continuity

Often, I find myself asking: “why are you still doing this” or “your team isn’t trying, why should you”. And nearly every time I fail to answer, and then consequently die for not paying attention. But that’s the thing. Why did I die? I died because I made myself die. Not directly, rather I made the decision that I should die a couple of hours before playing. Now, I’m fairly certain most people, at some point in any game, get to a point where they no longer feel challenged and quickly after they become bored. At least this was true… [Continue Reading]

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Why I’m Not Bothered By The New Medigun-Dropping Mechanic

The reaction to the new Gun Mettle Update has been refreshingly positive. Sure, a lot of people think the new skins look stupid and dislike how they’re blatantly ripped from another game, but the day I lose sleep over a cosmetic mini-game is the day I re-evaluate my life. The part of the update that mattered was all those delicious weapon tweaks. Pretty much every commonly-complained about weapon got hit with at least a minor adjustment, and a few new weapons are now seeing use in new and unheard-of ways. Two other points of contention involve what this contract system… [Continue Reading]

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TF2vOW: Scout versus Tracer

Welcome to the first-ever edition of the “TEAM FORTRESS 2 VERSUS OVERWATCH” series.  Inspired by the ongoing flamewars between the two fandoms and Screwattacks own “Death Battle” series on Youtube, TF2 vs OW is where I theoretically pit one or more of your favorite TF2 classes against their counterparts from Blizzard’s upcoming TF2 rip-off (and revenge for Valve stealing DOTA): Overwatch! We’re probably never going to be able to see this in this reality, so doing it here will be the next best thing!  I will try to go through each characters weapons and abilities as objectively as possible in order to decide who would win… [Continue Reading]

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Medic Speculates Again

I’ll be frank here, I’m a little obsessed with the TF Comic series. I really like most of it. I was not a fan of how Sniper ended up as a badly written Superman parody, since his now foster parents were REALLY nice people based on the humans in Courage the Cowardly Dog. I miss that show. But for the longest of time, there has been a lot of silence and speculation based on whatever’s happened in the past. Now we have a few more tidbits coming to light, such as an actual possible release date for issue 5. Come… [Continue Reading]

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