April 24th – May 1st

Well, ever since tax season ground me through the wringer and spat me out (I work in a tax place these days), I took a weeklong break from “This Week in TF2 History”, and now that it’s almost June I should probably dial myself back in. That’s right, this week is: And what a week to start with. April 29, 2008 brought the first major TF2 update ever: the Gold Rush Update! Payload immediately sky-rocketed to becoming one of the most-played game modes ever, the Medic class experienced a renaissance when he suddenly became fun, and future TF2 traders felt the… [Continue Reading]

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April 16th – 23rd

Taxes are due everybody! Hooray! If you’re anything like me, taxes are a long and laborious chore, and I’m even more qualified than most because I worked as a tax preparer for over a year. I’m only 24 for god’s sake, I’m supposed to be spack-dab in the middle of the part of your life where you look forward to cashing out your W-2s after work and buying a round of drinks with your refund. But the IRS is not a fan of entrepreneurs or freelancers turns out… But I digress. In the world of Team Fortress 2, taxes don’t appear… [Continue Reading]

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April 9th – 15th

With post-Easter candy on sale and taxes looming on the horizon, perhaps Valve can be forgiven for not doing a heck of a lot this week. Lord knows none of the game teams for whom I’m developing ever do anything of merit around this time; save creativity for a time where it won’t get you audited. Back in 2009 on March 13th Valve did push a minor Sandman nerf; stunned players now took 50% less damage. This gave you a slightly better chance of not insta-dying just because some Bostonian twerp nailed you with a baseball while you were trying… [Continue Reading]

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April 1st – April 8th

The first week of April has always been a busy one in Azeroth! Blizzard traditionally spends at least one day each week rolling out some bug fixes, or “hot fixes” as they like to call them, to separate them from traditional updates. April 3rd, 2007 was focused on fixing some pathing exploits. No longer could players exit the bubble in Eye of the Storm before triggering the match and gaining an unfair advantage. They also fixed an exploit where a player could use the Auto-unstuck feature as basically a Eureka effect. Now there’s a 1-hour cooldown for using the feature. Likewise, the gate… [Continue Reading]

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April 1st – April 8th

April Fools! Originally, I was going to write the article on patch notes for League of Legends, following the theme, but there doesn’t appear to be an online archive of every League update since 2009. Even their official blog only goes back 2 years, and posts tagged with actual dates beyond “posted 2 years ago…” But anyway, it turns out TF2 actually has had things happen this week, and I would be remiss not to skip some of these landmarks, the largest being April 1st 2009. See, Valve doesn’t normally do April Fool’s jokes (unlike Blizzard), but when they revealed a sneak peek… [Continue Reading]

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March 25th – March 31st

This week gets the new record for ‘least-updated week in TF2’. Eight years of TF2 updates and a grand total of two fall under this set of seven days. I remember where I was on the day of March 28 2012, and that’s because it was the day Valve added strange parts to TF2. (For those of you interested, I was being driven home from soccer practice and checking the TF2 blog on my phone). Pyro got a new backpack bodygroup in preparation for the new Scrap Pack promo, the Cozy Camper was added to Medieval mode after a week of SPUF… [Continue Reading]

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March 17th – March 24th

Sometimes it’s hard to remember, but Valve really does love their community. Really, they do. They’ve given us all sorts of things completely for free that most other companies would never consider even developing without selling it; Source Filmmaker, Alien Swarm and the Steam Workshop being particularly large examples. When we get mad at Valve for seemingly ‘forgetting’ about us, we have to remember that they’ve already gone way above and beyond the call of duty for the gadzillions of free updates they’ve pumped out for so many of their games. All right, Jeeves, I’m done with the soapbox. You… [Continue Reading]

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March 10th – 16th

March 13, 2009 saw Valve tackle the recently-added Sandman, which some people thought was hideously overpowered. This update’s laughable tweaks didn’t fix any of the major problems and the weapon could look forward to a much more severe nerfing in August. March 10 2011 brought “The First Ever Three-Way Pack Update!” as the Shogun Pack brought new weapons to the Scout, Soldier, and Demoman, because those were totally the classes that needed more weapons at this point. All of the items in the pack were modeled by Larolaro, who also made the Tank Buster set. The next day (which is also… [Continue Reading]

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March 2nd – March 9th

Been a while since I did one of these, eh? Well, since real time has finally caught up to how far I’d gotten along the timeline, I thought I could take this opportunity to try and keep something of a real regular schedule going. March 5th, 2009 saw a number of limits placed on ‘ducking’, aka crouching. A timer was enabled to prevent spamming of the ability while running and a cap was placed preventing the player from crouching more than once in air. This got changed the next day and Sniper mains are unhappy with it to this day. They… [Continue Reading]

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A Week of Love and Hate

Hello everyone! Happy Valentines day, and welcome to A Week of Love and Hate! Those of you who have partners, I hope you spend a lovely day with your loved one and all that. As for the rest of you who don’t have a partner, don’t fret, I’ve got something just as good! Okay, maybe not just as good, but hopefully it’ll cheer you up. For this week only, we’ve got a theme! In conjunction with buy-loads-of-chocolate-and-flowers day, the Daily SPUF is having a week full of opinions on both our most loved and least loved classes! You see, we… [Continue Reading]

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