Another Halo Infinite Postmortem
A year ago, I put my thoughts on Halo: Infinite’s surprise launch to paper. Today, I pull the trigger. When I drafted my initial impressions on Halo Infinite’s Multiplayer, fans had just jumped in. Hopes were high, as they always are– And conditions could hardly be more ideal for a revival. A year later, and we’ve begun to piece together just how much of a disaster development had been. While Halo games typically go from concept to shelves in three years, Infinite was in development for six. High staff turnover, conflicting visions, and the shift to remote work did the… [Continue Reading]
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