SMITE – My Hunters

Hunters are who you go to if you want to spit out as much damage as possible consistently. They may not have the biggest burst damage but they will blow you up late game and grow stronger than any other class the longer the match rolls on. Get a good enough lead early on and you can single-handedly pubstomp an entire enemy team. Granted, it doesn’t happen often, but when it does it’s hilarious. Provided you’re the one doing the stomping, otherwise it’s a exercise in the futility of using voice commands to tell your team to fall back and… [Continue Reading]

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Customizability: Article #4 – Finale

After talking about the gameplay customization systems in three games I quite enjoy, I suppose it is time to talk about my thoughts on the subject in general. Firstly, it struck me that all of them feature a system which requires you to unlock new weapons/cards/parts/whatever. I personally don’t think it is entirely because of microtransactions, although I am pretty sure that contributes to it. Why I say that is because of this: Even in Alien Swarm and its fan-made expansion Alien Swarm: Reactive Drop features such a mechanic, and those games are completely free with no microtransactions at all. But then,… [Continue Reading]

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Customizability: Article #3 – Loadout

… what? Can’t do a bunch of articles about customizing playstyles without mentioning a game that lets you build your own guns. For those severely out of the loop about this game, Loadout is a game where you build your own guns. Aside from that, it features nudity, extreme amounts of gore, crass schoolboy humour, and nudity. It is also completely dead on PC and can only be played on PS4 although it first launched on PC. And I will forever remember the day where the PC servers are shut down with plenty of tears. And bitterness. My own feelings… [Continue Reading]

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Customizability: Article #2 – Paladins

Paladins, aside from its champion roster, also has a rather good customization system. A two-tiered one, in fact. Aside from a card system where you build your loadout deck before the start of the round, there’s also a item system where you buy items you need while playing. We’ll start with the former, as it is the main customization option available in the game. Paladins uses a point-based system along with its cards. You don’t directly alter the champions’ kits, but you can pick cards that enhance the skills or add additional attributes to it. Each champion has sixteen cards,… [Continue Reading]

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Customizability: Article #1 – Team Fortress 2

When I play multiplayer FPSes, one thing that I really look out for is player customization, both in terms of cosmetics and playstyle. I have a feeling this is because TF2 is my first ever multiplayer game, and the first one I ever sank more than a hundred hours into. Between cosmetic and gameplay customization, the one that matters most is gameplay customization. I enjoy the greater amount of control the devs give for us to pick the playstyle we really like, by letting us design one that fits us. Hence, the ability to tailor a character’s kit to my… [Continue Reading]

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Oddworld: Abe’s Oddysee free on GOG.com

There’s a free game currently available in GOG’s big sale. There have been a few games for free lately and you should probably go have a look. But today’s free game, available until the end of the 21st, is an odd one. Oddworld: Abe’s Oddysee is the free game, and it brings back weird memories. It’s also available on Steam and as a Steam key on Humble Bundle but not DRM free. The story involves an unlikely and rather hideous being who overhears his boss talking about grinding up the Mudoken, his entire species and turning them into the next… [Continue Reading]

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Are you well, Team Fortress 2?

The time for a Team Fortress 2 summer update has been and gone. There was nothing. While the TF2 blog has been somewhat alive, with a post every few weeks (as opposed to the massive news droughts we’ve had in the past) there has been almost nothing in regards to updates. The Meet your Match update was the last big update we had, and that happened over a year ago, back in July 2016. It’s now September 2017 and since then all we have seen is the odd crate, a 2016 rehash of 2015’s Scream Fortress and a mediocre Smissmas… [Continue Reading]

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The Day We Missed

Today is the 19th of September 2017. On the 19th of September 2013, we missed a day. aabicus dutifully explained why in his article on the 20th, informing the few readers that we had that the Daily SPUF was moving to blog.spuf.info, the Daily SPUF website that exploded then miraculously came back to life. The site we had before we ended up here on SPUF.org. I don’t think aabicus thought we would still be going in 2017. I should point out that this is four years later, and we’re still pumping out articles and we’re slowly making our way to… [Continue Reading]

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Filling in the blanks in FTL

I was playing FTL: Faster Than Light the other day, and I decided to have a bit of fun with the names. I named my Kestrel The Bar, and my starting crew members as Bartender, Bouncer and Waiter. The backstory was, they were a bar-on-a-spaceship that serves people across the galaxy while flying around. One day, the bartender overheard two Rebel agents discussing some rather sensitive intel and the Rebel’s plans to hold their home planet hostage. Once they left, the three of them closed their bar, readied their arms (space pirates want space rum but doesn’t like to pay),… [Continue Reading]

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SMITE – My Assassins

Ah, my adorable little killing machines… How I love you so. Assassin was the first role I played in SMITE and it remains my most played according to the stats. I’ve always been a fan of the glass cannon play style in any game. There’s something about the stakes of having low health but huge damage and mobility that just ticks all the right boxes for me. Perfecting the art of seizing opportunity and judging when to execute your plan on the fly is as much fun as the elimination and getaway itself. So I decided to inform you all… [Continue Reading]

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Happy Jump Day!

For the last four years September 16th has been Jump Day, a somber holiday where the denizens of SPUF honor the 8-clip Sticky Jumper which was cruelly nerfed on September 16th, 2013. (Last year even reddit got involved!) We will never forget our fallen comrade. A weapon of infinite jest, of most excellent fancy; it hath carried me through the sky a thousand times, and now, how abhorred in my imagination it is. A harmless weapon that once stood proudly among the few Demoman unlocks, a weapon that has seen its abilities gutted slowly but surely, a weapon whom Valve later updated… [Continue Reading]

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The Donda

Volt stared at the Donda, a small, metallic, spinning shape hovering above a diamond-shaped base, both plated in that familiar Orokin gold. Beyond the Donda was the view from the Orbiter’s window, the rings of Saturn drifting by, minding their own business. Everything was quiet. All that could be heard was the occasional beep of machinery, the ship humming away to itself. Volt adjusted the Donda, putting it neatly right by the viewing pane. It didn’t seem right to have it sitting with all his other ship decorations. He felt it needed its own spot. Something interrupted the peace and… [Continue Reading]

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IT – Not Very Scary

It’s a bad sign when there are people laughing in a horror movie in a cinema. But that’s what happened when I went and saw IT on the big screen. There were people laughing. And no, it wasn’t because of botched subtitles. Since every movie I see has Greek subtitles – even though the translation of the title alone had people snickering. Seriously, they had translated the movie IT to “Το Αυτό” meaning The It. The bloke sitting a few seats over from me, I genuinely heard him say “Why did they called the movie that?” In Greek of course.… [Continue Reading]

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Tea Talk: The TF2 Community and charity

I frequent Reddit a lot. More specifically, I frequent /r/tf2 a lot. It’s like a more civilized SCUD with more fun things happening. Recently though, there was a thread that caught my attention. A teacher was asking for help. He or she has a student that falls on the autism spectrum, and the teacher found out that he likes TF2. Recently, the student has been getting into trouble and getting frustrated. One of the reason is that the student was getting bored of the entertainment available. Thus, the teacher turned to the community and requested for TF2-related images. The only… [Continue Reading]

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Great Moments in Left 4 Dead 2 Speedruns

PCI Gaming has released a new speedrun! They’re one of my favorite L4D2 channels on YouTube and you should definitely check it out. (Keep an eye out for yours truly, who appears at 2:54!) While recently PCI Gaming have been releasing 4-person speedruns of the default maps, they first made a name for themselves through their solo speedruns, where a single player blitzed through the map without allies or even bots. (Which was why they appeared in my video discussing L4D2 soloers). In honor of their new video I thought I could dedicate an article to my favorite moments from… [Continue Reading]

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Another Look at Trinity

The last time I looked at Trinity, the primary healing character in Warframe, I wasn’t a fan of her. I found her tedious and awkward, while acknowledging that, with the right setup, she could be really strong. Of course, back then, I still didn’t have Continuity, nor did I have many of the higher end mods that make Trinity good. Now that I do, I think it’s time to look back at her. Basically, Trinity is the best support character one could ever ask for in a video game. Or at least, she would be if it wasn’t for her… [Continue Reading]

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In Which Medicinal Warlock Writes Articles

For our 1600th post, Medicinal Warlock looked back at some of his favorite articles on our blog. It was a great little compilation of articles, but he didn’t include any of his own. Since he’s one of our most prolific contributors, I thought I’d highlight–in no particular order–some of my personal favorites of the many articles he’s submitted to the Daily SPUF! This is my favorite of the articles Warlock has written about the TF2 cosmetics because it covers a lot of interesting ground about the cosmetic’s real-life counterpart and ties the hat into the history of Team Fortress 2. I… [Continue Reading]

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Twelve Against Twelve

There’s a trend in modern multiplayer first person shooters that disturbs me. No, it’s not the modern military shooter, that trend is already dying out. It’s not the rise of hero shooters either, since I do enjoy Paladins when I have enough to actually build a damn loadout. Overwatch I’m not too fussed about, but that’s partly because of the rather lackluster customization options available (I want my hats, dammit!). No, it’s an issue that I’ve been noticing for some time. Team sizes are shrinking. Overwatch, by default, is a 6v6 game. Paladins is a 5v5 game. Dirty Bomb has… [Continue Reading]

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Type:Rider

Ever felt like becoming a colon and travelling back in time to discover the origins of the written word and the future of typography? Of course you haven’t, because that would be insane. But if you’ve ever wanted to accomplish such a feat while also being in the guise of a platformer, then boy, do I have an oddly specific game for you… You should probably see a therapist. All the levels are based on fonts that were famous during their respective time period. You roll, jump and rotate around levels constructed out of individual letters, grabbing the letters of… [Continue Reading]

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Shocking Capacitance

Augments in Warframe are a weird thing. They’re supposed to allow you to customize your Warframe’s abilities so you can play more how you want, but most frames only have one or two augments in total. Even older characters like Frost and Volt only have one per ability, and I don’t think any frames have more than one for any of their abilities. Really though, a lot of augments are simply buffs, with very minor downsides. Normally, the only downside is that you could put a normal mod where you put an augment, but it really depends on the character.… [Continue Reading]

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Epistle 3 – Too Late an Ending, But an Ending Nonetheless

It’s been ten years since Half-Life: Episode 2 came out and left us on a cliffhanger, with Eli’s death and a world of opportunity opening itself out to the Resistance. In ten years, a ton of things have happened, as is often the way with the passing of time. Heck, in the last 4 years, we’ve managed to pump out 1600 articles, and there’s been a billion new Call of Duty games. But the one thing that HASN’T happened was an answer or a sequel to what occurs after Half-Life 2 and its chapters. Then, all out of the blue… [Continue Reading]

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