The Sacrifice – Um… That was… Uh…

So I played the Sacrifice. It wasn’t very long. I think I finished it in about 45 minutes? Not long at all. At the end of it I was all rather… uh… I don’t know. I wasn’t sure how to feel. I think deflated but not surprised is the best description. I expected more. I really did. Before we start, don’t worry, this is mostly spoiler free. I won’t go into details about what happened or anything like that. Normally me and fellow clan members can’t agree on much. But we all seemed to agree on the same thing –… [Continue Reading]

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Holes Shaped Like Our Fathers

“Tell me the story of home.” Black Panther’s opening dialogue, of a father telling his son (and us, the audience) the story of Wakanda, serves to set the scene for the film. It’s a great opening, exposition-wise, and gives us context before the first action scene of the story (set in Oakland, 1992)—but it wasn’t until the day after I saw the film that I realized something. Namely: that the boy asking for a story is the child who will become Killmonger. He longs for a home he has never seen, and is relying on his father to illustrate his… [Continue Reading]

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What Makes A Good Achievement?

According to Steam, the only game I have 100% completion on is Skyrim, the normal version. The only two achievements I actively hunted were the maxing out of the Werewolf and Vampire skill trees, because I never liked the Vampire and Vampire Lord forms and the Werewolf form only lasted as long as you kept on killing people. And only a handful of other achievements made me directly do various actions, like making sure I got every single Daedric artifact on one character. But that’s only because there are certain Daedric items *cough* the Skeleton Key *cough* that don’t count… [Continue Reading]

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A Brain Full of Game Stuff

Some people have memories like sponges, they absorb everything. Some people have memories like buckets with holes in the bottom, so they forget everything. My memory is like a DIY water filter, filtering whatever passes through it, the water coming out the bottom pure and only the nasty, useless shit remaining. Simply put, I remember useless stuff but not important stuff. My brain is FULL of video game shit but I’m bad at remembering useful stuff. But video game stuff varies a lot. At my highest point, when SPUF was going full steam and I was a super awesome Medic… [Continue Reading]

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The Sacrifice is Here..

“I HAVE MADE SACRIFICES, TENNO!” Vay Hek shouts at you whenever you visit Oro on Earth, in the Vay Hek Assassination mission. “ARE YOU READY FOR A SACRIFICE?” That line has basically echoed through the Warframe community ever since the Sacrifice was teased last Tennocon. The next Tennocon starts in July, they promised the Sacrifice would be out by then and now it’s out. Update 23 is here, downloading as I speak. A whole 2GB worth of stuff. Somewhat close in size to the Plains of Eidolon, even though it’s apparently just a quest and a bunch of cosmetics and… [Continue Reading]

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Comparing Barik and Torbjörn

Considering how similar Barik and Torbjörn are at first glance, I feel that there is actually a lot of difference in how their kits are designed and implemented. I feel that a comparison between both characters’ kits can give rather valuable insight into the differences between both games, and how the games are designed and built. Firstly, some background on both games are needed. This provides some necessary context as to how the heroes are designed. Overwatch has 4 main game modes. In Assault, the attacking team tries to take down two control points defended by the other team. Control is… [Continue Reading]

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Driver San Francisco is FUCKING INSANE

Driver San Francisco is a fucking insane game. Fucking insane. Beyond words. I’ll start with the fact that I played the original Driver game. And the original Driver game was fucking good. I had it on the Playstation back when I was 8 and mum had to do the first level, because the first level was the hardest one in the game – you had to complete a series of tests in a small car park – three fuck ups and you had to start from the very beginning. It was by far the hardest mission in the game because… [Continue Reading]

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The Learning Process to Killing a Teralyst Solo

On Friday 18th May 2018 at around 11pm, I managed to kill a Teralyst on my own with no squad mates. I’d attempted this a few times, only to be met with failure, or find I don’t have the right equipment. A much more experienced player might find it amusing how overly proud I was with my single Eidolon kill and might find it disheartening that I didn’t even attempt to try killing the other two Eidolons, but this is a boss fight made for four people, involving end-game gear and things like that – you basically have to do… [Continue Reading]

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Tea Talk: Accessible depth for the solo player

This topic came into my mind some time ago. As someone who primarily plays alone, even in multiplayer games, this is actually something that should really have occurred to me considering how much it affects me. But I never really though about it until I saw someone talking about the merits of Overwatch over Fortnite. That person claimed that the depth of gameplay in Overwatch comes from the team’s hero composition, the maps being played and the whether you’re playing on offense or defense. Leaving aside the issue that every other team-based, class-based games have all of that and Overwatch… [Continue Reading]

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*Insert E3-Related Things Here*

I’m supposed to care about E3. It’s pretty much the biggest gaming thing in a year. This is a gaming blog, I’m supposed to cover things like that. There’s a ton of cool and maybe not so cool stuff being shown. Heck, apparently, later on today (which would be Monday 11th of June, but you know what time zones are like), there’s going to be some Warframe-related stuff. On top of that, there was already a reveal for Anthem (which looks very Destiny-y and Warframe-y) and the vaguest mention of an actual Elder Scrolls 6 game, despite the fact all… [Continue Reading]

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