Help Stop Retards in the US Government from Repealing Net Neutrality!

Hey look, those dickbags in the US government are trying to repeal something that the majority of the population wants to keep! Net Neutrality might not be as vital to one’s continued existence as healthcare is, but it’s still important. The Oatmeal has a really nice thing explaining Net Neutrality and I suggest you go read that. Go on, it’s not that long. The sad thing is, that’s from 2014. We’re in 2017 now. TechCrunch wrote a nice article discussing the more technical arguments against Net Neutrality and why they’re not so great. We’ve already had a Defend Net Neutrality… [Continue Reading]

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Tea Talk: “Lootboxes are OK because they’re only cosmetic!”

The recent Star Wars Battlefront II fiasco that was being reported and discussed both within and without the gaming community increases people’s scrutiny towards lootboxes. And during this time, a particular group of players started coming out and claiming they have a game which implements lootboxes the right way. The Overwatch community have been vocal about how well OW’s lootboxes are implemented as compared to SWBF2. The common sentiment among those cheering for OW’s lootboxes is that OW does it right since it’s cosmetics only, so you can’t gain a gameplay advantage from the loot. Some among them also think that the microtransactions… [Continue Reading]

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An Appreciation for Pyro’s Other Secondary Firearms

The introduction of the Gas Passer and the Thermal Thruster is rather revolutionary. Before the Jungle Inferno update, the Pyro’s secondaries are either shotguns or flare guns, mid-range weapons to help cover the flamethrowers’ lack of range. Some pack burst damage, some of them are pretty good utility tools, but they are all here to help extend Pyro’s rather mediocre reach. The Gas Passer and the Thermal Thruster are the first Pyro secondaries to not do so. Rather, they are pure utility tools, like the Jarate or the Banners. Sure, the Thruster can deal damage, but charging into enemies without… [Continue Reading]

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Four-Way Food Fight

The Jungle Inferno update brought Heavy a new lunchbox item, stealth buffed an existing one, and changed some other weapons, leading to changes in loadouts to work with their new stats. Once again, the viability and usage of each lunchbox item shifts again. Today, we’ll take a look at the four lunchbox items for the Heavy in TF2 post Jungle Inferno and see where they stand compared to each other. The Sandvich is similar to the Buff Banner, the Flare Gun and the Chargin’ Targe in one way. They serve as the first example of their weapon subcategory (lunchboxes, banners, flare… [Continue Reading]

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A Jack of all Trades on the Plains

“Bloody hell Medic stop with the Warframe content!” some of you may beg. No. I like Warframe. And some of our Warframe content is the most viewed stuff on the site. Plus, I feel I might have some useful tips for those who are newer to the game. “But you’re going to talk about Volt again, aren’t you?” Yes, actually. Because there’s so much stuff going on in the Plains of Eidolon that you need someone who can do a bit of everything. And Volt might not be the best at everything, but he’s bloody good at a lot of… [Continue Reading]

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Random Tips for Plague Star – the new Operation

Fancy a chance at getting the new Hunter series of set mods, that work on companions? Fancy a chance to get the Snipetron? How about the Ether Daggers which you probably sold after doing that New Strange quest then realised that you needed them for mastery rank? Fancy walking across the entirety of the Plains in order for the same rewards to be repeated over and over? If any of those appeal to you, then the new Operation: Plague Star is for you! So a massive infested meteor has crashed in the Plains of Eidolon and now it’s spitting infested… [Continue Reading]

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Going Against the Grain – Warframe Builds Without Min-Maxing

In Warframe, it’s common to min-max a build. By that, I mean that many people build a weapon or character to excel in one specific aspect. For example, a person playing Titania might build her to maximize her Razorwing ability, while letting other abilities fall by the wayside. Or perhaps a Saryn player might put her entire kit into spreading spores as much as possible. Trinity is a good example of min-maxing, as you either put as much duration on as possible for Blessing, or you have as little duration on as possible so you can spam Energy Vampire. If… [Continue Reading]

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The Vita-Saw after its first rework

Seven years after it was first introduced, the Vita-Saw received its first change in the Jungle Inferno update. The old Vita-Saw’s stats are rather easy to understand. In exchange for a 10 Hp reduction to the Medic’s maximum health (150 Hp → 140 Hp), the Medic gets to keep up to 20% of his Übercharge meter upon death. This means that the Medic gets to respawn with the amount of Über he had before he died, capped at 20%. Sure, it’s a bummer to die at 100% Übercharge and respawning with only 20% of your hard-earned Über, but it’s better than respawning with… [Continue Reading]

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Get To The Orange Door

NOTE – This was the version of the demo I played upon writing the article but it’s now outdated and hence will look different from the modern demo if you try it! (I actually preferred the brighter visuals of the old one myself but it’s still the same solid game underneath!) Funnily enough, I found this game thanks to the developer commenting on the Team Fortress 2 Instant Uber exploit I was watching. I then looked up the game on Steam and to my near-fatal shock saw a “Download Demo” button. Don’t see many of those nowadays. I’d only seen… [Continue Reading]

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Moving to the frontlines as Heavy after Jungle Inferno

Long time ago, moving out of spawn as a Heavy is simple. If you don’t use the Gloves of Running Urgently, you are going to reach the frontlines just in time for Half Life 3’s release. But after the Jungle Inferno update, there have been various changes to the Heavy and his weapons. So maybe it’s time to take another look at the options available for the slowest, least mobile class in the game to get from spawn to the objective. A lot of times, I will be talking about Heavy with a Medic rather than just him alone. A… [Continue Reading]

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