A Weapon of Formerly Infinite Jest – In Memory of the Sticky Bomb Launcher

Alas, poor Sticky Jumper! I knew him, SPUF: a weapon of infinite jest, of most excellent fancy: it hath borne me through the sky a thousand times; and now, how abhorred in my imagination it is! My gorge rims at it. Here lie those rounded bombs that I have exploded I know not how oft. Where be your explosions now? your grenades? your cabers? your flashes of merriment, that were wont to set enemy snipers on a roar? Not one now, to mock your own grinning? quite chap-fallen? Now get you to the old SPUF, and tell those there, let… [Continue Reading]

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TWO THOUSAND FUCKING ARTICLES! Oh and there’s prizes and stuff.

What’s that? 2000 articles? Is this real? Is it a fantasy? No, it’s definitely real. It’s 100% real. We’ve hit 2000 articles! But first off, let’s spend a moment thinking just how awesome we are, having published over 2000 articles on the Daily SPUF, one a day since our inception. And on top of that, some of these articles were written by people like you, dear reader! In fact, you could become a person who writes articles, as laid out on this page. So yeah, that’s awesome. And you’re awesome. We’re all awesome. You’re here for the contest though. Because… [Continue Reading]

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Wait, what, Team Fortress 2 turns 10 round about today?

You’re kidding me, right? Team Fortress 2, that silly war-themed hat simulator? That game with the goofy classes and even goofier weapons and cosmetics, is ten years old? Seriously? Well according to Team Fortress 2’s Steam Store page, yes, it is. October 10th, 2007. A whole decade ago. Bloody hell. That’s a pretty long time. Okay, it’s not really that long in the grand scheme of things. After all, I’m twenty five years old at the time of writing. The real TF2 Medic, if he were actually real, would probably be in his 80’s at least. Although the real Medic… [Continue Reading]

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Last Goodbyes

Today, Monday the 5th of June 2017, is the day SPUF dies. No one will ever be able to post ever again. Today’s article contains the goodbye notes from various SPUFers throughout the ages, serving as a goodbye to the forum some of us have spent years posting on. For some SPUFers, it was just a place to hang out, for others, it was a source of inspiration, for others still, it was full of advice and nice, community things. Either way, SPUF was a great place and it’s a shame to see it go. “SPUF had a good run… [Continue Reading]

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Celebrating 1000 articles with the Daily SPUF!

Wow. Just wow. 1000 articles. The big one zero zero zero. One. Thousand. Articles. All over 250 words. An article, sometimes two, every day since the 18th of August, 2013. It’s now 2016. Our very first article was complaining about the Half Zatoichi, which is a fair point. But while the weapons of Team Fortress 2, the classes of Team Fortress 2, even core mechanics, have changed since then, we’re still publishing an article every single day. Okay we’ve probably missed a day, but only because of extreme circumstances. No, really, we’ve only missed one day. September 19th, 2013. And… [Continue Reading]

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May 25th – June 2nd

This article will wrap up Ketchup week. We’re back on track for “This Week in TF2 History”! Congrats everybody! I know it wasn’t actually a week, but the only alternative was to wait to fall behind an extra 14 days before starting, and that’s just the sort of logic that got us into this mess. Speaking of messes, the Spy weapons added as per Sniper vs. Spy were all decently buggy due to how strangely they messed with the mechanics of the game. The Dead Ringer in particular had more bugs than any other weapon before or since, and the… [Continue Reading]

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May 18th – 24th

The first notable date this week takes us back to 1996, way before TF2 was even remotely on the radar. Version 2.9 was released for Team Fortress Quake, and it turned out to be the last update that game got before Team Fortress Classic usurped it as the Team Fortress of choice. Fast forward 13 years, and TF2’s Sniper vs. Spy update was getting released on May 21, 2009. This time, Valve tried to fix a problem where every time they released a class update the entire game got flooded with 90% of every server playing the new class. To this effect, Sniper… [Continue Reading]

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May 10th – 17th

Remember when last week I expressed disbelief that Valve cranked out so many patches the week after so many big updates? Well, apparently Valve waits two weeks to take some time off, because this is the week where not much happened. In fact, in TF2’s eight years of existence, only four of those years had updates during this week. 2010 saw the inclusion of a few tweaks to the new crafting system. The gunboats were flagged as a Soldier secondary, and the crafting requirements for tokens was reduced to only two items of the same class. This made tokens actually… [Continue Reading]

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May 2nd – 9th

This week is going to have a lot of déjà vu if you just read last week’s, and that’s because almost all of the patches are either fixing bugs from the week before or adding onto stuff from the week before. May 2nd 2008 began a long week of Valve fixing all sorts of things with the Gold Rush Update, as to be expected. Crashes with equipping the Kritzkrieg, exploits with cheating the achievements, bugs with achievments not unlocking, two different infinite Ubercharge exploits…the finer aspects of the Medigun were also tweaked, as a number of subtle things weren’t porting over… [Continue Reading]

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April 24th – May 1st

Well, ever since tax season ground me through the wringer and spat me out (I work in a tax place these days), I took a weeklong break from “This Week in TF2 History”, and now that it’s almost June I should probably dial myself back in. That’s right, this week is: And what a week to start with. April 29, 2008 brought the first major TF2 update ever: the Gold Rush Update! Payload immediately sky-rocketed to becoming one of the most-played game modes ever, the Medic class experienced a renaissance when he suddenly became fun, and future TF2 traders felt the… [Continue Reading]

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