Why Soldier?

There is one main reason why I pick Soldier: I can’t go wrong with it. It is rarely a bad time to go Soldier. Even Medic can be a bad choice if your team does not have a heavy class or you somehow already have three Medics. Soldier is just so versatile and powerful that you can have four in a team of twelve and you’ll still have a solid team. No matter the occasion, Soldier is a good pick. Offense, Defense, Payload, Capture Point, Soldier can shine in all of them. Whether you need someone to hold off the enemy,… [Continue Reading]

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Why Scout?

Playing Scout is not something I get to do much. Most of the time, either I’m needed to heal, or I need someone beefier to to barge through the enemy team. But when my team is heavy enough to go against the opposing team and someone else is on lab coat duty, I am in for a treat. Scout is the class I play when I want to turn off my brain and just play by ear. That may be why I am such a bad Scout, since I find myself bumbling into the whole enemy team as a lone… [Continue Reading]

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Scream Fortress X is here…

Scream Fortress X. Yes. X. That means ten in Roman Numerals. Ten. 10. That’s a pretty large number. There’s like, infinity+9 numbers all smaller than 10. For a video game, ten is a HUGE number. But here we are, with Scream Fortress 10. What’s actually in Scream Fortress 10? Not a lot. It’s a lot like Scream Fortress 9. And Scream Fortress 8. And Scream Fortress 7 as well, actually. There are two Halloween crates – a cosmetics crate and a weapon skin crate. For some reason the cosmetic case is called the Violet Vermin. I thought it was a… [Continue Reading]

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Why is Mann VS Machine Fun?

As one can tell from my increasing play times and number of articles about Warframe, despite the fact I still call myself Medic, I play very little Team Fortress 2 any more. Normally, you can’t get me to even open the game. I refuse to touch the competitive mode with a pointy stick, I couldn’t chill out enough to play community competitive and playing Medic in pubs is often a tiring experience as any Medic will tell you. But if someone invites me to play Mann VS Machine? Fuck it, I’m in! But why? What drives me to play what… [Continue Reading]

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Severe burns and tough questions

What you see here is the only unlock that is a straight upgrade in TF2. The Third Degree is functionally identical to the stock Fire Axe except for one thing: all players connected via Medi Gun beams will be hit as well. Below is a table showing how this works. So naturally, since the Third Degree is a straight upgrade with zero downsides, people will flock to use it, right? If you hesitated for even a moment before saying “no”, you are obviously new to the game. The Third Degree has an equip rate so low at least half of… [Continue Reading]

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Healing among the chaos

For years I have been playing Medic solo in pubs. If there is ever a law banning self-torture, I’ll be jailed for life. After trying to heal in an environment where cooperation is minimal and communication is optional, I realize that the holy trinity of Crusader’s Crossbow, Medi Gun and Ubersaw, while powerful, is not too practical for me in this setting. Thus, my own pubcrawler Medic loadout isn’t the holy trinity, rather it consists of the Syringe Gun, Quick-Fix and the Amputator. I am pretty well aware of the three weapons in the holy trinity, and I know their strengths,… [Continue Reading]

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Why Demoman?

Why do I enjoy playing Demoman? Well, I just really, really enjoy hitting pipes. While the Stickybomb Launcher is the Demoman’s de facto primary weapon and his best damage dealer, the grenade launchers always have this strange allure for me. Sure, they probably aren’t as powerful as the Winbomb Launcher, but there is just something really satisfying about lobbing a grenade and having it hit a Scout right in his face, carving a whole chunk of health out of that Bostonian loudmouth. The greater skill needed to directly hit a grenade, the beautiful arc the pills traced as they flew through… [Continue Reading]

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Why Engineer?

Why do I play Engineer? Not to turtle, that’s for sure. I play Engineer to support my team, by providing suppressive fire, healing, ammo resupply and teleportation to the frontlines. The appeal of Engineer, however, isn’t just on the support he can provide for the team, or being able to get kills while sitting back and AFK for hours while your Sentry does the work. In fact, the Sentry isn’t even the most interesting thing about the Engineer. I really enjoy playing Engineer. To be more specific, I love playing Combat Engineer. So much so, I wrote about how much… [Continue Reading]

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Why Pyro?

Pyro is, as of now, my go-to class when I play TF2. However, why do I like playing Pyro so much? I enjoy Pyro’s gameplay, both the ambush, flanking style and the more support-based style. But no, that isn’t the only reason why I like playing Pyro, although it is the main one. And it definitely isn’t Pyro’s character either, since Pyro is my fourth-least favourite merc character-wise. Demoman, Medic, and Heavy are my top 3 favourite mercs character-wise, in that order. And it most definitely isn’t Pyro’s cosmetic options, since I prefer Medic’s and Spy’s. What I love most about Pyro… [Continue Reading]

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A Weapon of Formerly Infinite Jest – In Memory of the Sticky Bomb Launcher

Alas, poor Sticky Jumper! I knew him, SPUF: a weapon of infinite jest, of most excellent fancy: it hath borne me through the sky a thousand times; and now, how abhorred in my imagination it is! My gorge rims at it. Here lie those rounded bombs that I have exploded I know not how oft. Where be your explosions now? your grenades? your cabers? your flashes of merriment, that were wont to set enemy snipers on a roar? Not one now, to mock your own grinning? quite chap-fallen? Now get you to the old SPUF, and tell those there, let… [Continue Reading]

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