I made a Scream Fortress 12 Update Page and don’t know what to do with it.

So, uh, yeah. Team Fortress 2 had an update. I haven’t actually opened Team Fortress 2 to see what it was, but it’s here. In fact, it’s the Scream Fortress update. Weirdly though, the Scream Fortress update came insanely early this year. Normally it’s the middle of the month, stretching into the first week of November. This year though? Literally an entire month and then some! What’s actually in this update though? Oh, nothing much, just your standard Scream Fortress update. No fun update page like in the past. A bunch of cosmetics and war paints. Some new Halloween-only unusual… [Continue Reading]

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An Ancient Post on TF2’s Community Competitive Play

Now, there’s been some talk on the forums as of late regarding “comp elitists”.  Now, coming from someone who’s been on the forum’s UGC 4s team for both seasons, I have a bit to say, but I won’t be the most valid or most trusted compared to seasoned veterans (see what I did there? Anyone? No? Okay…) First off, let’s- … You find yourself hearing muffled sounds. Timmy is no longer here. Wherever he is now, you have no idea. He has been placed by a deranged German lunatic. One who seems somewhat angry. It seems that, after SIX YEARS… [Continue Reading]

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The Lore-Based Reason Why Pyro is a Mediocre Character

I’ve talked about Pyro a lot in the past. While I don’t play much Team Fortress 2 at all any more, most of my friends do. And because of that, I hear a lot of… varying criticisms about the game. Mostly about Pyro. The Pyro has always been a pretty polarizing class, but also a somewhat spoiled class. While Pyro’s game balance may be all over the place, Pyro has by far the zaniest and most varied cosmetics and is probably one of the more popular characters. Despite being a short-ranged menace in a game that isn’t designed with close… [Continue Reading]

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The Sticky Jumper: Looking Back

Every September 16th, The Daily SPUF honors Jump Day, a memorial holiday celebrating the pre-nerf Sticky Jumper which was cruelly taken from us in 2013. Last year’s Jump Day was a poignant milestone as it was our sixth, meaning we’d had one for every sticky that Valve deleted from the clip. This time next year, we’ll hit a nice round eight and the entire clip will be accounted for. Older articles have discussed why the nerf was unwarranted, unneeded and ineffective at solving the actual balance problems that TF2 suffered from back in the day. This one instead wants to… [Continue Reading]

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An Odd Interaction Between TF2 Weapon Sheens and Decorations

I noticed something unusual (pardon the pun) after I added a violet killstreak sheen to my Totally Boned Scotsman’s Skullcutter. And before we continue, I shamelessly admit this is one of the most minor observations I’ve probably ever made in TF2. It’s not quite on the level of 500 characters on the wind you can only notice during a single taunt, but it would fit comfortably into that list of nitpick articles in the final paragraph. Anyway, after a couple different times visiting my Demoman loadout page, I realized the Skullcutter’s inventory icon was occasionally showcasing the purple sheen. It’d… [Continue Reading]

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The Making of a Demoman

Three years ago I indulged in a full article about my Medic cosmetic loadout, since it had remained remarkably consistent throughout the years and each piece held a lot of sentimental value to me. But only recently did I realize that there’s a fair amount of personal history in my Demoman loadout as well, considering I’ve been offclassing him for almost as long. Much like with Medic, my first few years were spent playing completely cosmetic-free; I was so addicted to stats I couldn’t fathom caring about something that didn’t change the actual gameplay in any way. It also took… [Continue Reading]

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If I Could Completely Rework the Pyro…

I’ll be honest, I’m not the biggest fan of the Pyro. The reason why is simple: Pyro is a close range class in a game filled with mid-range characters. That and the fact that the flamethrower just feels off compared to almost all other weapons in the game. Everything else shoots bullets or projectiles. Everything else is pretty clear that it hit you or damaged you. Flamethrowers are not the same. You get stray bits of flame that hit you or don’t hit you. Pyro overall is a jumbled mess of things that needs yet another complete rework anyway. So… [Continue Reading]

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Answering Search Engine Term Questions

This strange article answers questions that people have typed into search engines and somehow ended up on the Daily SPUF, without an obvious article. [Continue Reading]

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Primary Medic, Secondary Medic

I always like to play TF2 with two Medics in a full team. To me, it feels like the right amount of Medics in the team. One Medic, and the labcoat-wearing bugger will be overwhelmed. Three Medics, and the team’s firepower drops. I have played and won on a team with three Medics before (I’m one of ’em!), but that win is because the team comp compensated for the drop in firepower. We had one Scout, one Pyro, and no Snipers nor Spies. The rest are Heavies, Demomen, and Soldiers. That game was on Badwater Offense and we literally steamrolled… [Continue Reading]

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Tuxxy

The Tuxxy is a very special cosmetic. It is one of the two all-class TF2 shirts, the other being the Dead of Night. In fact, it is the only TF2 cosmetic that is made to be an all-class shirt in the first place. The Dead of Night started off as a Spy-only cosmetic and was only made all-class three years later. The Tuxxy give every class a white dress shirt and a black bow tie. Every class except for Pyro, Medic, and Spy also get French cuffs with a gold cufflink on each cuff. The Enginner only has one cuff… [Continue Reading]

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