What Makes A Good Achievement?

According to Steam, the only game I have 100% completion on is Skyrim, the normal version. The only two achievements I actively hunted were the maxing out of the Werewolf and Vampire skill trees, because I never liked the Vampire and Vampire Lord forms and the Werewolf form only lasted as long as you kept on killing people. And only a handful of other achievements made me directly do various actions, like making sure I got every single Daedric artifact on one character. But that’s only because there are certain Daedric items *cough* the Skeleton Key *cough* that don’t count… [Continue Reading]

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A Brain Full of Game Stuff

Some people have memories like sponges, they absorb everything. Some people have memories like buckets with holes in the bottom, so they forget everything. My memory is like a DIY water filter, filtering whatever passes through it, the water coming out the bottom pure and only the nasty, useless shit remaining. Simply put, I remember useless stuff but not important stuff. My brain is FULL of video game shit but I’m bad at remembering useful stuff. But video game stuff varies a lot. At my highest point, when SPUF was going full steam and I was a super awesome Medic… [Continue Reading]

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Tea Talk: Accessible depth for the solo player

This topic came into my mind some time ago. As someone who primarily plays alone, even in multiplayer games, this is actually something that should really have occurred to me considering how much it affects me. But I never really though about it until I saw someone talking about the merits of Overwatch over Fortnite. That person claimed that the depth of gameplay in Overwatch comes from the team’s hero composition, the maps being played and the whether you’re playing on offense or defense. Leaving aside the issue that every other team-based, class-based games have all of that and Overwatch… [Continue Reading]

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A Literal Aimbot – A Thought Experiment

No, no, I’m not talking about actual cheats. Users of those are the scum of video game communities anywhere and everywhere. This article is about computer vision and its implementation. Consider it a thought experiment. So, you guys know how VAC or any other anti-cheats detects hacks and cheats, and bans whoever decides to use a bot to shoot for them in a game? I found a loophole that should, in theory, allow me to use a bot to aim and shoot for me, while bypassing anti-cheats completely*. *depending on how the anti-cheat functions and how you implement it. That… [Continue Reading]

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Die Schildwand

In my article on Heavy secondaries, I commented on how I don’t want shields to be added into the game. To be more specific, I don’t want the Overwatch-type shields, because to me, it will lead to a huge damage sponge covering off a whole chokepoint or shielding a whole team, grinding the game’s pace to a halt. A giant damage-blocking wall that can be deployed at will is not fun to play against at all. However, such a shield may be a great idea as an Über for a Medi Gun. For one, the Medic will need to earn that Über… [Continue Reading]

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Lunchboxes and Sidearms

Heavy‘s secondary slot has always been dominated by his lunchbox items. His lunchbox items are incredibly useful. Not only can they be used for healing the Heavy or, in the case of the Buffalo Steak Sandvich, giving Heavy a speed boost, it can also be used to heal injured teammates, especially their Medic buddies. It is no small wonder that the shotguns aren’t favoured as much. The shotguns are just completely outclassed by the Miniguns when it comes to raw firepower, and any Heavy player worth his salt will know how to mitigate the spin-up time by jump revving, and checking… [Continue Reading]

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The Sandvich and TF2

I’m not a big fan of the Sandvich, gameplay-wise. I mean, I know it’s good, but I have always been happier with the Dalokohs Bar or even the Family Business. But I’m not here to discuss that today. What I want to talk about today is how the Sandvich is epitome of TF2. I mean, despite Heavy being the face of the game, cosmetics being so integral to TF2 that the game is also known as Hat Fortress 2, and the fact that the Golden Frying Pan exists, the Sandvich to me is still the embodiment of what TF2 is all… [Continue Reading]

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The Menacing and All-Powerful Destroyer of Time Itself

Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output.  And I must admit that it indeed appears at first glance to have minimal effectiveness with its 4 damage per tick. Fire can be put out by pretty much everyone with pretty relative ease, so in the hands of the non-experienced, why would you want that? As it… [Continue Reading]

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IT’S OVER 1900! Celebrating 1900 articles and 900 Medic articles – Giveaway!

I said I wouldn’t do milestone articles and stuff but I like the number 900 and the number 1900 has the number 900 in it as well, so double bubble. The 2000th article is still a way away, and it’s unlikely that the articles I write will coincide with the big 2K. Also I just kinda wanted to do a giveaway. But first off, let’s spend a moment thinking just how awesome we are, having published over 1900 articles on the Daily SPUF, one a day since our inception, and the fact that Missy Medic here, the person writing this… [Continue Reading]

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On Sound Cues

Playing Left 4 Dead 2 recently made me realize something. The sounds and music in that game and its predecessor Left 4 Dead 1 are absolutely amazing. Really, the more I think about it, the more I feel the sound direction is what ties the game together and gives both the game and the player direction without being in your face. You see, in Left 4 Dead, there’s not a huge amount of actual music. All the music comes from the many sound cues from your environments as you walk by. You know when there’s a tank coming, not just… [Continue Reading]

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