On Sound Cues

Playing Left 4 Dead 2 recently made me realize something. The sounds and music in that game and its predecessor Left 4 Dead 1 are absolutely amazing. Really, the more I think about it, the more I feel the sound direction is what ties the game together and gives both the game and the player direction without being in your face. You see, in Left 4 Dead, there’s not a huge amount of actual music. All the music comes from the many sound cues from your environments as you walk by. You know when there’s a tank coming, not just… [Continue Reading]

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Why Heavy?

While a large portion of the newer players may struggle to see the appeal in playing Medic, most of the older players feel the same about playing Heavy. A lot of people just see him as a glorified mobile Sentry and occasional Sandvich dispenser, or a tremendous waste of space on a team a full-time universal Sandvich dispenser and nothing else. However, to me, Heavy is one of my go-to classes when a solid damage dealer is needed, perhaps more so to me than Soldier. I find that, while Soldier does have a much higher skill ceiling and is overall… [Continue Reading]

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Team Fortress 2 now has Real Competitive Rankings

Out of the blue, a wild Team Fortress 2 update has appeared! A Team Fortress 2 update that actually has some substance, that is more than just the release of a new cosmetic set. Okay, that was still a big part of the update, and ironically the new collection is called the Blue Moon Case, but still, we got changes! Balance ones! The biggest thing though is the change to the competitive system. The much needed changes. The changes we should have had ages ago. Before the update, everyone, from b4nny to a guy who literally just started the game… [Continue Reading]

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On 28 March 2018, TF2 received an update

And in it came a bunch of matchmaking changes, balancing and bug fixes. For one, Competitive mode now uses CS: GO’s Glicko skill rating system for matchmaking, which should help ensure that the matches are more balanced. Aside from that, The ranks in Competitive has been changed from 18 ranks to 13. Aside from that, Competitive Matchmaking Passes are now US$ 9.99. Non-pass holders need to be at least Casual level 3, be a Premium user and have a valid phone number associated to the account, which should hopefully reduce the amount of hackers in Competitive mode by raising the… [Continue Reading]

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Counter Triangle Counter Square

Woo boy, it’s been a long time since I wrote a Team Fortress 2 article, but even though I hardly play any more, there’s something to be said about the unusual balance in TF2. Team Fortress 2 has always been a circle of classes and class counters. This counters that. That counters something else. Really, you have two kinds of counters. The counter triangle and the counter square. It’s all to do with how classes counter each other. The Counter Square is somewhat obvious and obscure at the same time. You know how a Pyro counters a Spy, right? Well… [Continue Reading]

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Why Medic?

I suppose there are a lot of people that, when they first got into TF2 and saw the Medic class, asked this: Out of the nine classes available, why would anyone go for the one class that can’t kill anything to go healer? The main draw for me to play Medic is probably power. Every other class in the game has the power of death, whether it is with the pinpoint precision, single target elimination of the Sniper, or the mass destruction of the Demoman. Medic has none of those, despite what every single Battle Medic out there says. Medic… [Continue Reading]

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Separating Lore From Gameplay

If you have a story to tell and a game to sell, many people often find that they don’t always go hand in hand. Or that anything really goes hand in hand. Yes, your main character guardian is supposed to be super powerful, but that doesn’t always mesh well with how the rest of the game is going to work. Generally, it’s like a hill. You start off small and weak, a no one in the story. As you climb, you become more powerful. You reach the end of the story and you’re, well, maybe not a god, but you’re… [Continue Reading]

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Combat Engineer, Part 2

Playing Combat Engineer is essentially a giant balancing act for me. I still have a Dispenser and a Teleporter Exit to take care of, but I need to juggle my combat role as an anti-flank and a harasser as well. I need to apply pressure on the enemy team, make a few picks against stragglers and lone-wolf flankers, and hold off a choke or a key area. At the same time, I need to make sure that the Teleporters are up so that my teammates can get to the point quickly, and my Dispenser is able to provide resources for… [Continue Reading]

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Combat Engineer, Part 1

I never like playing classic Engineer. I mean, if I need to defend last and I get to set up properly, I’ll take out the Jag and start building my Level 3 Sentry Nest, but I much rather play anything else except Sniper. On Offense or just whenever I can get away with it however, I love playing as a Combat Engineer with the Gunslinger. I know it’s possible to run a Level 1 Sentry with a rather offensive playstyle, but I personally like using the Mini Sentry since I really like the quick deploy. Being able to rapidly slam… [Continue Reading]

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Team Fortress 2’s Cosmetics System

At this point, Team Fortress 2 is so deeply associated with hats and cosmetics people probably won’t believe that it actually launched without them. Cosmetics were first introduced in 2009 during the Sniper VS Spy Update, and the game’s cosmetics customization system has only been getting more and more complicated as time goes on. Foxzet wrote an article on TF2’s cosmetics two years ago, but I think this is worth looking at again. But before I talk more about TF2’s cosmetics customization system, I think I’ll address something first. I did talked about it briefly in my Crosslinker’s Coil article,… [Continue Reading]

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