Combat Engineer, Part 2

Playing Combat Engineer is essentially a giant balancing act for me. I still have a Dispenser and a Teleporter Exit to take care of, but I need to juggle my combat role as an anti-flank and a harasser as well. I need to apply pressure on the enemy team, make a few picks against stragglers and lone-wolf flankers, and hold off a choke or a key area. At the same time, I need to make sure that the Teleporters are up so that my teammates can get to the point quickly, and my Dispenser is able to provide resources for… [Continue Reading]

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Combat Engineer, Part 1

I never like playing classic Engineer. I mean, if I need to defend last and I get to set up properly, I’ll take out the Jag and start building my Level 3 Sentry Nest, but I much rather play anything else except Sniper. On Offense or just whenever I can get away with it however, I love playing as a Combat Engineer with the Gunslinger. I know it’s possible to run a Level 1 Sentry with a rather offensive playstyle, but I personally like using the Mini Sentry since I really like the quick deploy. Being able to rapidly slam… [Continue Reading]

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Team Fortress 2’s Cosmetics System

At this point, Team Fortress 2 is so deeply associated with hats and cosmetics people probably won’t believe that it actually launched without them. Cosmetics were first introduced in 2009 during the Sniper VS Spy Update, and the game’s cosmetics customization system has only been getting more and more complicated as time goes on. Foxzet wrote an article on TF2’s cosmetics two years ago, but I think this is worth looking at again. But before I talk more about TF2’s cosmetics customization system, I think I’ll address something first. I did talked about it briefly in my Crosslinker’s Coil article,… [Continue Reading]

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First impressions of the Smissmass 2017 Cosmetics

The Smissmass 2017 update dropped recently, and if any of you actually believed that there aren’t any cosmetics with this updates you must be from 2007. There are also some new taunts released with the update, but that isn’t my business to care. I am only here to look at the new hats. And as per usual, I’ll just wait a few days for the prices to drop, then get the ones I like on the SCM. It’s a lot more convenient than using the trading system. Sledder’s Sidekick AHHH IT’S A PUPPY LOOK AT IT IT’S SO FLUFFY AND… [Continue Reading]

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A Series of Unlikely Gaming Stories 7 – The Smissmas Soldier

They’d been at this custom Mann VS Machine mission for an hour now. A Heavy, a Scout, a Medic, a Demoman and an Engineer. A pretty standard team, to be honest. The problem was, they were missing a sixth player, and the lack of that extra damage output was really screwing things over. There just weren’t enough of them to defeat all those giant Soldiers and their Uber Medics, while also staying alive. The more they tried and failed, the more frustrated the team got. Now they were all an inch away from arguing properly and turning their weapons on… [Continue Reading]

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A Series of Unlikely Gaming Stories 1 – The Lost Heavy

So I started playing Team Fortress 2 when the Free to Play update came out. I was never someone to just jump in to whatever everyone else was doing, I was always the guy who goes to random servers and messes around in their own way. I’d played a handful of maps already, a CP map and an obvious CTF map. And I played 2fort as well. There were tons of other, different server types, from ‘achievement’ servers to ‘vsh’ maps that I later found out stood for “Versus Saxton Hale”. One map type stood out. It was called surf_something… [Continue Reading]

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Medic’s Favourite Video Game Songs

I have weird tastes in music. Although I generally dislike things like pop and jazz, I’ll happily listen to a lot of different types of rock and metal music. I am a fan of Radiohead, Queens of the Stone Age, Crowded House, Linkin Park and Disturbed all at the same time. I actually saw Radiohead live when I was 11, and I reviewed their last album here. When it comes to video game music, it’s not as bad, a lot of the things I like have common themes about them. Unfortunately, I have zero musical talent nor do I have… [Continue Reading]

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Ode to the Second Banana

Boy howdy, haven’t made an article in a long while. In fact, this is the first article I’ve ever made on the new domain here. And who would’ve guessed that what drove me to it would be a simple yellow tropical fruit? Yes. I’m talking about the Second Banana. The banana is by far my second favorite new weapon of the Jungle Inferno update; right behind the Thermal Thruster. It’s so simple, yet so fucking good. In the dark, banana-less age of when the banana had not yet been brought into existence, the Sandvich was the undisputed champion of Heavy secondaries,… [Continue Reading]

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The other Pyro weapons from Jungle Inferno

I talked at length about the Gas Passer, giving my thoughts on how it is as a weapon and as part of a loadout, as well as some of my proposed changes for it. Personally, I like the idea of it, but the Gas Passer is rather underwhelming right now. As for the other Pyro weapons introduced in this update, I’m rather happy with them. So for today, I’ll go through them and give my thoughts on the new additions to Pyro’s arsenal. Before I continue, please read this Reddit thread on the Dragon’s Fury for a brief rundown on… [Continue Reading]

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Tea Talk: “Lootboxes are OK because they’re only cosmetic!”

The recent Star Wars Battlefront II fiasco that was being reported and discussed both within and without the gaming community increases people’s scrutiny towards lootboxes. And during this time, a particular group of players started coming out and claiming they have a game which implements lootboxes the right way. The Overwatch community have been vocal about how well OW’s lootboxes are implemented as compared to SWBF2. The common sentiment among those cheering for OW’s lootboxes is that OW does it right since it’s cosmetics only, so you can’t gain a gameplay advantage from the loot. Some among them also think that the microtransactions… [Continue Reading]

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