Let Me Put Shaders On Everything in Destiny 2
Destiny 2’s cosmetic system is pretty alright. It’s slowly improved over the years, but with transmogifying armour pieces, we can really make cool looks for ourselves. And we finally don’t have to turn legendary shards into individual colour shaders now. The original implementation of cosmetics in Destiny 2 were insane. These days though, even F2Players can at the very least make themselves look alright.
However, like all cosmetics, we can go further and deeper. The technology is there, we just need to believe.

Shaders for everything
Admittedly, there isn’t much left in Destiny 2 that you can use a shader on. Off the top of my head, it’s mostly just emotes I wish I could colour in. There are LOADS of cool emotes available but they all only have a handful of colours. Maybe it’s just me, but I’d like my emotes to match my Warlock. Shaders would be the obvious way to do that.
However, the second best thing I’d like to be able to do is to colour Exotic weapons as well. Many Exotic items don’t allow you to colour them in, instead you have to buy an ornament to change its look.

Other things we could use shaders on include flairs, the streams that ships and sparrows make, transmat effects, seasonal ornaments and maybe Ghost projections.
Especially Projections
Ghost projections… Ugh, I hate Ghost projections. They are probably some of the lamest cosmetics you can have. I don’t know why but projections just seem really stupid. It’s just a holographic icon that you only really see whenever you press Tab. At least a shader might make projections more interesting, but I doubt it.
Unfortunately, projections are super common in Eververse Engrams, and no one wants to see a projection when they open an engram. Especially a blue projection.
Shaders can be deceptive though
I’ve mentioned that shaders can be weird. Some shaders are not exactly the same as the small box icons suggest. Actually, I say that, the icons for shaders make almost no sense at all because different colours go across different areas of the body, and there’s no way to pick what colour goes where. Assuming a palette of red, blue, yellow and white, one armour might be all red with yellow and blue traces, while another piece of gear might be predominantly white, with red and blue accents and hardly any yellow. It’s quite a mess.

And then there are Shaders that have a whole extra colour on them. While the above shader (and my current starry-night look) is very pretty, there is NO gold on the shader’s image at all. The four colours are silver and three types of blue, two of which have animated starry textures, the other being a grey, black and blue colour. Yet somehow I have metallic gold pieces on my armour. When I put the same colour palette on my weapons, they are often mostly silver with small details in the starry parts.
Still, the shader I have is super cool, so I can’t really complain. I’d love to colour my emotes with it though.