Why Killing Floor 2 Isn’t Actually a Beta

I’ve been avoiding writing this article on Killing Floor 2, because I’ve already made it quite clear that I’m disappointed in the game and its developers. There’s not much to be gained from just ragging on something over and over, and I’m only giving them further undeserved attention. But since I made a video on their Versus mode, I needed a tie-in article, and I figured I’d cover probably my biggest gripe with the game: Tripwire marketing it as an “open beta.” A beta is an unfinished version of a product that the developers are working on completing, and I’ll grant that… [Continue Reading]

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Lessons TF2 could learn from Dota 2

That’s right, I think it’s time we take a break from off-topic threads about Overwatch to talk about Dota for a second. You know, the game that Valve actually spends development time on. As Dota 2 is the most played game on Steam by an enormous margin, one has to wonder what it’s doing (besides, you know…being updated) that TF2 isn’t. While some lessons don’t apply as well since we’re talking about two completely different genres, I’ve compiled a list of things about Dota that TF2 could benefit from. 1. Optimization: Let’s start with the obvious one. Valve has always… [Continue Reading]

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