3 Free Programs That Will Turn You Into a Video Editor

I’ve been video-editing for most of my life, and these days I pay the bills making motivational-coaching vids for this YouTube/Instagram channel. And I’m here to tell you that if you have any interest, any predilection whatsoever towards even maybe learning video editing, you should absolutely do so. You know how everyone tells high-schoolers to become programmers? That programming pays well due to being a highly skill-based, in-demand industry with no threat of robots stealing your job? Well, all those perks apply to video-editing too. But where to start, I hear you ask? With these three programs. Pick your favorite video… [Continue Reading]

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Red Crucible Reloaded

Red Crucible Reloaded is, for all intents and purposes, an archetypical modern military shooter, and I don’t mean that in a good way. It has the bare minimum in every category to qualify as a multiplayer FPS, with almost nothing to give it any sort of identity beyond that. I first became aware of the game thanks to my brother, as its predecessor Red Crucible 2 was the first-ever online game he got really addicted to. So for me personally, my main motivation for playing was to spend time with him doing something he enjoys. The main perk for him… [Continue Reading]

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Hunting Yetis in Overwatch

Yeti Hunting was an old Arcade gamemode Overwatch released back in 2017. It’s now a recurring seasonal event that rolls out every Winter, which would also have been a much more appropriate time of year to write this article, but I don’t have the mental patience to wait that long. It was pretty much the closest Overwatch is ever gonna get to a Versus Saxton Hale gamemode, pitting five hapless Meis against a Winston who can temporarily turn into a ravenous killer Yeti by collecting 4 meats scattered throughout the map. I’m usually not a fan of Overwatch‘s seasonal game modes… [Continue Reading]

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3 Basic Tips Every L4D2 Player Should Know

The other day I took an old L4D2 article and repurposed the topic into a Payday the Heist article. Well today, a Payday article is returning the favor due to a major L4D2 update coming out and bringing a whole host of new players to our favorite zombie shooter! I recently played through the new campaign with three friends, and we managed to beat it on Advanced Difficulty our first try. Despite this, there were a couple of basic mechanics I saw they could have been doing to drastically increase their survivability: Tip #1: Shove More. This is the single… [Continue Reading]

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The New Left 4 Dead 2 Update is Awesome

I had high hopes for the Last Stand update, and by golly it met and exceeded all of them! For those not in the loop, in early September we got our first teaser trailer for a brand new community-created update for Left 4 Dead 2. Since then, we recieved hints and tie-in trailers promising new weapons, new voicelines, new Survival maps, and all sorts of quality-of-life updates. And did it ever deliver on all fronts! I ran through the new campaign, The Last Stand, with three of my college friends and it was a grueling run, definitely a step-up on… [Continue Reading]

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On Payday 3

Starbreeze’s quarterly report has been published in PDF form, showcasing a PowerPoint discussing the future of the company, its IPs, and (most importantly) the upcoming Payday 3 in very limited detail. Users on the Steam Discussions forum and Payday subreddit have been rampantly hypothesizing how the game’s going to be. Since we don’t have any actual gameplay to discuss, the prevailing question is whether Overkill is going to focus on quality (like in Payday the Heist) or quantity (like in Payday 2) when designing the content that will be in-game on release. The prevailing opinion is that they’ll go for… [Continue Reading]

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Differentiating Maps Through Gameplay, part 2

Previously I used Left 4 Dead 2 to showcase “thematic gameplay“, a development philosophy whereby each map in the game gets a subtle tweak to the core gameplay loop to make it feel different from the rest the game has to offer. Payday the Heist is actually another masterclass in this philosophy, so to reinforce my point I thought I’d discuss how a second title used thematic gameplay to create very memorable and distinguishable heists. 1. First World Bank First World Bank doesn’t really have any gimmicks, as it’s setting the baseline for the rest of the game. One after… [Continue Reading]

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The Sticky Jumper: Looking Back

Every September 16th, The Daily SPUF honors Jump Day, a memorial holiday celebrating the pre-nerf Sticky Jumper which was cruelly taken from us in 2013. Last year’s Jump Day was a poignant milestone as it was our sixth, meaning we’d had one for every sticky that Valve deleted from the clip. This time next year, we’ll hit a nice round eight and the entire clip will be accounted for. Older articles have discussed why the nerf was unwarranted, unneeded and ineffective at solving the actual balance problems that TF2 suffered from back in the day. This one instead wants to… [Continue Reading]

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The Best (Upcoming) Mega Evolutions in Pokemon GO

Mega evolutions have finally (to an extremely limited degree) come out! While people aren’t super happy with the execution right now, I’m confident they’ll become more practical and available over time. That’s Niantic’s tried-and-true strategy; bait the whales by releasing new content with incredibly low odds and high barriers to acquisition, then make it more common once they’ve made all their early money and nobody cares anymore. So this article is looking to the future; now that we know how Mega Evolutions work, which ones are worth looking out for when they inevitably enter the game? Here’s my shortlist: 1.… [Continue Reading]

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Payday 2: On Perk Decks

I wanted to write a quick article about perk decks in Payday 2, because I find them pretty fascinating as a concept. Not the fact that they exist (they’re identical in function to the level-up trees from Payday the Heist) but that they exist in conjunction to the standard character classes, each of which has a ton of random abilities and playstyles with different weapons, equippables, armors, and concealment levels. As someone who loves game design, I’ve spent way more time than I should trying to figure out what criteria Overkill put into deciding when an ability is worthy of a… [Continue Reading]

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