A Quick Guide to Escapes in Payday 2

When you play the older, less-flashy heists, you may notice that you’ll occasionally get a bonus day involving your getaway van crashing and you needing to hold out until a new one arrives. These are called Escape Maps, and the game doesn’t really do anything to explain what they are or why they happen. So today, just cause I remember being confused by them as a new player, I thought we could cover 5 Facts About Escapes. 1. There are several in-heist factors that increase the odds of an Escape occurring. Specifically, most heists start with a base percentage chance… [Continue Reading]

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A Brief History of the Daily SPUF

Wow, we’ve hit 3,000 articles! I’m honestly blown away by how many people have decided to join us on what began as a simple repository for memorable SPUF threads. At this point, most of our readers have never even visited the original Steam Powered User Forums, which is a crazy thing to think. So since the majority of our readerbase wasn’t there for the early days, I thought I could join the congo-line of celebratory articles by chronicling the many iterations and events that the SPUFblog has experienced through the years. This blog was originally born due to a discussion… [Continue Reading]

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A Moment of Silence for Quake’s Ogre Marksman

I recently wrote an article about a cut weapon from Doom. Today I want to dedicate a similar eulogy for a similarly-redacted element from Doom‘s sequel series, Quake. But first, we need to talk about Ogres. What is an Ogre? Ogres are the most frequently-appearing of the many enemies in Quake. Wielding chainsaws and a grenade launcher, they don’t seem to have much in common with the sort of medieval tropes you’d expect to see. But nevertheless they set the benchmark for enemy damage. The 5 enemies that deal more then the ogre are considered “upper-tier” and a high-priority. While the 7… [Continue Reading]

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A Moment of Silence for Doom’s Assault Rifle

Team Fortress 2 isn’t the only game that gave assault rifles the boot. The original Doom has one of the most iconic FPS rosters in history, but is surprisingly lacking the most famous generalist weapon of all time. Yet did you know it wasn’t always that way? Today I wanted to spend an article discussing the sordid history of the unluckiest weapon in the world’s most famous shooter. The Early Alpha Doom‘s assault rifle was there from the beginning, the very first and only weapon available in the early alphas released to the public (once the Wolfenstein 3D sprites were… [Continue Reading]

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Quake

In keeping with the spirit that inspired me to play the original Doom and Doom II to fill the pre-Team Fortress Classic hole in my repertoire, I would be remiss to not also try id Software’s other magnum opus. Their followup game that nevertheless managed to redefine the shooter genre again and take the gaming industry by storm. I don’t know how they managed to do it twice, but the original Quake is a fantastic experience. If you haven’t played it, you really need to go see what all the fuss was about. Now I must confess that I didn’t… [Continue Reading]

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7 Things I Miss From Just Cause 2

Just Cause 2 is definitely one of my favorite games of all time, at least in the top 3. It’s the perfect mix of mobility, environmental destruction, and cheesy B-grade voice-acting. It makes you feel like you’re starring in a very explosive action movie. I have hundreds of hours in the single-player and multiplayer modes combined. I keep finding myself coming back despite having less and less available to do in my save file. So finally, during the last Steam Winter sale, I finally bought the complete Just Cause 3 collection for only $4 so I could see where the… [Continue Reading]

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5 Hidden Weapon Mechanics in Payday 2

Payday 2 has one of the most expansive rosters of firearms I can think of in gaming. Pretty much every type of real-world ordnance has at least some representation in a complete heister’s inventory. But this does lead to a lot of odd or un-intuitive things happening under the hood in the game’s code. Today, we’re covering 5 Hidden Weapon Stats in Payday 2 that I think every player should know about. These either drastically change how you use the gun or they’re a useful feature you should be taking advantage of if you don’t already know about it. 1.… [Continue Reading]

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The Original Doom: Does it Hold Up?

Since Team Fortress Classic was my first-ever multiplayer game, I’d actually never played the original Doom. Doom took the entire gaming industry by storm and forever changed the future of shooters. But thanks to the never-ending quarantine, plus getting addicted to speedrunning videos like the ones on Karl Jobst’s YouTube channel, I finally purchased and played through Doom and Doom II. While I know I’m not breaking any new ground with this incredibly-hot take, I think they may be two of the greatest games I’ve ever played. Still Badass It was truly eye-opening to go back and see these two seminal… [Continue Reading]

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8 More Free Weapons Every Player Should Try in Payday 2

In 2016 I wrote this article, and I legit don’t think I remembered it when using the exact same title for a SPUF of Legend video almost two years later. Well, the two lists don’t actually have much in common, so let’s cover some more great options that don’t require any DLC! (Note: This list is only for ranged weapons, if you want melee weapons check out this previous article.) 1. The Platypus The Platypus topped both of these lists due to being the only sniper rifle available to base game players, meaning that it can penetrate shields to damage… [Continue Reading]

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Cyberpunk 2077: First Impressions

Cyberpunk 2077 has had a…polarizing release, to say the least. We were all pretty much expecting that, given that all the pieces were there for a very tumultuous recipe. Massive overbearing hype, multiple lengthy production delays, a widely-trusted developer hoping to meet lofty expectations, and a suspicious lack of actual gameplay in the trailers. But even I was surprised by the extreme variance in incoming early reviews. Some people (myself included) reported pristine performance, others were experiencing barely-playable messes. Certain aspects of the game were incredible, often genre-forwarding improvements to the formula. Whereas other core fundamentals were lacking or downright antithetical… [Continue Reading]

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