Operation Very Slow Mobile Defense

So there is a new Operation out in Warframe. For those who don’t know what an Operation is, it’s basically an event that lasts about a week or so and requires players to do specific tasks. The Razorback Armada and the Balor Fomorian missions for example are old Operations that are brought back occasionally. Other Operations include Plague Star, Ambulas Reborn and the Pacifism Decect. Ghoul Purge is also basically an Operation but that one reappears on a regular basis because weapons are locked behind it.

The new Operation, Buried Debts, seems to have arrived in two parts. The first part is a community mission to scan specific locations in the Orb Vallis, so we can unlock something later on. The thing we’ll probably unlock is the fight with the Exploiter Orb and probably a small series of bounties to go with it, just like the Profit-Taker Orb has.

The other part of the Operation involves Thermia.

Basically, Venus is a very hot place. It is a victim of runaway greenhouse gases and it is what Earth will turn into if we don’t pull our fingers out of our asses and deal with the causes of climate change. In Warframe however, the Orokin pumped billions and billions of gallons of coolant fluid into the planet to cool parts of it down. The Corpus took that over, but they do a pretty bad job of it. So occasionally, massive fractures appear, spewing lava and heat out into the Orb Vallis.

We need to fix that.

How? Via a very tedious mobile defense mission.

To close these fractures, first we need to find a coolant raknoid. These spiders spawn around the Exploiter Orb and we have to avoid its lasers while we kill a coolant raknoid and steal its coolant capsule.

We then take the coolant capsule, just as we would take a datamass, and stick it inside a fracture. We then have to wait about the same time as a normal Mobile Defense terminal for the capsule to suck up the heat. You have to defend the capsule from enemies who are trying to destroy it, because the poor things are lowly grunts that don’t know that the Orb Vallis will blow up if we don’t fix these fractures. Occasionally a Jackal, a Raknoid or some Hyenas spawn, but if you just stick to the central area around Fortuna, the difficulty is pretty low.

You do this four times per capsule, and once the fourth capsule is finished, you get 2 diluted thermia (guaranteed to be a crafting component for Hildryn later on) and can go and find another coolant raknoid to steal a capsule from or bugger off back to Fortuna.

The mission type is technically endless, but it is very slow, with no real way to speed things up. With Plague Star, you could always skip the fake-Lephantis fight and with the Pacifism Defect, Nova could speed things up, and both events introduced new mission types or weapons. Closing fractures is just like doing a mobile defense constantly. Or a Kuva Survival mission with less useful rewards.

Speaking of rewards, they’re weird. You get 7 points per 4 closed fractures, with rewards given out at 5, 25, 50, 75 and 100 points. So you need to do 15 successful runs to get all the rewards. The reward for 100 points is the Opticor Vandal, which sounds damn amazing. The other rewards, aside from your normal sigil and emblem, are mishmash mods. They’re basically weaker versions of mods like Serration (+rifle damage) with a weird second stat. The only one that seems worthwhile is the Organ Shatter one, which offers less critical damage but more attack speed. I have no idea why you would want a mod that gives you shotgun firing speed and increased revival speed though.

The real reward though is a new boss fight at some point. I guess. In the mean time, all we can do is a fuckton of coolant-based mobile defense…

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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