Halo’s Digsite Matters (Review; Spoiler-Free)

Cresting the first hill on Spasm, Halo comes full circle. “If you can at all help it, don’t be a launch title.” – Jaimie Griesemer, GDC 2002 One wonders if Bungie felt a twinge of regret as they compiled Halo’s gold master in Fall 2001. Maybe they were too exhausted to feel much of anything. Nonetheless, the game had shipped, and its ten month crunch had finally come to an end. As businessmen, they’d go on to triumph: Halo carried Microsoft’s Xbox, smashing all of its sales targets within the year and surpassing the coveted million mark by April of… [Continue Reading]

Read more