The Murmur are Cool But We Even Need More of Them

The Murmur are a new enemy faction in Warframe, that came out in Whispers in the Walls. They mostly consist of two things: ghostly limbs and cracked limestone pieces. They can currently only be found on the Entrati Labs/Great Indifference tile set on the five new nodes on Deimos, located underneath the infested landscape and Orokin derelicts above. Funnily enough,  Deimos has three distinct tile sets now, rivaling Earth.

The Murmur are a weird faction. They mostly attack via melee swings or laser attacks, very little else. Most of the time, you see either the grabbing arms or the weird pairs of legs, but Murmur can erupt through the ground and group together. The weird floating triangle enemies with arms can fire laser cages at you, and the weird tube worms are also pretty neat. But they are rare and take time to spawn.

We also have Murmur bosses. Anyone who watched TennoCon 2023 saw the Fragmented One, but now it has three different sub-types, all of which you can fight on Effervos, and need to do so for the Operation Gargoyle’s Cry event. The Fragmented One is a pretty cool boss, made up from bits of existing Murmur, and has a nice variety of attacks, ranging from slapping you, to creating lines of arms that reach up to grab you, to turning into a spinning pole and firing lasers at you. There are other, secret bosses, but I kinda haven’t found them yet.

These enemies do have names, plenty of them. But I think I prefer them as being nameless. After all, the Murmur is supposed to be unknowable. It’s a horrific mass of blind, raging limbs, disconnected from the rest of reality. They’re both familiar and foreign and genuinely quite creepy as they pull themselves out of the ground and attack with screeches and swipes.

Scattered in between the Murmur though are the Necramech enemies. Of which there are only three. Rogue mechs, rogue dogs and the random rogue fully built Necramechs, similar to the ones found in Isolation Vaults. These guys are probably more threatening than the more common Murmur mooks, but they’re also much, much louder. They constantly beep at you and explode in angry ways, The Necramechs are also supposed to fight the Murmur, and Loid says they attack everything in their path because they don’t know better, they’re just following Albrecht Entrati’s last order to defend the labs. But they do a lot of attacking you and very little attacking of the Murmur. Really, I feel like they’re a distraction from the paracausal shitshow that is the Murmur.

What I also don’t get is why we randomly fight Void Angels on Effervo. Okay, sure, they’re all Void-based enemies, but the Void Angels look nothing like the Murmur. They fit even less than the Necramech enemies, somehow. Just random gashes of silver, shoved in random places (although they seem to appear consistently in the same tiles). I never particularly liked Void Angels, I think the whole concept of becoming invulnerable by going inside yourself makes no sense. If you don’t have a fast enough amp, you also have to do an annoying void-slinging challenge inside the Void Angel to get rid of additional bullshit immunity to damage. To make Void Angels even more annoying, they seem to take FOREVER to actually start attacking you. Which is doubly annoying since you have to activate the Void Angel, and then sit there for a good 30 seconds until it springs to life.

Still, I want more Murmur. I want a survival mission solely in the Great Indifference tile set, with no Entrati Labs, where I fight waves of Murmur and the occasional Fragmented One. These guys are so cool, it just sucks that they’re restricted to one tile set. Although, with how angry Wally is, I fear my wish might be fulfilled sooner than I think…

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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