The Menacing and All-Powerful Destroyer of Time Itself

Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output.  And I must admit that it indeed appears at first glance to have minimal effectiveness with its 4 damage per tick. Fire can be put out by pretty much everyone with pretty relative ease, so in the hands of the non-experienced, why would you want that? As it… [Continue Reading]

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Loved For What You Are: It’s Okay To Be Situational

It seems to me that many people are of the opinion  that certain pieces of weaponry in Team Fortress 2 are underpowered or useless by the nature of not being optimal at all times.  If something is generally going to serve you better than all the other options available, why would you ever bother to use the alternatives?  Is it really worth it to attempt to engineer a situation where your situational alternative will potentially outperform the typical best choice? I would argue that yes, it is, and my reasoning is as follows: First of all, there are many times where… [Continue Reading]

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Behaving Strangely: Is A Kill-counter Affecting Your Ingame Behavior?

Once upon a time, in the earliest days of my TF2 experience, I was an avid user of the typical “Puff-and-Sting” Pyro loadout.  I wandered about flailing my postal pummeler at anything that crossed my path or flinging flares haphazardly across the map.  It wasn’t effective in the slightest, but it was what made me happy. One day, this changed.  I was randomly given a Strange Shotgun, and I was suddenly a dedicated shotgun jockey.  Engineer and Soldier, both shotgun-wielders, quickly rose to second and third place in my most-played classes.  I didn’t even notice this at the time, but… [Continue Reading]

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jump_detr_v1f

Jumpmaps have long provided a place for enthusiasts of advanced mobility to practice their skills.  Soaring gracefully on the blast of a rocket, being propelled upwards by stickybomb explosions – and, more recently, hopping about with the distinctive firework sound of the Detonator! That’s right, Pyro mobility enthusiasts!  You can rejoice, because jump_detr_v1f is here for your Detonating needs!   Because of its relatively minuscule jumps and less widespread use, even many experienced players have minimal practice with the Detonator and are not able to take full advantage of the possibilities it offers.  I can truthfully state from my own experiences… [Continue Reading]

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