Double Tag, Part Two

I last talked about Aperture Tag, a Portal 2 mod where the Propulsion and Repulsion Gels gets the limelight they deserved. But thing is, just like how the original Portal and its mechanics were born from a small game called Narbacular Drop, the gel mechanics were from a game called Tag: The Power of Paint. The game features paint that changes the physical properties of surfaces. It has red paint, which is the one that speeds you up. Aside for a cosmetic change from red to orange nothing much has changed during its transition to the Portal series, although while… [Continue Reading]

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Double Tag, Part One

There was an arc in Portal 2, where (spoilers!) Wheatley betrayed Chell and chucked her into the bowels of Aperture Science Enrichment Centre along with potato GLaDOS, where we learned of the company’s history, Cave Johnson, Caroline, and hints of GLaDOS’ true nature. But aside for story, there is also something else, an entirely new mechanic for us to play with. The addition of the gels is one of the two new main puzzle elements added to the Portal series, aside from the co-op gameplay. While the Conversion Gel is useful for creating portals and is the MVP for Chell’s… [Continue Reading]

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Returning to the Kingdom of Loathing

After watching a video on The West of Loathing, I’m suddenly filled with the desire to play the Kingdom of Loathing again. The humour and deliberately lazy extremely stylized art triggered a strong sense of nostalgia in me, as I remembered the fun moments, hilarious lines, interesting item blurbs, and that one orc camp filled with innuendos. The one thing that I can’t remember, however, is my old login details. So I just said “screw it” and decided to begin anew. I remembered the six choices: two warrior classes, two mage classes and two rogue classes. I was a spell-casty type… [Continue Reading]

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The (somewhat) Curious Case of Paladins’ Support Classes

Most of the time, in a class-based game, healers or other support classes do rather pitiful damage relative to their more combat-oriented colleagues. I mean, if you have a guy who only does damage, and another guy who does the same amount of damage but also heals and is similar in terms of bulk and speed, the first guy will really need some kind of very interesting or effective gimmick for him to even be used at all. Aside for that, you will run into a scenario where the support class player went off to do anything but supporting the… [Continue Reading]

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Vampiric Vesture

Scream Fortress 2014 brought to us, as usual, a bunch of Halloween-restricted cosmetics. Scout gets to be a zombie from another universe, Sniper’s a were-kangaroo, and Medic is now an angelic being with healing powers. Overall, I say that 2014’s haul of Halloween-themed cosmetics was plentiful and good. Among all of these cosmetics, there is one I would’ve gladly bought and use it daily if not for the fact that it’s Halloween-restricted. I present to you, the Vampiric Vesture. The Vampiric Vesture is part of the Dr. Acula set for the Medic, with the other cosmetic of the set being… [Continue Reading]

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One Thousand and Six Hundred Posts – A Look Back

Happy 1600 articles! As a long-time lurker, I have been reading The Daily SPUF for at least three years by now. Now that we’re at a milestone, I thought it will be nice to look back and talk about some of the articles I enjoyed. And no, I’m not going to go over all 1593 articles because there is no way I can write a kilometer-long article by the time the 1599th article get published. And now, in no particular order: Posts about unused game content are always fascinating to read, because it shows the different directions the game devs explored,… [Continue Reading]

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DISTRACTION!!!

In a typical TF2 game, you will have 12 players on each side. That is the main draw of TF2 for me, since the larger team size means a team can dedicate one or two players to carry out what will be rather unorthodox strategies for a 6 man team. For example, on a 12 man team, having one person dedicated to be a distraction can really pay off if said person can reliably draw away more than two people from the fight. Even when he can’t do so 100% of the time, which is definitely the case, 11 VS… [Continue Reading]

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Soul Knight

For the longest time, I have a GBA emulator on my phone. In fact, I still do. I do that and went through all the trouble to get GBA roms that Nintendo haven’t cease-and-desist’d to death yet because the mobile games on the Google Play Store are simply horrid. Well, a few months ago, I found this game. This is the first screen you see when you enter the game. The random items in the room, like the potted plant, gives you buffs when you spend gems to upgrade it. The slot machine, should you win, gives you a nice… [Continue Reading]

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I don’t need Sandvich

Cue an angry mob of Heavy and Medic mains raging at the title. Thank goodness there isn’t that many of them. Truth is, despite constantly hearing about how Sandvich is the be-all and end-all of Heavy secondaries, and seeing how many players swear by that thing, after using it myself for some time I decided to stop using it. And part of the reason is because of my playstyle. As I have mentioned here and here, I mostly play as a flanking Heavy. I sneak behind enemy lines and tear enemies into shreds where they least expect it. And most… [Continue Reading]

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Painkiller

I mentioned Painkiller once some time ago, on my favourite weapons article. In that article, I talked about how much I like the guns in the game, and I might have told a little lie. See, I like almost all the weapons more than my other picks aside from the SBC Cannon. But then, I can’t just fill most of the list with weapons from the same game, can I? I do stand by my point that the Electrodriver is underwhelming, but the Rocket Launcher/Chaingun combo is pretty much a power fantasy controlled with two buttons. Painkiller, the titular weapon of… [Continue Reading]

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