Gundam Battle: Gunpla Warfare, and gacha in general

I love mechs. And my most favourite media franchise is Gundam. However, there really aren’t many games for the franchise out there on PC. As in, not many that I like. The bulk of them are strategy games, and the only strategy I know is “whack enemy with big stick”. When GBGW was first announced, I was quite excited for it. A Gundam game where I get to customize my own Mobile Suit and beat up other Mobile Suits? It’s like a dream come true. I wasn’t exactly pleased to find out that it’s a mobile game, but it doesn’t… [Continue Reading]

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An attempt at Art

Break Arts II is a beautiful game. There are moments in the race where everything blurred together into a whirlwind of colours, but throughout the game, the game looks stunning. Break Arts II is rather unusual for a mech game. While most mech games are either RTS games or action games, Break Arts II is a racing game. Imagine being able to build a race car from scratch, just that your “car” is a bipedal robot and you have the option to shoot your enemies to ruin their lead. That is Break Arts II in a nutshell. And speaking of… [Continue Reading]

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The Feeling of Weight

I am a big fan of mecha. The holy grail of video games for me is a mecha game where I get to customize my own mech, which I can then pilot to pummel things that are my size or larger. And the keyword here is pummel. I am not looking to shoot something in my giant death machine with limbs, I am looking to clobber something with said limbs. However, there is always a niggling thought at the back of my mind whenever I’m thinking about a mech game: Is this a mecha game, or is it just a… [Continue Reading]

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Daemon X Machina

The first I heard of this game, it was in Nintendo’s E3 2018 trailer. Just a little thing about me, but I like mechs as much as Medic likes dragons, and I always want a new mech action game. I mean, Into The Breach is nice, but I don’t want to play a mech game as a commander in an RTS. Piloting the giant machines is the fun part. I was extremely excited for the game until I realized it was, at the time, a Switch exclusive. So I just moved on until yesterday when I saw it on sale… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 3

I thought this will only be a two-parter, boy was I wrong. Over the last two articles, I went through lush caves, mountains, and the new underground caves and structures. Basically, the main subject of the Caves and Cliffs Update. Now, I’ll be talking about the other things that are being added into this update. Bundles are a way to get 64 of any assorted items into a single inventory space. And honestly, this is amazing for projects when you have a lot of items you need to use, but you only need a couple of each item. What’s also… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 2

Last article, I talked about lush caves and mountains. This time, we’ll be talking about caves. The cave generation has been overhauled significantly. The new caves are now large and cavernous, and is much more majestic-looking than what we have now. Aside for that, caves now have local water levels, so some caves will be flooded. I am not sure how dense the cave networks will be, and how deep they will go. If they frequently stretches deep underground, it will significantly affect early-game resource gathering. The easiest early-game resource gathering method right now is strip mining, and the strip… [Continue Reading]

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Some thoughts on the Caves and Cliffs Update announcement, Part 1

In the most recent Minecraft Live event, Update 1.17, the Caves and Cliffs Update have been announced. The announcement video is right here: I’ll be going through the new stuff revealed in the update here. I won’t be going over everything in detail, just the parts that interests me. Lush caves are absolutely fantastic. The vegetation added in there allows so much more to be done when doing natural builds. One of the styles I really like is to have ruins that are being overtaken by nature, and the moss layers, moss blocks, glow berry vines and drip leaves gives… [Continue Reading]

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Big Ol’ Farms

There was a period of time in Minecraft where I like building giant farms. I’ve built a few for the past months. I’ve built a gold farm (waited till 1.16 before I built it), a passive, self-harvesting mushroom farm (24 mushrooms after 6 hours, I hate myself for it), and a cactus farm. But my most favourite farms that I’ve built are my creeper farm and my witch farm. The Creeper farm, by design, is meant to generate a ton of gunpowder and nothing else. This is vital for me as I am absolutely addicted to Elytra-flying and thus need… [Continue Reading]

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Enjoying building in the Nether Update

The Nether is now much better with the latest update. Before, the Nether is just a dreary burning hellscape. Now, with all the new Nether biomes and mobs, it’s actually fun to explore and roam around. Out of all the new biomes, my favourite is the basalt delta. I’m not sure why, but I really like the atmosphere there. The biggest part for me, however, are the new blocks available for building. New wood, new stones, and even new lights! I enjoy building a lot, so I’ll be talking about those now. Shroomlights are the newest light blocks to be… [Continue Reading]

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Things I want in Minecraft: Food edition

I spent quite a lot of time playing Don’t Starve and Don’t Starve Together. Although I don’t like them as much as Minecraft, one thing that I really enjoy about the game is the Crock Pot. The Crock Pot allows you to cook new and better foods from basic ingredients. We don’t really need something like that in Minecraft, but I do want more food-related things in Minecraft. Here are some of the things I want. Desserts and sweets On top of being a glutton, I also have a massive sweet tooth. As of now, we have sugar, which is… [Continue Reading]

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