The Sun-on-a-Stick

The Sun-on-a-Stick is a rather unpopular weapon. It is a rather pointless weapon. I mean, just look at its weapon attributes: The 25% fire damage resistance was added during the Meet Your Match Update in an attempt to buff it. It seems nice, but when you can outrun the Pyro there is not much point in having fire damage resistance. Besides, the Mad Milk is available to extinguish afterburn. The 100% critical hit VS burning players is the main attribute that people take note of, but there are two main problems with this attribute. Since Scout has no way of doing… [Continue Reading]

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Why Heavy?

While a large portion of the newer players may struggle to see the appeal in playing Medic, most of the older players feel the same about playing Heavy. A lot of people just see him as a glorified mobile Sentry and occasional Sandvich dispenser, or a tremendous waste of space on a team a full-time universal Sandvich dispenser and nothing else. However, to me, Heavy is one of my go-to classes when a solid damage dealer is needed, perhaps more so to me than Soldier. I find that, while Soldier does have a much higher skill ceiling and is overall… [Continue Reading]

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On 28 March 2018, TF2 received an update

And in it came a bunch of matchmaking changes, balancing and bug fixes. For one, Competitive mode now uses CS: GO’s Glicko skill rating system for matchmaking, which should help ensure that the matches are more balanced. Aside from that, The ranks in Competitive has been changed from 18 ranks to 13. Aside from that, Competitive Matchmaking Passes are now US$ 9.99. Non-pass holders need to be at least Casual level 3, be a Premium user and have a valid phone number associated to the account, which should hopefully reduce the amount of hackers in Competitive mode by raising the… [Continue Reading]

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Horses in Paladins

Horses are a fairly significant part of Paladins’s gameplay. When you spawn, you’ll be on a horse. Unless, of course, you have the Primal Prowler skin equipped which will grant you a sabretooth tiger as a steed instead. No matter the species of your steed, it’ll grant you increased movement speed, and you’ll only dismount if you are either attacking or being attacked. If you find your horse too slow, the item Master Riding can serve to boost the speed of your steed. The trade off is that with the purchase of Master Riding, you cannot buy Morale Boost, which increases… [Continue Reading]

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Tea Talk: Games and experiences

Some time ago, I talked about how I felt uncomfortable with judging An Aspie Life as a game. Today however, I want to look more into its premise. An Aspie Life is a game where you play as someone with Asperger’s Syndrome. In this game, all the visuals, sound, mechanics and interactions are reflective of what the author, who himself has Asperger’s, goes through on a daily basis. The idea that a game can serve as a documentary of someone’s life is an interesting concept. And certainly, video games are extremely suitable for conveying what a person goes through because… [Continue Reading]

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Why Medic?

I suppose there are a lot of people that, when they first got into TF2 and saw the Medic class, asked this: Out of the nine classes available, why would anyone go for the one class that can’t kill anything to go healer? The main draw for me to play Medic is probably power. Every other class in the game has the power of death, whether it is with the pinpoint precision, single target elimination of the Sniper, or the mass destruction of the Demoman. Medic has none of those, despite what every single Battle Medic out there says. Medic… [Continue Reading]

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PALADINS IS BACK

Long ago, Paladins had a rather fantastic customization system, which I talked about here. It is somewhat similar to Call of Duty’s Pick Ten System. You have 5 card slots, which you can fill the slots with a choice of 16 cards. The cards each boost a specific attribute of the champion. Each card can also be boosted up to 4 points, and the total point limit per loadout is 12. You need all five slots filled, and all cards must have at least one point allocated to it, making point allocation and prioritization something worthy of study. And in… [Continue Reading]

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Tea Talk: Experimental Games

I saw this game called An Aspie Life on Steam, which is stated to be “an experimental adventure game that deals with the topic of Asperger’s Syndrome”. Naturally, I want to try it. It’s an extremely unusual pitch and it’s for a rather good cause, since it raises awareness for Asperger’s and let people understand it more. And I got stuck about five minutes in. I have no idea what I did wrong. Since it is in Early Access, I would normally assume that it’s a bug, or just a mistake by the creator. However, the line “as every element… [Continue Reading]

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Satisfactory Shooting: The End

Previously I was talking about how guns should be designed for shooting to feel satisfying. Now, we’ll talk about how the targets need to be designed for the shooting to feel satisfying as well. First up, the environment should have some response when shot. Have brittle objects break, leave scorch marks and bullet holes on the walls, the whole works. It makes the map feels like an actual environment rather than just a static arena, and that helps immersion a lot. Hell, bring down a whole building or two, why not? Of course, the damage created should be proportional to… [Continue Reading]

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Satisfactory Shooting: The Beginning

I was playing EDF: Insect Armageddon when this struck me: I really hate the Jet armour’s starting weapons. One of the energy rifles literally makes “pew pew pew” noises and they felt as impactful as throwing tofu at a tank. Less, in fact. At least the tofu will splatter in a rather interesting way. At first, I chalk that down to them being energy weapons. Conventional gunpowder-based firearms in games always feel good with the recoil, muzzle flares and the very loud “BANG!” each time you fire a shot. But then I remembered that the Cow Mangler 5000 is a… [Continue Reading]

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