Promoting TF2 with other Valve games

Heroes of the Storm is the Super Smash Bros for Blizzard’s franchises, as well as the company’s attempt to break into the lucrative MOBA market. And it’s not doing too well compared to its competition, which is sad since the genre was first born from Aeon of Strife, a StarCraft custom map, and it’s the Warcraft III mod Defense of the Ancients that first popularized the genre. It’s just like how England invented football (it’s football, not soccer, come on America) and has only won once in the FIFA World Cup out of 20 games. So Blizzard decided to use their newest… [Continue Reading]

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Paladins, Fanservice, and Waifus

First up, the line “I’m afraid it’s gonna attract horny 13 year olds” is hilarious. Not only are there much better games for that out there on Steam, the fact that said 13 year olds clearly have access to the Internet means that they should have access to much better sources of satisfaction if that is what they are after. But yes, this is a somewhat valid topic about Paladins. The female characters in the game are rather, erm, well-equipped if you see what I mean. Not to mention, going by the way they dress you would’ve assumed that the game… [Continue Reading]

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Tea Talk: Team Fortress 2 in general

Team Fortress 2 is ten years old. Most people would’ve known this. But I feel that this point bears repeating. To be very honest, it isn’t exactly that easy to tell sometimes, since the stylized art ages pretty OK. But because it’s ten years old, it has understandably lost some of its luster. Every time a new game comes out, it’ll chip away at least a sliver of TF2’s playerbase. The game is fighting a battle of attrition against the rest of the gaming industry for 10 years. Aside from that, as more and more new names enter the arena,… [Continue Reading]

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Tea Talk: Giving money to Paladins

I have not spent a single cent on Paladins. And that is strange, because I really don’t see why not. I really enjoy the game, I’m rather invested in it, and I like Hi-Rez. Somewhat. I did talk about how I feel that Hi-Rez’s business model feels exploitative. Granted, they did made grinding easier since then, but the grind still feels so painfully long. The new champion always seem just that little bit out of reach. And the whole time I was at the champion screen, the Founder’s Pack ad is at the side, silently taunting me for not giving… [Continue Reading]

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Just Cause 2

Just Cause 2 is where all productivity goes to die. Really, the moment I bought the game, my productivity goes to hell. I can’t even be productive enough to complete in-game missions since I’m either doing the sidequests, hunting for collectibles, or simply just flying around the land. And I swear my body’s half as productive too. My eyes barely blink and I stop feeling hungry, so whenever I stopped playing after a long session I turned into a weeping, starving mess. This game is really, really pretty. The environment is gorgeous, rich, varied and filled with detail. You have… [Continue Reading]

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Tea Talk: Developer hijinks

In general, despite me really hating their business model at times and feeling really iffy about their new VIP system in Paladins, I like Hi-Rez. The devs actually put a lot of effort and love into developing the game. Paladins have been growing rather well, its community vibrant, its playerbase number is rather respectable (though we won’t know the actual player count since you can launch Paladins directly through Hi-Rez’s launcher instead of going through Steam), and its eSports scene is growing. This is in no small part due to Hi-Rez’s continuous efforts to develop and promote the game. But that… [Continue Reading]

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Gunpoint

I have a soft spot for stealth games, although I’m not very good at them. The appeal of quietly sneaking around, sight unseen, taking out every guard with surgical precision to clear your part to the objective is rather unique. It contains both the methodical approach required by puzzle games as well as the heart-stopping anticipation of horror games. There is a rhythm, with bursts of actions in between long silences, as dictated by the movement of the enemies on the map. Gunpoint is definitely one of the more action-y stealth games I’ve played, though. Compared to Mark of the… [Continue Reading]

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Customizability: Article #4 – Finale

After talking about the gameplay customization systems in three games I quite enjoy, I suppose it is time to talk about my thoughts on the subject in general. Firstly, it struck me that all of them feature a system which requires you to unlock new weapons/cards/parts/whatever. I personally don’t think it is entirely because of microtransactions, although I am pretty sure that contributes to it. Why I say that is because of this: Even in Alien Swarm and its fan-made expansion Alien Swarm: Reactive Drop features such a mechanic, and those games are completely free with no microtransactions at all. But then,… [Continue Reading]

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Customizability: Article #3 – Loadout

… what? Can’t do a bunch of articles about customizing playstyles without mentioning a game that lets you build your own guns. For those severely out of the loop about this game, Loadout is a game where you build your own guns. Aside from that, it features nudity, extreme amounts of gore, crass schoolboy humour, and nudity. It is also completely dead on PC and can only be played on PS4 although it first launched on PC. And I will forever remember the day where the PC servers are shut down with plenty of tears. And bitterness. My own feelings… [Continue Reading]

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Customizability: Article #2 – Paladins

Paladins, aside from its champion roster, also has a rather good customization system. A two-tiered one, in fact. Aside from a card system where you build your loadout deck before the start of the round, there’s also a item system where you buy items you need while playing. We’ll start with the former, as it is the main customization option available in the game. Paladins uses a point-based system along with its cards. You don’t directly alter the champions’ kits, but you can pick cards that enhance the skills or add additional attributes to it. Each champion has sixteen cards,… [Continue Reading]

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