Comparing Barik and Torbjörn

Considering how similar Barik and Torbjörn are at first glance, I feel that there is actually a lot of difference in how their kits are designed and implemented. I feel that a comparison between both characters’ kits can give rather valuable insight into the differences between both games, and how the games are designed and built. Firstly, some background on both games are needed. This provides some necessary context as to how the heroes are designed. Overwatch has 4 main game modes. In Assault, the attacking team tries to take down two control points defended by the other team. Control is… [Continue Reading]

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Tea Talk: Accessible depth for the solo player

This topic came into my mind some time ago. As someone who primarily plays alone, even in multiplayer games, this is actually something that should really have occurred to me considering how much it affects me. But I never really though about it until I saw someone talking about the merits of Overwatch over Fortnite. That person claimed that the depth of gameplay in Overwatch comes from the team’s hero composition, the maps being played and the whether you’re playing on offense or defense. Leaving aside the issue that every other team-based, class-based games have all of that and Overwatch… [Continue Reading]

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The cost of customizability

Consider it a follow-up to my series of articles on customizability in video games. While I was writing an article about Paladins and Overwatch, I realize that introducing the basics of Paladins’s gameplay is a lot more difficult than Overwatch’s. And the main reason for that is the customization options in Paladins. The Talent system (formerly known as Legendary Cards), the card loadout system, and the item system adds a lot of complexity, and understanding them is vital to progress in the game. Compared to that, Overwatch is much easier to talk about since there is less you need to know… [Continue Reading]

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A Literal Aimbot – A Thought Experiment

No, no, I’m not talking about actual cheats. Users of those are the scum of video game communities anywhere and everywhere. This article is about computer vision and its implementation. Consider it a thought experiment. So, you guys know how VAC or any other anti-cheats detects hacks and cheats, and bans whoever decides to use a bot to shoot for them in a game? I found a loophole that should, in theory, allow me to use a bot to aim and shoot for me, while bypassing anti-cheats completely*. *depending on how the anti-cheat functions and how you implement it. That… [Continue Reading]

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Die Schildwand

In my article on Heavy secondaries, I commented on how I don’t want shields to be added into the game. To be more specific, I don’t want the Overwatch-type shields, because to me, it will lead to a huge damage sponge covering off a whole chokepoint or shielding a whole team, grinding the game’s pace to a halt. A giant damage-blocking wall that can be deployed at will is not fun to play against at all. However, such a shield may be a great idea as an Über for a Medi Gun. For one, the Medic will need to earn that Über… [Continue Reading]

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Totalbiscuit

It took me some time, but I finally decided to write it.   I can’t remember how I first came across Totalbiscuit’s video. Maybe it was just YouTube recommending me gaming-related videos and decided to show me some of his stuff, maybe it was a friend who recommended it to me. But that doesn’t matter. I remember being rather miffed at the Day One: Garry’s Incident debacle. It spoke volumes to me of the kind of character TB is. When the same thing happened again with FUNCreators and Guise of the Wolf, I simply smiled and waited for FUNCreators to… [Continue Reading]

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Lunchboxes and Sidearms

Heavy‘s secondary slot has always been dominated by his lunchbox items. His lunchbox items are incredibly useful. Not only can they be used for healing the Heavy or, in the case of the Buffalo Steak Sandvich, giving Heavy a speed boost, it can also be used to heal injured teammates, especially their Medic buddies. It is no small wonder that the shotguns aren’t favoured as much. The shotguns are just completely outclassed by the Miniguns when it comes to raw firepower, and any Heavy player worth his salt will know how to mitigate the spin-up time by jump revving, and checking… [Continue Reading]

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The Sandvich and TF2

I’m not a big fan of the Sandvich, gameplay-wise. I mean, I know it’s good, but I have always been happier with the Dalokohs Bar or even the Family Business. But I’m not here to discuss that today. What I want to talk about today is how the Sandvich is epitome of TF2. I mean, despite Heavy being the face of the game, cosmetics being so integral to TF2 that the game is also known as Hat Fortress 2, and the fact that the Golden Frying Pan exists, the Sandvich to me is still the embodiment of what TF2 is all… [Continue Reading]

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Tea Talk: Movement Ability on Cooldowns, in FPS Games

I am starting to really, really despise that particular sort of movement abilities in FPS games. You know, like in Overwatch, where you press one button to do a dodge roll as McCree, then walk around and wait until your 8 second cooldown expires before you get to do it again. Or the “press one button to launch into the air” as Pharah. It’s just really painful for me nowadays. Recently, I tried PWND, which has a rather unique movement system. Pressing jump will shoot a projectile towards where your crosshair is pointing at, be it the floor or a nearby wall, and… [Continue Reading]

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The Sun-on-a-Stick

The Sun-on-a-Stick is a rather unpopular weapon. It is a rather pointless weapon. I mean, just look at its weapon attributes: The 25% fire damage resistance was added during the Meet Your Match Update in an attempt to buff it. It seems nice, but when you can outrun the Pyro there is not much point in having fire damage resistance. Besides, the Mad Milk is available to extinguish afterburn. The 100% critical hit VS burning players is the main attribute that people take note of, but there are two main problems with this attribute. Since Scout has no way of doing… [Continue Reading]

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