Why the Quick Fix Medic* is Now Viable in MvM

*And other healing-centric loadouts The Two Cities update has vastly improved the medic’s abilities in MvM. Gone is the “kritz machine” of old, now you can do exactly what the medic should be doing in the first place, and be an integral part of the team. And it’s just as fun as anything else. For reference, there are two major abilities the medic received in this update that attribute to this: revives and the shield. Related posts: In Defense of Medieval Mode On The Direct Hit Synergy In Every Medic Loadout Combination Confusing Comms: Health Callouts The Best Battle Medic… [Continue Reading]

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