How to Impersonate Scout in Loadout

Loadout
Seems Legit.

Loadout’s been one of those other games I’ve been getting into these days.  One of the main gimmicks is that you build your weaponry out of a bunch of gun parts and chassis, and shoot bad dudes on the other team in a way reminiscent of older twitch shooty games.   It’s actually a good bit of fun once you can get past some of the crude humor.  Today we are going to try and replicate a TF2 class and see if its any good in a completely different game.  Let’s make the scout.

So what will we need?  First, a shotgun.  A big one.  Also, a rather lightweight secondary for stuff our big gun can’t reach.  Lastly, we will need something to emulate Scout’s better maneuverability.

Here’s what I came up with:

Our Scattergun:

  • Rifle Chassis
  • Slug Payload
  • Wide Scatter Barrel
  • Iron Sights
  • Semi-Auto
  • Shell Loading Mag
  • Compact Stock

A very short-ranged shotgun, practically a melee weapon, akin to Scout’s focus on up close and personal ‘meatshots’.  Two or three good hits will down a person.  Luckily, you have a clip size of eight.

Our Pistol:

  • Rifle Chassis
  • Slug Payload
  • Light Assault Barrel
  • Iron Sights
  • Three-Round Burst
  • Shell Loading Mag
  • Compact Stock

And what we have here is a very accurate not-pistol.  More like a small SMG, really.  It has a clip of 15, which fire in bursts of 3, and also reloads like a revolver.  (Shell Loading was the only way to get the clip around the Pistol’s 12.)  It is fairly accurate, even from the hip if need be, but the damage is very poor even if the full burst connects.

Lastly, we also select the Jump Boots as our Equipment.  This allows us to preform a double-jump every couple of seconds or so.

Does this set-up preform well?  Actually, it kinda does.  If you can get up close enough, your shotgun can wreck some face.  The boots give you that extra boost to get around some of the more vertical maps, allowing you to close from more odd angles easier.  It is most effective for mopping up lone bupheads as well as any leftovers left from the rest of your team.

This loadout also has some difficulties.  Your capabilities outside of shotgun range are severely lacking.  Your pistol is only really useful for poking people annoyingly, grabbing random free assists, and finishing that last bit of that jerk that escaped your shotgun.  also, both your guns have tiny clips, and reload one shot at a time.  In prolonged fights, your usefulness may diminish.

Altogether, I had a good amount of fun testing out this kit.  Later on I may try out the other classes, and see what works.

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