Damned if you do, damned if you don’t.

It’s tough being a Pyro. Not in the same way that it’s tough being a Spy in a competitive environment or being a lone Medic in a team full of Snipers, but in a more philosophical way. People rage at Pyros no matter what they do, forgetting the ease at which they can fuck up the enemy team, forgetting the utility a Pyro can bring and forgetting that Pyros can extinguish fires so stop running away dammit! Of course, Pyros are appreciated in some ways. Everyone would rather see a second Pyro than a second Spy, because a Pyro, no… [Continue Reading]

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On Grenades

    Let’s cut right to the chase: Grenades were famously removed from Team Fortress 2. Why? I’ll let Adrian Finol of the Hydro Developer Commentary speak for me: One of the main changes between Team Fortress Classic and Team Fortress 2 was the removal of thrown grenades. Most classes could carry a standard hand grenade along with a secondary grenade, tied more closely to the class. Team Fortress 2’s focus on unique class roles led us to notice that the standard hand grenade was a more powerful combat decider than some of the primary weapons. This made the classes… [Continue Reading]

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Medic’s turn to talk about the removal of the Demoknight Turning Script

I’m sure none of you care any more, unless your name is Craylash or something, but I want to talk about how I, often the victim of the Demoknight (and everyone else of course) feel about the removal of the Demoknight Turning Script. Now, I am a very fair person. I have a strong sense of justice and I always say what I feel is right or wrong. Well, not always, but in this case, I’m saying so. And I’m going to put it right here: I feel that the Turning Scripts and Charge turning are unfair to their victims.… [Continue Reading]

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MvM for complete idiots

It’s been a while since I’ve played non Mann VS Machine Team Fortress 2 and I felt I ought to write something about the one game mode that can essentially become pay-to-play, just like the game used to be. But since I’m cheap as chips, I won’t be talking much about Mann Up, mostly chatting about Boot Camp. In this article, I’ll go over a few general tips that will help all newer players so you don’t end up begging for mercy at the knees of a swarm of Heavy bots. 1. Upgrade after every wave. This is obvious but… [Continue Reading]

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On Double- and Single-Barelled Shotguns

Not really TF2-related, but I thought I might take this opportunity to talk about a trend in shooters I’ve noticed. Loads of games seem to like giving you two shotguns, one of which is pretty much twice as good as the other. The Ur-Example is probably Doom II, which introduced as its only new weapon to the franchise a double-barrel shotgun, which was the first weapon in the game to have a clip you had to reload (which really cast an odd light on all the weapons in Doom I, I guess that pistol can carry 200 rounds without having… [Continue Reading]

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A Battle of Healers: Medic VS Gorge

Quite often in a class-based game, Healers and Engineers are lumped in together and you’ll have the same person doing a couple of similar jobs. In that aspect, our Medic a bit of an odd one, as we have a whole other class, the Engineer, to do that. There’s a bit of an overlap between the two of them, as in they both heal, but Medics almost exclusively heal. This does make it tricky when it comes to these battles. Anyway, today’s enemy is a monster, literally, who acts as a defensive healing utility thingy who can heal both ‘buildings’… [Continue Reading]

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TF2 vs. TFC: Who would win?

A long time ago I made a thread just for funsies, Who would win in a fight; the TF2 team or the TFC (Team Fortress Classic) team? After fifteen pages and several necros, the consensus appears to be: probably TFC, but both teams have a lot of pros and cons on their side of the table. So, without further ado, I’m going to look at each of the nine classes from TFC and TF2 and compare which outclasses his counterpart. There are obviously a myriad of other factors like grenades, random crits, unlocks, and bunnyhopping that would have to be… [Continue Reading]

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Pets, Jackets and other Outerwear

Back in the old days, there were not many miscellaneous items. You had your Procedure Mask, your Blighted Beak and that was about it. You also only had two slots, one for a hat, one for a miscellaneous item and that was also about it. It cost a minimum of 1.66 refined to buy a hat and crafting two hats together was not always a good idea unless you had duplicates. Keys were cheaper too, and two hats would generally get you one key. It was a simpler time, when you could name all the currently available hats and still… [Continue Reading]

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The Classic Spy

He’s last in every class lineup, so it’s only fair to save the Team Fortress Classic spy for my final class breakdown article. The Classic Spy has a huge arsenal of toys and tricks available to him. Interestingly, he fills almost the same role as our spy but the tools at his disposal are almost completely different. The first thing you’ll notice is some serious firepower that our spy could only dream of. Super shotgun, hand grenades, nailgun…when push comes to shove I’ve seen a cornered spy simply shoot his way out of pretty hairy situations. 1) You can throw… [Continue Reading]

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A Battle of Healers: Medic VS Sona

The Medic of the Team Fortress 2 world is wildly unique, somehow bringing together entire teams to the point that you can’t win if you don’t have one and the enemy has. So what happens when you compare our Medic with the healers from other games (and universes)? Who knows, since we don’t have inter-universal technology yet. Last time, Medic got his ass kicked by the TFC Medic, but this time, things may turn out differently. Of course, there are difficulties in comparing Healers from wildly different games, so we end up comparing based on mechanics and team work. Today’s… [Continue Reading]

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