Randomness you can’t see…

It’s been a while since we last talked about randomness. Generally this sort of conversation dives to horrible depths, going over the same arguments over and over again until either one side gives in, it starts getting nasty or the thread goes off topic. Either way, the thread dies a horrible death. It keeps on happening. What’s interesting though is that the majority of these arguments are about random critical hits. The other random factors, random bullet spread and random damage spread, often lurk in the shadows, untouched. Why? With random bullet spread, there is rarely an argument for that.… [Continue Reading]

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