What if TF2 melee behaved mechanically like Left 4 Dead 2 melee?

I had a blast recently playing ctf_turbine with Medieval mode enabled, but my internet connection quickly decided that it wasn’t pleased with the current TF2 melee mechanics. So it got me thinking about a different Source game where the melee weapons are among my favorite in the entire game. TF2 melee basically behaves like a hitscan “bullet” that flies a few inches in front of the player and stops (the swords fire this “bullet” a bit further, mimicking a range bonus.) Only if this “bullet” hits an enemy is your melee swing successful. This is where all the notorious hitreg… [Continue Reading]

Read more