Let’s face it, no one likes the Engie. Not even people who play Engie like him, only playing because they have to. But Engie’s been my favourite class since the beginning of my TF2 career. Here’s why:
Engineer’s buildings seperate him from the rest of the crowd, with his Sentry Gun providing area denial, his Dispenser providing health, ammo and (to some extent), cover and his Teleporters for faster troop deployment. Though people think that Engineers should be removed because of their “grind-the-game-to-a-halt” playstyle thanks to their Sentries, many don’t realize that the lack of a Dispenser or Teleporters will make this game even slower.
Scout’s an arrogant prick, Soldier’s a war-obsessed maniac, Pyro’s… whatever he/she/it is, Demoman’s drunk 99.9% of the time, Heavy’s rude, Medic’s crazy, Sniper’s a “professional” who throws his own piss at people and Spy’s just creepy. Engie, on the other hand, is both a redneck and from Texas, which makes his personality way more fun.
Engie has a fair bit of weapon choices, which are fun to use most of the time (minus the evil trio that shall not be spoken of). Want to go offensive? Take the Widowmaker! Need to defend without a sentry? The trusty ol’ Shotgun’s all you need! Gotta repair that sentry? Rescue Ranger to the rescue! Need to build something in a hurry? Jag’s there to whack stuff up!
Engineer might not seem to be adaptable to many situations, but as a person who’s played ~900 hrs of Engie (100 hrs since last reset), he actually is. You can defend on two fronts, or one front with your Sentry assisting you. You can sneak behind enemy lines, or screw the sentry and shoot people with your shotgun.
I said I wasn’t going to talk about the Guns-*is choked to death by the ghost of Foxzet and sham1*