Why Engineer?

Why do I play Engineer? Not to turtle, that’s for sure. I play Engineer to support my team, by providing suppressive fire, healing, ammo resupply and teleportation to the frontlines. The appeal of Engineer, however, isn’t just on the support he can provide for the team, or being able to get kills while sitting back and AFK for hours while your Sentry does the work. In fact, the Sentry isn’t even the most interesting thing about the Engineer. I really enjoy playing Engineer. To be more specific, I love playing Combat Engineer. So much so, I wrote about how much… [Continue Reading]

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Combat Engineer, Part 2

Playing Combat Engineer is essentially a giant balancing act for me. I still have a Dispenser and a Teleporter Exit to take care of, but I need to juggle my combat role as an anti-flank and a harasser as well. I need to apply pressure on the enemy team, make a few picks against stragglers and lone-wolf flankers, and hold off a choke or a key area. At the same time, I need to make sure that the Teleporters are up so that my teammates can get to the point quickly, and my Dispenser is able to provide resources for… [Continue Reading]

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Combat Engineer, Part 1

I never like playing classic Engineer. I mean, if I need to defend last and I get to set up properly, I’ll take out the Jag and start building my Level 3 Sentry Nest, but I much rather play anything else except Sniper. On Offense or just whenever I can get away with it however, I love playing as a Combat Engineer with the Gunslinger. I know it’s possible to run a Level 1 Sentry with a rather offensive playstyle, but I personally like using the Mini Sentry since I really like the quick deploy. Being able to rapidly slam… [Continue Reading]

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Why doesn’t Engineer get a revolver?

Considering the number of cowboy-themed cosmetics and the Bucking Bronco taunt, I suppose I can safely say that the Engineer is pretty well associated with cowboys. However, while the Demoman gets a ton of knight-themed cosmetics and a few swords, Engineer never got the revolver that a lot of people wanted him to have. So why is that? Well, I don’t work at Valve, so I can’t really give a definite answer. but I can give a guess as to why that’s the case. First question one might ask: why not just give the Engineer one of Spy’s revolvers? Looking at… [Continue Reading]

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The Dry Gulch Gulp

The Dry Gulch Gulp was added into the game during the 2013 Summer Event. It is a paper soft drink cup with a lid and straw the sits in the Engineer’s pouch and does absolutely nothing else. I suppose it isn’t fair to say that since that applies for most cosmetics, but most of them aren’t just random items stuffed into a pouch. The Dry Gulch Gulp to me is a mystery, a digital manifestation of a question I have asked myself when I see some cosmetics: what is it doing here? No offense to the guy who made it,… [Continue Reading]

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Things that are Annoying to Play Against

Over in Warframe, I’ve recently begun to encounter Nullifiers. Nullifiers have the ability to create shield-like bubbles which prevent them being damaged from outside the bubble. These enemy units are typically a bit of a nuisance to deal with, because they protect other enemies inside their bubbles. On the plus side, these bubbles shrink and power down, and there’s a clear way of dealing with them – you need to get into the bubble and punch them in the face. It’s not the best, but Nullifiers make for a somewhat needed roadblock to stop you completely steamrolling everything. Back here… [Continue Reading]

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Why Additional Weapon Slots are Bad

I see this pop up occasionally, mostly from the same person over and over on SPUF but also on SCUD and other places as well. The idea that giving the TF2 classes an additional slot for weapons is a good thing. Or that having an additional slot would open up for more, uh, stuff. Well, here I am, stamping on that idea. Additional weapon slots are a bad idea, and today, I am telling you why. Let’s get the first obvious reason out of the way first. We have a LOT of weapons in Team Fortress 2. Medic, Engineer and… [Continue Reading]

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Torbjörn – Overwatch’s Engineer

God help me, I’ve been playing and enjoying Torbjörn. It’s not entirely my fault, the game loves raining Torbjörn loot box rewards on me. He’s the only character for who I’ve dropped an emote, highlight intro, victory pose and epic-level skin (the Steampunk gold one). It just felt a shame to waste them, so I’ve taken to testing him out on defense when the team consistency calls for it, and I’m actually very impressed with how Blizzard fixed most of the flaws with TF2 Engineer. For one, the resource management minigame is gone; Torbjörn has only one building to place… [Continue Reading]

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The Righteous Pomson

I’d been meaning to talk about this for a while, but back when Tough Break came out, there was an unintended side effect caused by the Flamethrower tweaks, and it doesn’t even refer to the Pyro. Tough Break’s patch notes mentioned that “The base Flamethrower’s damage fall off over distance has been decreased, resulting in higher damage output at range” and I could write a whole article about how all of these stock flamethrower buffs have elevated the weapon back to a surprising level of viability. But this affected more than just the flamethrowers; the Righteous Bison and Pomson 6000 mimic ‘lasers’… [Continue Reading]

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A late look at pass_pinewood

I have had a hell of a time finding a decent game of PASS Time recently. There’s currently a bug that allows a single player to crash a Pass Time server, and Valve’s tardiness at fixing this bug is causing the playerbase for this game mode to wither and die. The few times I’ve succeeded, the map either changed immediately to pass_warehouse or somehow was already on pass_warehouse despite what the server browser would have you believe. It is genuinely possible that people just can’t wrap their head around pinewood, because it’s a more advanced map for sure. It takes… [Continue Reading]

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