Medic Goes to Cyprus Comic Con 2023

It’s been a while since I went to any big event, let alone a comic con. The coronavirus kinda made it a lot harder to do in-person conventions, and while things have mostly cleared up now, there’s always a small worry that things could spike again. Either way, here we are, at Cyprus Comic Con 2023. It’s been a long time, and it’s one of the few things where O get to go out in a costume, rather than boring old normal clothes. This year though, I have been insanely busy, especially since I spent August moving in to a… [Continue Reading]

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On Playing As The Devil Himself

I’ve been out of the loop when it comes to Team Fortress 2 for a while, so I don’t really know if Engineer is still considered evil and hated and all of that. From what I’ve seen, it’s still Pyro and Sniper who people seem to hate, for various reasons. Engineer though is a bit more complicated, both in how loved and hated he can be and why. But I have a bit of a secret that I’ve been hiding for ages: I’ve… always technically been a bit of an Engineer main. “But wait! You’re MEDIC! Not Engineer!” Yeah, I… [Continue Reading]

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A Stupid Idea for A Vauban Rework

Vauban is a sad, sad Warframe. Over the years, Vauban has become weaker and weaker and weaker. Not because he has been nerfed repeatedly, but because so many other frames have come out over the years that provide better crowd control than Vauban does and almost all other frames have better ways of dealing damage to enemies. Not to mention the fact that the best crowd control tends to be death, which Vauban doesn’t really deal in. There’s a secondary issue too, that Vauban doesn’t really fit his theme. Vauban is named after Sébastien Le Prestre de Vauban, a French… [Continue Reading]

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Why Engineer?

Why do I play Engineer? Not to turtle, that’s for sure. I play Engineer to support my team, by providing suppressive fire, healing, ammo resupply and teleportation to the frontlines. The appeal of Engineer, however, isn’t just on the support he can provide for the team, or being able to get kills while sitting back and AFK for hours while your Sentry does the work. In fact, the Sentry isn’t even the most interesting thing about the Engineer. I really enjoy playing Engineer. To be more specific, I love playing Combat Engineer. So much so, I wrote about how much… [Continue Reading]

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Combat Engineer, Part 2

Playing Combat Engineer is essentially a giant balancing act for me. I still have a Dispenser and a Teleporter Exit to take care of, but I need to juggle my combat role as an anti-flank and a harasser as well. I need to apply pressure on the enemy team, make a few picks against stragglers and lone-wolf flankers, and hold off a choke or a key area. At the same time, I need to make sure that the Teleporters are up so that my teammates can get to the point quickly, and my Dispenser is able to provide resources for… [Continue Reading]

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Combat Engineer, Part 1

I never like playing classic Engineer. I mean, if I need to defend last and I get to set up properly, I’ll take out the Jag and start building my Level 3 Sentry Nest, but I much rather play anything else except Sniper. On Offense or just whenever I can get away with it however, I love playing as a Combat Engineer with the Gunslinger. I know it’s possible to run a Level 1 Sentry with a rather offensive playstyle, but I personally like using the Mini Sentry since I really like the quick deploy. Being able to rapidly slam… [Continue Reading]

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Why doesn’t Engineer get a revolver?

Considering the number of cowboy-themed cosmetics and the Bucking Bronco taunt, I suppose I can safely say that the Engineer is pretty well associated with cowboys. However, while the Demoman gets a ton of knight-themed cosmetics and a few swords, Engineer never got the revolver that a lot of people wanted him to have. So why is that? Well, I don’t work at Valve, so I can’t really give a definite answer. but I can give a guess as to why that’s the case. First question one might ask: why not just give the Engineer one of Spy’s revolvers? Looking at… [Continue Reading]

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The Dry Gulch Gulp

The Dry Gulch Gulp was added into the game during the 2013 Summer Event. It is a paper soft drink cup with a lid and straw the sits in the Engineer’s pouch and does absolutely nothing else. I suppose it isn’t fair to say that since that applies for most cosmetics, but most of them aren’t just random items stuffed into a pouch. The Dry Gulch Gulp to me is a mystery, a digital manifestation of a question I have asked myself when I see some cosmetics: what is it doing here? No offense to the guy who made it,… [Continue Reading]

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Things that are Annoying to Play Against

Over in Warframe, I’ve recently begun to encounter Nullifiers. Nullifiers have the ability to create shield-like bubbles which prevent them being damaged from outside the bubble. These enemy units are typically a bit of a nuisance to deal with, because they protect other enemies inside their bubbles. On the plus side, these bubbles shrink and power down, and there’s a clear way of dealing with them – you need to get into the bubble and punch them in the face. It’s not the best, but Nullifiers make for a somewhat needed roadblock to stop you completely steamrolling everything. Back here… [Continue Reading]

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Why Additional Weapon Slots are Bad

I see this pop up occasionally, mostly from the same person over and over on SPUF but also on SCUD and other places as well. The idea that giving the TF2 classes an additional slot for weapons is a good thing. Or that having an additional slot would open up for more, uh, stuff. Well, here I am, stamping on that idea. Additional weapon slots are a bad idea, and today, I am telling you why. Let’s get the first obvious reason out of the way first. We have a LOT of weapons in Team Fortress 2. Medic, Engineer and… [Continue Reading]

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