What the Hell is Lunaro?
Okay. What was that? Why was that in my Warframe? What purpose does it have? Why is it called Lunaro? What does that even mean? Why am I writing an article about it?
One sec. Let me explain. It all started when I joined a new clan after I was kicked out of my old one. The old clan was small and tiny and no one ever used it apart from trading. This new clan is a bit bigger, they let me contribute to things and people actually use it to actually talk to each other occasionally. Turns out, the clan owner is one of those rare sorts who plays Warframe PvP, better known as the Conclave. And he invited me to join him.
But there’s another side of Conclave. The mysterious game known as Lunaro.
What is Lunaro? It’s a ball game. Basically rugby or American football but with Space Ninjas.
Yeah.
Ball games.
With Space Ninjas.
Okay, okay. Basically you’re split into two teams, Moon and Sun. The aim is to get the ball and throw it into the other team’s goal. Your mobility is the same mostly, but you can’t bullet jump while you’re holding the ball, and you can’t hold the ball for more than 5 seconds. If you do, the ball ‘detonates’, flies out of your hands and knocks you to the ground. You can pass to other team mates and throw the ball with R, and you can tackle enemy players using E. Tackling is more like a charge attack the first time it’s used, and using it in quick succession makes you essentially just kick someone. You can also tackle the ball, which makes it turn purple and knock down whoever it hits.
No one can use their Warframe powers at all. So ideally, you want to take Loki simply because he’s got the fastest base movement speed. Assuming that even applies in Lunaro and Conclave in general, because your PvE stuff does not work in PvP – various weapons and the majority of mods found in PvP simply aren’t usable in Conclave.
A game consists of two halves of five three minutes (this was shortened in Update 20, after this article was written), and has a handful of different arenas. The ball is super bouncy though, so I recommend against the Grineer arena, which has a sideways hoop as its goal and the ball WILL bounce anywhere BUT into the goal. Once someone scores a goal, you have to clear the enemy team’s area so you can’t just jump in and steal the ball again straight away. Mostly so the losing team has a chance to make a comeback.
I should warn you though, your default key binds don’t work. You need to scroll right to the bottom of the options menu and set all your mobility binds before you jump in. Because let me tell you, being unable to bullet jump or roll made it fucking impossible to keep up. The weird thing is, once someone has scored and you need to ‘clear the area’ and reset, the game uses your default binds temporarily. Which is dumb.
Another annoying thing is the HUD. It’s… too different, I guess? It’s very in your face whenever something happens, like someone scoring a goal. You also have Teshin (that guy from the Second Dream and the War Within) telling everything verbally, which would be fine if he wasn’t always talking.
The worst thing though? FUCKING UNSKIPPABLE CUT SCENES. Every time someone scores a goal, you get an action replay of the person scoring the goal. Which would be fine for the first/last goal of the match, but after every single goal? It’s just tedious and ruins the fast-paced action that Warframe embodies. The cut scenes are pretty long as well, and combined with the gigantic HUD, it destroys the flow of the game.
Overall, Lunaro would be an alright game mode, if it wasn’t so… generic. And if it didn’t have unskippable cut scenes.