Random ideas for Warframe that aren’t enough to make a whole article out of.

I am not an ideas person. I have little ideas but never do much else with them. And 99% of the time, my ideas are not enough to write an entire article about, unless it’s that weird Medi Gun I suggested a while back. So today, after browsing on the not-quite-as-circlejerky-as-the-official-forums place known as r/warframe, I decided to just write my ideas down in a giant lump and leave the rest of you to deal with them.

An Upgrade Foundry Component

The pet-breeding area in your ship has an upgrade component which stops your mutant cats and dogs from dying, and means you only need to inject them with steroids every 3-4 days rather than daily. The idea of expanding part of your ship is quite cool, so how about the ability to upgrade your Foundry? With this weird mini-mission (involving taking Ordis on an Excavation mission, a Spy mission and a Defense mission so he can go shopping), you unlock an upgrade that allows you to build more of an item at once, or at the very least reduces the craft time of items by one hour, meaning a single forma takes 23 hours to build rather than 24.

We already have a landing craft upgrade for the foundry, so why not more?
We already have a landing craft upgrade for the foundry, so why not more?

New Death Marks

Let’s face it, the Gustrag Three and Zanuka are dull. They’re scary at first but after a while, you kill them and move on. Stalker and Shadow Stalker are only good because they drop stuff that people want. So why not add new enemies to cash in on these death marks? Maybe a Jackal prototype might come after you instead of a Zanuka hunter, or maybe a Rathuum boss thinks they can cash in on your death mark because they think the G3 aren’t up to it? Perhaps people from the Index come after you if you win too much money, dropping variants of Index mods when you kill them, and stealing some of your money if they get you, or Corrupted Vor could come after you in 60+ minute (non-Void) fissure missions. Heck, why is Stalker coming after you for killing bosses anyway?

New Death Squads

Death squads sent by Syndicates are also incredibly dull. They just contain a bunch of Eximus units. Well maybe some of those Syndicates you’ve pissed off should send some variation or something maybe. Like their own Warframe specters, supplied by Tenno who joined the Syndicates that hate you.

Burn Off Your Bugs

You know the purple pimple of doom? The Helminth virus? Well it’s still lurking around, infecting everyone who’s taking their new Warframes out for a spin. And you’re stuck with it for 7 days. You should be able to remove the pimple by getting set on fire. Stand by an explosive barrel, blow up said explosive barrel and it will burn or freeze the horrible purple pimple off and leave you immune to the virus for two weeks. Alternatively, just move the pimple so it appears on your Warframe’s bum.

Sit, Boy!

Kubrows and Kavats should have the same toggles that Specters have – you should be able to command them to follow you around, or to stay in one spot. This shouldn’t be as strict as it is for Specters, your pets will be able to move around and will come back to you if they get hurt, but at least you can put them in one spot on a Defense mission while you go and kill the last few baddies, or leave them outside the vaults on Spy missions so they don’t alert enemies.

Frost isn't as much a fan of Kubrows as Volt and Loki are.

Random NPCs Joining Your Battle

In Syndicate missions, you’ll often get two generic NPCs who fight alongside you for some reason. Most of the time, they just die. But this should happen in more missions, not just Syndicate ones. Maybe, while doing an Exterminate mission, you could come across a Myconian guy who tags along to harvest Infested parts. Maybe on a Spy mission, you’ll come across an Operative who offers to turn off alarms for you. Or maybe Clem will briefly appear on low-level missions, before you unlock the Man of Few Words quest, and randomly appear on missions later on once you’ve saved him. Although if this is implemented, you should have the option to dismiss these NPCs and send them on their way.

Repair Damaged Mods

In the quest Vor’s Prize, you get damaged mods as rewards. These mods are meant for newbies and are untradable. But once you get normal versions of these mods, they’re useless. Simple solution: add a feature to the Mod Machine or the Foundry that allows you to repair a damaged mod and turn it into a normal mod (complete with the same number of ranks). This shouldn’t cost too much, but at least newbies can get things like Streamline and Continuity before they reach the Void, and it also means they don’t waste endo and credits on useless mods.

What the hell am I supposed to do with these?
What the hell am I supposed to do with these?

Make Some Corpus Archwing Missions like Grineer Missions

Corpus Archwing missions are shit. They’re cramped and tight and really restrictive, which is weird since you’re playing in space. Grineer missions on the other hand have way more freedom. So why not take some Grineer maps, swap the enemies around, change some of the terrain and boom, Corpus space missions.

I think that’s enough ideas for now. I’ve got more but they’re nowhere near as fleshed out as these. You’ll also probably see similar articles for TF2, Skyrim, Saints Row (again) and probably some other games as well.

Have a nice day!

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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