Differentiating Maps Through Gameplay, part 2

Previously I used Left 4 Dead 2 to showcase “thematic gameplay“, a development philosophy whereby each map in the game gets a subtle tweak to the core gameplay loop to make it feel different from the rest the game has to offer. Payday the Heist is actually another masterclass in this philosophy, so to reinforce my point I thought I’d discuss how a second title used thematic gameplay to create very memorable and distinguishable heists. 1. First World Bank First World Bank doesn’t really have any gimmicks, as it’s setting the baseline for the rest of the game. One after… [Continue Reading]

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