The Duviri Paradox – New Quest Initial Thoughts – Spoilers
So I’ve just finished playing The Duviri Paradox, and blimey, it’s really something else. I’ve got a huge amount to say about it, so I’m going to warn you now: THIS ARTICLE CONTAINS SPOILERS. DO NOT CONTINUE IF YOU HAVEN’T PLAYED THE QUEST YET. THERE’S A LOT THAT HAPPENS.
Seriously, I’m not kidding. Go play the quest.
Okay with the spoiler warning out of the way, let’s begin.
This story can be played by anyone. It doesn’t matter if you have never played Warframe before, but the Duviri Paradox gives you a kick start into everything, far better than what Vor’s Prize gives you. I want to get this bit out of the way, because it’s definitely one of the larger parts of Warframe. Somehow, this is an introductory quest that surpasses Vor’s prize, while also having plenty of content for veteran players. Not that I’ve reached that bit yet. The quest overall is pretty easy and gives tons of tutorial tips. Including a basic introduction to Warframe parkour.
As for the story? Well, it’s alright. I much preferred the story here compared to the New War. It flows a lot better, there’s no massive time skips or anything, and it’s pretty fun. There’s several key parts, related to various emotions and characters. The whole quest is kinda chopped into segments, four in total after your initial getaway. They do all follow the same pattern, involving a couple of Warframe-based parts. But I like that, because it meant I can go back to my normal parkour. The whole quest is about emotions and things like that, that we need to feel things for once. And along the way, we are guided by Teshin, and we get to see his real face.
What’s interesting, aside from Teshin’s face reveal (he’s ooold!) is that there is plenty of actual Warframe things to do. There are sections called the Undercroft, which are designed to be Warframe-only parts. In Duviri Paradox, these parts give an introduction to Void missions, Defense, Excavation, Survival and Exterminate missions. In the quest, the enemies go no higher than level 20, but scale up later on. These are actually quite refreshing, aside from the defense mission. We probably could have done without the void and defense mission parts, but oh well.
Throughout the quest, we do various chores and kill a bunch of undead Dax soldiers, and we have Thrax shouting at us the whole time, saying that he knows what we’re doing, but he doesn’t really seem to actually do anything until he finds Teshin’s cave and kidnaps him, while we have to fend off enemies in the black and white dimension. I actually liked that part, and I also enjoyed the battle up to Thrax’s castle. We fight through bunches of enemies, defeat some more Dax soldiers, then we TAKE CONTROL OF THE MASSIVE OROKIN DRAGON. It even breathes fire, and we have to use it to kill the other giant Orokin Orowyrms.
Unfortunately, I’m not a massive fan of the ending. We go through everything to save Teshin, then kinda just give the reigns back to Thrax. We learn some bits and pieces about him, especially that he’s a Tenno, but I feel like it has the same theme as Chains of Harrow. We’re dealing with a kid who has issues, helping them find some peace in this messed up universe. It’s kinda weird. But at the end of the day, we d save everyone, which is nice.
Overall, I enjoyed the quest. I did struggle initially with the first section, but after that, the quest was enjoyable and pretty easy. Then again, I am a MR32 player, I pick these things up quite quickly. However, as a new player experience, I think it actually does a pretty good job. It’s way better than Vor’s Prize at least.
The only downsides? Well, you can’t wriggle your flying Orokin horse while on the loading screen. Which is a shame because I got stuck on an infinite loading screen trying to get back to my ship. There’s definitely some glitches that need to be ironed out. Still, I enjoyed it. Would recommend.