Theories on Warframe: Whispers In The Walls

Warframe’s next major quest-like update, Whispers in the Walls, was teased as the first part of Tennolive 2023, and there’s a lot of mystery to it. We saw only a glimpse of what’s yet to come, and what we have seen is actually kinda terrifying. In an eldritch horror sort of way. So let’s theorize about what this stuff will be like.

Whispers in the Walls
Whispers in the Walls

The very first thing I want to mention is the opening cinematic, with Albrecht Entrati getting into that machine, before his assistant whacks it with a hammer. We actually see Loid waking up from inside an almost identical pod at the end of the segment. These pods look like stasis chambers, freezing whatever is inside, similar to what we saw our operators come out of during the Second Dream. When Loid strikes Albrecht’s pod, he’s making sure that it can’t be opened up again, leaving Albrecht and his Kavat trapped inside forever.

Speaking of Loid, we have Necraloid who we follow around in the beginning sequence. He suddenly has a precept that he needs to fulfill, and does so without the Entrati family knowing. Frankly, I’m surprised at how none of the Entrati family have discovered the pristine labs way below them, literally in a backroom in their base. Then again, the Entrati family has a whole planet of infested to deal with and have extensive memory loss, so maybe I should give them a break.

What I find interesting though is that the deeper Entrati labs are way more intricate and ornate than any of the Entrati stuff we see via Deimos. A lot more moving parts as well. Albrecht must have hidden much of this away from his family, and only ever kept Loid close. Loid seems rather long-lived but doesn’t seem to be pure Orokin. Clearly he just does a lot of sleeping, since Necraloid called him the Sleeper before we woke Loid up.

The real curiosity though is the transition between Entrati architecture and the Great Indifference, the void space that exists… somewhere. There’s a lot of spacetime being broken around here, and a lot of massive stone body parts leaking bright white energy. This void is very different to the void we are used to. Neither Duviri or the normal Void are as vastly dull and grey, they’re very bright and swirly. The Great Indifference though is just that. Indifferent. It doesn’t care what you think of it. But I think the Great Indifference is what the void is supposed to look like, it’s all part of the Man in the Wall itself. The Orokin just carved out pockets of void to make their own. Perhaps the Great Indifference is literally the Man in the Wall’s insides. Either way, it can very easily watch you as you wander around. There are white glowing eyes everywhere, and Wally seems to let you wander through somewhat freely.

The Murmur though looks very interesting. I feel like it’s made from the body parts and souls of thousands of humans who had been lost to the void over the decades, and it just attacks anything it sees, wanting to add more lost souls to itself. The creatures are all mostly made out of arms and legs though, and have a stone-like texture to them. There’s no heads or any real bodies though.

And then we have the Vessels. I think these will be a lot like Necramechs, especially as you transfer into them. However, they look too large to be able to work inside most of the Entrati labs, they were designed to go out into the Great Indifference. I do kinda hope that we don’t get to customize them because it’ll look stupid as fuck if I go out there in a gigantic, yellow-skinned monstrosity. But there doesn’t really seem to be much place to go without some sort of ability to fly.

Either way, it looks like we’re stuck in an eldritch mess, and there’s going to be a lot more eldritch horror to come. While I did previously say I was looking forward to Warframe 1999 more, I am still really interested in where Whispers in the Walls goes.

Medic

Medic, also known as Arkay, the resident god of death in a local pocket dimension, is the chief editor and main writer of the Daily SPUF, producing most of this site's articles and keeping the website daily.

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